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  • 用户:Nogitsune
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  1. Suggestion: Prisoner labor camps, management

    Hello, excellent mod... While playing, one aspect that seemed abit lacking was in relation to prisoners... Sure, we can track down a ransom broker for a quick bit of coin, but a few other potential options came to mind... (1) Labor camps. The basic premise being that when you give them your...
  2. A buffing question...

    Is it possible to temporarily modify the aggressiveness or Cowardness of parties on the map by using scripts? I ask, as a thought occurred to me... By temporarily altering these stats, one could simulate the use of both deception and tactics on the world map... A few examples: Your army is...
  3. Mercinary War Bands

    After I vastly increased the number of bandit parties in my module, and added some kingdom owned patrols, it occurred to me there should be some kingdom owned Mercenary Bands. The only real difference between the patrols and the mercenaries, apart from the unit makeup, is that I want tthe...
  4. Module making question

    Hello, I am attempting to start modding, and have picked up python and module pack 1.105. I go to build the module into a folder called MyMod in the modules folder of mount and blade warband. So far, everything seems to be working as normal, the batch file seems to work. What confuses me, is...
  5. Deeding lands to lords. 1.113

    Is it just me, or does the fief fail to change ownership to a lord when I take over  a castle or town, when choosing a lord from the menu? They get the relationship bonuses and penalties, but the land remains unclaimed. The only way I can give them lands is through my steward in my court. Has...
  6. Dynamic Trade/ Resource collection. Crafting

    As most new players start out as commoners, it stands to reason that  not all focuses in the game should be lord/king related. On this area gameplay can be enhanced by trade. Or, in this case, a more dynamic economy which focuses on the collection of raw materials, the processing/refining of...
  7. Intermitant 1.110 battlefield troop pathing bug

    On occasion, when I enter a battlefield as normal, most of the troops on the field, friend and foe behave oddly. They basically clump up into little groups and swarm around eachother, as if trying to get to a point, but can not as another troop is in the way. The smallest cluster I've seen were...
  8. Mercinary Work

    I am enlisted as a mercenary for the Swadians... Is there a way to check how much longer my contract will last? I ask, as I am certain it has been at least 3 months. How do I exit this contractual agreement? I ask this here, as if the contract does not expire, then this is a bug.
  9. Visions of a siege... Zone Control

    Visions of a siege... Your settlement is equipped with a castle, village, and manor... The population is 200, with 100 garrison. Considering that castles are in the same scene as the village, battles should be a bit more complex then run towards enemy, and swing sword... When I think sieges...
  10. Upgradeable lasting player camps.

    There are a few things that irritate me in the earlly stages of the game... You cannot leave troops behind to pursue bandits (I'm assuming party size affects speed) There is no way to store items for later use, IE: You must carry all food and weapons in inventory. Anyways, one possible...
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