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  1. SP Fantasy Warsword Baptism 1.3

    Say ever had a bug where every small troop don't have a hit box to be hit by? (goblin, dwarf, skaven)
  2. SP Fantasy Warsword Baptism 1.3

    you1 说:
    The files are now open for download :grin:
    Enjoy :grin:

    well sound like some one is thrilled!! gona give it a go I let ya know if anything come up

    damit stuck at 41% have to restart :sad:
  3. SP Fantasy Warsword Fantasy Battles Mod / Warsword Baptism open test version out now

    computer friend spect :
    spectrep.png


    Error message :
    sanstitrebts.png
    Unfortunatly There is no real paterne so far, right now, it crash when we exit a fight and try to save, other time just traveling and sometime during battle.

    how i install the game :
    -firstly i downloaded the 3 required piece that were show on this topic
    http://www.mbrepository.com/file.php?id=3465
    http://www.shacknews.com/file/28750/mount-blade-client-1011-enhanced-version
    http://www.ntcore.com/4gb_patch.php
    -Installing mount and blade client 1011
    -putting the warsword_Baptism in the modules file of the newly installed mount and blade
    -copying the data folder of warsword_Baptism and merging it with the data folder of Mount and blade 1011 newly installed
    -using the 4gb_patch upgrading the 2 exe in the Mount and blade 1011 folder
    -lauching the game putting the cd key and picking  warsword_Baptism

    i also tryed installing it 2 other ways but they all end up crashing at some point ingame, fortunatly it not the save game that is corrupt since they work perfectly on my computer.

    Q:-why usually can’t we have both gender of humanoid?
    Ans:“Madam” has been removed
    Actuly i was talking about the menu screen when you create new character that you could'n choice to be for exemple a woman vampire or a woman wood elf and such, not realy a issue but it curiosity.
    o Did you meen that the mercenary woman gona be remove in the next version?

    speaking about the character creation any plan on releasing info on what race, father origine, job, later dream, and adventure goal do change in our stats?

    Q:-troop upkeep sigly to high for the size of the map
    Ans:???:

    it was realy just a observation on the game size, and the need to have a large or experience soldier in any holding in time a war to actuly be able to hold the ennemy long enouf for your army to come back defend them, i estimated a travel time of 4 day at the speed of 5.8 to go to one side of the map to the other. But the upkeep for a army of strong enouf to resist the invader for 2 day is quite crippling financialy Wise and i dont see any other way to counter it since we are in the original game and not warband where you get a monthly finance report with all your income. maybe i miss something?

  4. SP Fantasy Warsword Fantasy Battles Mod / Warsword Baptism open test version out now

    I miss say i had a blast with this mods so far :smile:

    unfortunatly it would seem that i wont be able to shair my joy with my friend since for some reason after i had put the game on his computer the game continuly crash back to the desktop (something about C++ unreadable ) i took a print screen of the error if you want to have a look at it.

    couple of things thought

    -why are we limited to less than 2 page of banners?
    -why usually cant we have both gender of humanoid?
    -troop upkeep inconstency in the vampire tech tree (skeleton warrior cost more than a crypt guard and such)
    -troop upkeep sigly to high for the size of the map
    -and finaly wierd missing peice of weapon or armor in the magicien inventory that can be seen becose of the way the item are put

    awaiting a hand on my friend game thought could realy use some help in making it work on his computer too

    and still amazing mods :grin:
  5. Can you help me mod marrying woman please?

    Specialist 说:
    No. The Warband mod system. Hint: go to the taleworlds main site and download it

    well things looking brighter until i had the only new line to the programme wich kinda blow everything, lot of error message and it dosen compile anymore sigh >.>

        ("change",[(ge, "$cheat_mode", 1)],"{!}Cheat: I want to change my gender.",
          [
              (troop_get_type, ":gender", "trp_player),
              (try_begin),
              (eq, ":gender", 1),
            (troop_set_type, "trp_player", 0),
            (else_try),
            (troop_set_type, "trp_player", 1),
            (try_end,
            (jump_to_menu, "mnu_camp_cheat"),
            ]
          ),
  6. Can you help me mod marrying woman please?

    Specialist 说:
    module system

    refering to that path?

