AFAIK, combat rulesets in different mods are the same. All I could do is slightly increase medium and heavy armor efficiency in module.ini to make archers and xbows less underpowered, make two-handers and polearms to unequip when you try to sheath them in battle and also I'm planning to remove infinite
weak melee untrained archer blocks twohander with his puny shortsword problem. But you are right, probably, some mods may not benefit much from visual stats. But I'm really into numbers, stats, RPG systems since my first D&D and TES expiriences long time ago, and I am planning to make some real diversity in my mod, including superpowers for some factions
Also, important question. Is this only me or you can't have two scrollable overlays in one presentation?
When I'm making the second one, it's just messes up with previous scroll-thingy. Nope, nevermind, just found
set_container_overlay(-1) solution. Damn I hate presentations.