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  1. Watakushi

    How to get rid of autoblock cheaters. Solution.

    All I remember is that's actually works after changing some files in module (Native or custom) serverside.
  2. Watakushi

    How to get rid of autoblock cheaters. Solution.

    AB is AutoBlock, not clan tag :smile:

    Well, I already forgot about this topic. Can't even remember how this anticheat script works. Dammit.
  3. Watakushi

    How to get rid of autoblock cheaters. Solution.

    Fehnor 说:
    Some All of the servers have custom mods written on native already. How would this interfere? Specifically, ENL.

    I was joking about zero

    or was i

    I see no problems with ENL now, cause it works with different scripts, presentations and templates. Of course, if it open source, it will work. I will re-check this today.
  4. Watakushi

    How to get rid of autoblock cheaters. Solution.

    Fehnor 说:
    This is what C-RPG uses?

    I think zero would rage quit if he couldn't block anymore. I'm all for this.

    No, I'm not sure I could someday match cmp's coding skills. There are no hooks either. It SHOULD work properly, but I can only test locally.

    My way is sooo damn straightforward and could be considered as "bruteforce" :smile: That's why I'm slightly concerned about perfomance, thought there are way more complex scripts in many mods. For example, Xeno's damage system.

    And yes, ragequits from this will be the most sweet music for my ears.
  5. Watakushi

    How to get rid of autoblock cheaters. Solution.

    Server admins/hosters, if you still don't have the script that can supress famous autoblock cheat, I can provide one for you absolutely free. Maybe I could appreciate some credits, but that's all :) All you need to do is to copy-paste it in the Native module_system, compile it and override...
  6. Watakushi

    (M) Class expansion scripts and presentations

    Yep, anticheat works serverside.

    Can't detect autoblock on players, but can supress it. I find it useful enough for duel servers and such.
  7. Watakushi

    (M) Class expansion scripts and presentations

    Anticheat. You can quite easily do this on client+server side, but I would like to protect Native servers without client modifications.

    It's pretty good to be sure that your top players are really deserved pro, not newbies with "KEWL HAX".
  8. Watakushi

    (M) Class expansion scripts and presentations

    And again, thanks for the comments and tips.

    Alas, currently I have some RL-work to do, besides, I'm simultaneously trying to make some kind of anti-autoblock script, if I'll be able to.
  9. Watakushi

    Russian-speaking community of players "1257AD"

    Я вот кстати тоже не понимаю, зачем, если есть rusmnb и русскозычная ветка форума? М?
  10. Watakushi

    The new Subversion.

    I couldn't help myself.


    http://www.youtube.com/watch?v=E6NKvPrNQLc
  11. Watakushi

    (M) Class expansion scripts and presentations

    Interesting, now I'm going to check your sources out. But quite sure it's soooo complicated and tricky to just take it and copypaste in module system. And this SP orientation, sigh. And the need of implementing custom damage only before creating hundreds of troops..

    You are the tempter, Xenoargh.
  12. Watakushi

    (M) Class expansion scripts and presentations

    Ikaguia 说:
    for the coloured bars you could use a python script to assign them to a troop slot, I think there are some around the forum, just search for them

    The problem is not how to make coloured bars, the problem is how to read all trp_ stats and correctly represent them in these coloured bars. I could use just number values and nothing more, but don't want to ruin lore and atmosphere with this method. Units don't have some abstract numbers, they have just different levels of physical training, mental level, battle capacity, etc.

    xenoargh 说:
    Incorrect.  You, er, haven't played Blood and Steel, I take it?

    My bad, I didn't yet, though downloaded some time ago.

    xenoargh 说:
    Mods using a custom damage system can do whatever they wish with combat events.  I.E., very complex, behind-the-scenes simulation mechanics are possible.  Not all mods care about things like Power Draw, etc., either- in Blood and Steel, they literally don't exist.

    I heard about Fancy Damage system, but is custom damage suitable for MP? Is it worth it?
  13. Watakushi

    (M) Class expansion scripts and presentations

    AFAIK, combat rulesets in different mods are the same. All I could do is slightly increase medium and heavy armor efficiency in module.ini to make archers and xbows less underpowered, make two-handers and polearms to unequip when you try to sheath them in battle and also I'm planning to remove infinite weak melee untrained archer blocks twohander with his puny shortsword problem. But you are right, probably, some mods may not benefit much from visual stats. But I'm really into numbers, stats, RPG systems since my first D&D and TES expiriences long time ago, and I am planning to make some real diversity in my mod, including superpowers for some factions :smile:

    Also, important question. Is this only me or you can't have two scrollable overlays in one presentation?

    When I'm making the second one, it's just messes up with previous scroll-thingy. Nope, nevermind, just found set_container_overlay(-1) solution. Damn I hate presentations.
  14. Watakushi

    Extra Invasion Mod - The Revival for Progress

    Is there really any law that forbids using non-commercial free access mods (software, textures) for using in other non-commercal free access works?
  15. Watakushi

    Syntax Error with Module_troop.py

    Open module_troops with notepad++ and show us lines 1460-1490
  16. Watakushi

    Extra Invasion Mod - The Revival for Progress

    Hm, I thought he quited forever and gone to the Skyrim modding?
  17. Watakushi

    (M) Class expansion scripts and presentations

    Well, at least 3/4 of work is done.

    image.png

    The final touch is to set to each troop its own descriptive string. With slots, maybe? It would be perfect to create common prefix dscr+troopname to assign description strings automatically when selecting units.

    And the most confusing to me - how to read troop stats properly and transform it into coloured bars (or texts).
  18. Watakushi

    (M) Class expansion scripts and presentations

    Thanks for the comments, guys.

    Lumos 说:
    Still, this is no more than two hours work, bugfixing and testing included. However, it can seem overwhelming to you if you're just beginning. I'd advise playing around with presentation overlays and values a bit before attempting to do something big.

    I'm new to presentations, not to the MS. Thx for the tips, though.
  19. Watakushi

    (M) Class expansion scripts and presentations

    Lol. I mean. Goddamit  :lol:
  20. Watakushi

    (M) Class expansion scripts and presentations

    Watakushi 说:
    Like I mentioned before, I have absolutely no experience with presentations, maybe someone did something like this or can point me to some guide or smth?

    Somebody?
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