    C:\Program Files (x86)\Steam\steamapps\common\mountblade warband\Modules\Native
  7. Can you help me mod marrying woman please?

    i realy dont get how you guy succed in alterning the menus.txt file, the only thing i see in there is a compiled list, where do i find the uncompiled list to move the line in?
  8. Help with native text language

    from where do you have a link, or the part?
  9. Help with native text language

    so anyway that i can compile this line so i can just add them to the rest of the menus.txt code?

    xenoargh 说:
    插入代码块:
    ("camp_cheat",0,
       "Select a cheat:",
       "none",
       [
         ],
        [
          ("camp_cheat_find_item",[], "Find an item...",
           [
             (jump_to_menu, "mnu_cheat_find_item"),
    	   ]
           ),	   
    
          ("camp_cheat_find_item",[], "Change weather..",
           [
             (jump_to_menu, "mnu_cheat_change_weather"),
    	   ]
           ),	   
    	   
          ("camp_cheat_1",[],"{!}Increase player renown.",
           [
             (str_store_string, s1, "@Player renown is increased by 100. "),
             (call_script, "script_change_troop_renown", "trp_player" ,100),
             (jump_to_menu, "mnu_camp_cheat"),
            ]
           ),
    	   
          ("camp_cheat_2",[],"{!}Increase player honor.",      
           [
             (assign, reg7, "$player_honor"),
             (val_add, reg7, 1),
             (display_message, "@Player honor is increased by 1 and it is now {reg7}."),
             (val_add, "$player_honor", 1),
             (jump_to_menu, "mnu_camp_cheat"),
            ]
           ),
    
          ("camp_cheat_3",[],"{!}Update political notes.",
           [
             (try_for_range, ":hero", active_npcs_begin, active_npcs_end),
               (troop_slot_eq, ":hero", slot_troop_occupation, slto_kingdom_hero),
               (call_script, "script_update_troop_political_notes", ":hero"),
             (try_end),
             
             (try_for_range, ":kingdom", kingdoms_begin, kingdoms_end),
               (call_script, "script_update_faction_political_notes", ":kingdom"),
             (try_end),		
            ]
           ),	   
    	   
          ("camp_cheat_4",[],"{!}Update troop notes.",
           [
             (try_for_range, ":hero", active_npcs_begin, active_npcs_end),
               (troop_slot_eq, ":hero", slot_troop_occupation, slto_kingdom_hero),
               (call_script, "script_update_troop_notes", ":hero"),
             (try_end),
             
             (try_for_range, ":lady", kingdom_ladies_begin, kingdom_ladies_end),
               (call_script, "script_update_troop_notes", ":lady"),
               (call_script, "script_update_troop_political_notes", ":lady"),
               (call_script, "script_update_troop_location_notes", ":lady", 0),
             (try_end),		
            ]
           ),	   
    	   
          ("camp_cheat_5",[],"{!}Scramble minstrels.",
           [
             (call_script, "script_update_tavern_minstrels"),
            ]
           ),	   
    	   
          ("camp_cheat_6",[],"{!}Infinite camp",
           [
             (assign,"$g_camp_mode", 1),
             (assign, "$g_infinite_camping", 1),
             (assign, "$g_player_icon_state", pis_camping),
             (rest_for_hours_interactive, 10 * 24 * 365, 20), #10 year rest while not attackable with 20x speed
             (change_screen_return),
            ]
           ),	   
    
          ("cheat_faction_orders",[(ge,"$cheat_mode",1)],
    	  "{!}Cheat: Set Debug messages to All.",
           [(assign,"$cheat_mode",1),
             (jump_to_menu, "mnu_camp_cheat"),
            ]
           ),
          ("cheat_faction_orders",[
    	  (ge, "$cheat_mode", 1),
    	  (neq,"$cheat_mode",3)],"{!}Cheat: Set Debug messages to Econ Only.",
           [(assign,"$cheat_mode",3),
             (jump_to_menu, "mnu_camp_cheat"),
            ]
           ),
          ("cheat_faction_orders",[
    	  (ge, "$cheat_mode", 1),
    	  (neq,"$cheat_mode",4)],"{!}Cheat: Set Debug messages to Political Only.",
           [(assign,"$cheat_mode",4),
             (jump_to_menu, "mnu_camp_cheat"),
            ]
           ),
    
          ("change",[(ge, "$cheat_mode", 1)],"{!}Cheat: I want to change my gender.",
           [ 
              (troop_get_type, ":gender", "trp_player),
              (try_begin),
               (eq, ":gender", 1),
             (troop_set_type, "trp_player", 0),
             (else_try),
             (troop_set_type, "trp_player", 1),
             (try_end,
             (jump_to_menu, "mnu_camp_cheat"),
            ]
           ),
    	   
    	   
          ("back_to_camp_menu",[],"{!}Back to camp menu.",
           [
             (jump_to_menu, "mnu_camp"),
            ]
           ),
          ]
      ),
  10. Help with native text language

    So i have been having issue with the script language of the main Native file.txt (such for exemple the menus.txt) the programme iteself run smottly, but i have found while surfing this forum a piece of code that i would like to had it to the list of command of the say file. Unfortunatly the code...
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