Is this possible to add support for Persistent Lord of the Rings 2.0 mod? Would be great. I play this mod on lowest graphics settings to avoid crashes during travelling=map/server changes (you need to travel a lot in this mod) and I would love to see Middle-Earth at full details. It would be so epic for this mod to have WSE2 support. (PLotR 2.0 is developed still by its devs and new versions arrive quite often so plotr wse2 addon would have to be updated too from time to time).
New version WSE2 1.0.6.7 causes more crashes with Full Invasion Osiris for me (mostly once per game/map) than before. I reverted back to 1.0.6.6 version because I had worse crashes - in the middle of game - not even with Steam default version on medium detail i had such crashes like with 1.0.6.7 version. Something works wrong with this new version + Osiris.
Hi. There is a problem with servers in WSE2 for full invasion mod. TweT team which provides the most populated Full Invasion 2 Osiris server "TweT_EU_New_Maps" tries to run servers on WSE2 but osiris server on WSE2 is not visible on servers list in-game unfortunately. Could you check it K700? Thank you in advance for help : )
2. How to add such thing: When sombody makes a poll everybody can see his Nick in a description of a poll? I really need it to get rid of trolls! They ruin everything!
3. Is there any weather multiplayer system OSP? Or changing time of a day system for multiplayer mode?
PS If you replied after many pages from this page send me PM ( Personal Message).
Hairs are not ready yet because I don't know how to make transparency for textures so the white fields would be transparent in the game. Robb Stark has curly hairs so I can't do it in any other way ( i tried). Any help will be appreciated. ( I think it is something with alphas).
I remember a modification to multiplayer which let multiplayer bots crouch and stand up random. The video shew it working in castle siege on desert map. I don't remember the name of this mod ( it was only this small enhancement not full mod). Does anyone knows where is this mod? I can't find it.
I wouldn't count on it. Manual labour is where it's at.
That's for Q3.
Q2: Silencing horses can be done through replacing the entires in module_sounds with silence. Of course, this would silence everything, including the real horses, and you'll have to rely on code to trigger the appropriate sounds.
Q1: I'm willing to bet my ass that it's conversation_scene.
Q3 Too bad :< But I think making merging tool is possible. If somebody has any idea - write it down. I am still waiting for the solution.
Q2 I am still waiting for somebody to anwer my question. It is not resolved.
Q1 It is not the conversation_scene I tried. Conversation scene is when you are talking to companion in single player. I can't find that scene of character editor : (
Thanks for reply but in fact you didn't help me at all XD.
2. I have cut sybilla hairs in Wings 3d by to create a new hairstyle. Unfortuantely after importing to OpenBRF hairs appeared to be too dark...and the same in game : (. There are also some light errors in the game ( color changes in interiors etc). Only small parts of the hairs have correct light. I tried to import original hairs and use the old material on the modified mesh but it doesn't work. I don't have enaugh time and will to make them from the beggining. What if it will happen again? What's the source of the problem? Please help.
Oh man! Thanks a lot! It worked. BTW I am sorry I won't become shidologist because I don't like manga. I mean - I really don't like manga xD.
I have next questions.
1. - I would like to change character creation scene ( which appears in the menu with character face&sliders) in multiplayer from default grass & tree to the new map from my mod. How to do it?
EDIT: I can't find that scene. That's strange. I even tried with Notepad ++ and overriting many of existing ones ( but not all). Where is this stored? Anyone knows a nickname of M&B developer?
2 - How to change and how to silent horses' sounds in multiplayer mod? Many of creatures which use horse's skeleton are NOT horses!.
3 - I would like to combine two module files ( it works like a text file) from different mods. You know - 70% of content of both is standard Warband's source code. So I can't just merge them automaticly because there will be duplicates and all cods from mod B will be after whole mod A what will mess the game completly.
I want to add content from module B ( without warband's codes) to module A
MOD A module_x.py: ( jobs & names are only helping examples)
Warband's codes Mod's A codes Warband's codes Mod's A codes bla bla Warband's codes Mod's A codes
lia lia
ohoho
Second File ( MOD B) Content module_x.py:
Warband's Codes Mod's B Codes Warband's Codes Mod's A codes
Driver
President
Manager
Mod's B codes bla bla Warband's codes
olia olia olia
You noticed every file has some codes of Taleworlds' Warband. I want to add new content from SECOND File into the same categories in First File so new file should look like this ( more or less): Combined file module_x.py:
Warband's Codes Mod's A codes Mod's B Codes Warband's Codes Mod's A codes Driver
President
Manager Mod's B codes bla bla Warband's codes Mod's A codes lia lia
ohoho lia lia
ohoho olia olia olia
2. I have cut sybilla hairs in Wings 3d by to create a new hairstyle. Unfortuantely after importing to OpenBRF hairs appeared to be too dark...and the same in game : (. There are also some light errors in the game ( color changes in interiors etc). Only small parts of the hairs have correct light. I tried to import original hairs and use the old material on the modified mesh but it doesn't work. I don't have enaugh time and will to make them from the beggining. What if it will happen again? What's the source of the problem? Please help.