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  1. Only one banner per faction?

    Hmm... thanks :smile: I'll be studying that code.  :arrow:
  2. How do I forcefully recruit villagers?

    You could do that fairly easily by adding some into the village elder's dialog. That's the easier way I think.
    插入代码块:
     [anyone|plyr,"village_elder_talk", [(call_script, "script_cf_village_recruit_volunteers_cond"),],
       "Are there any lads from this village who might want to seek their fortune in the wars?", "village_elder_recruit_start",[]], ----->
    
      [anyone ,"village_elder_recruit_start", [(party_get_slot, ":num_volunteers", "$current_town", slot_center_volunteer_troop_amount),
                                               (party_get_free_companions_capacity, ":free_capacity", "p_main_party"),
                                               (val_min, ":num_volunteers", ":free_capacity"),
                                               (store_troop_gold, ":gold", "trp_player"),
                                               (store_div, ":gold_capacity", ":gold", 10),#10 denars per man
                                               (val_min, ":num_volunteers", ":gold_capacity"),
                                               (eq, ":num_volunteers", 0),
                                               ],
       "I don't think anyone would be interested, {sir/madam}. Is there anything else I can do for you?", "village_elder_talk",[]],
    That one shows up if they don't have any recruits and takes you back to the default dialog "village_elder_talk". Now change "village_elder_talk" into something like "village_elder_talk_forceful" which is a new dialog that has two lines: for example: "Oh that's too bad." or "Your men will join my army, did they like it or not!" The latter adds troops to the player's party, lowers your honor, damages your relationship with that village and closes the dialog... depends on your taste. That is pretty much basic dialog stuff, you should learn it in a short amount of time. I won't be posting ready dialogs here, trial and error is the best teacher.
  3. Only one banner per faction?

    I've been surfing through lots of posts, but alas, I couldn't find a straight answer on this subject. Is it possible to make vassals use the same banner as their liege? Swadian lion, rhodok bear etc. I've been studying the script that sets kingdom banners, but I'm not a pro modder.
  4. How to re-texture a terrain type [Solved]

    Hey folks, a simple question. I'm working on a mod and my current goal is to change the sarranid faction, remove the desert terrain and all scenes that contain arabic culture (it's not supposed to be racist :P). Faction 6 would become a swadian-like kingdom. Now the only thing hard for me here...
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