Ildradil 说:
A little question:
I've been messing around with mod tools a lot and finally got something done. However i dont like the native "intro"
How would i make a custom intro for my mod. Like u just choose gender and create the face u like and then u find urself in a similar situation like u find in with fire and sword tutorial. From a little skirmish
I got no idea where to start from, but im sure that if someone tells me where to start i can manage to do it....
A long answer:
First you need module system of course. No problem? Here we go;
Check the
module_game_menus.py Scroll down, you'll see the first menu which called
"start_game_0" and says
Welcome adventurer.
Scroll down. You'll see the condition blocks of that menu which are
"continue" and
"go back".
You'll see the operations for those conditions.
"change_screen_quit" for
"Go_back", and
(jump_to_menu,
"mnu_start_game_1") for
"continue".
"start_game_1" here, is our second window of the game starting menus. If you'll
search for "start_game_1", you'll find that menu. In it's condition blocks, you'll find (jump_to_menu,"mnu_start_character_1"). Search for
"start_character_1" and so on. At the end, not actual end, you'll find the menu
"choose_skill", a real big one.
You can add extra operations, delete some operations or delete an entire menu with caution of course. You can add an operation which jumps directly to the menu
"choose_skill" from the first menu
"start_game_0". You can do lots of things here.
Go back the top of
module_game_menus. Scroll down again, this time skip "start_game_0". The second menu is
"start_phase_2" . In it's conditions, you'll find the operation which jumps to "mnu_start_phase_2_5"
Search for "start_phase_2_5" (Those are where you choose a town to spawn, kill a bandit and meet the merchant in Warband.)
After et cetera, find
"start_phase_4" which has lots of operations including
(set_jump_mission, "mt_meeting_merchant"),
(jump_to_scene, ":town_room_scene"),
Either you can change it to the menu you want to hop out (i guess it can't be done smoothly
just with typing another screen name there. You should manage the
talkers and walkers etc correctly.)
or you can find the
"meeting_merchant" mission in the module_mission_templates.py with the abilities of putting your party on the map with "ti_tab_pressed". which might be considered as the
end of the beginning.
EDIT:
You are welcome.