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  1. Modding Q&A [For Quick Questions and Answers]

    ahh that helped me  a lot! the name of the mesh it self is throwing_cheese_mesh!

    but still i get the error when I see the 'loading bar' in the begin get an error (when loading .ini files is displayed..)


    RGL ERROR

    get object failed for texture: default
  2. Modding Q&A [For Quick Questions and Answers]

    hey guys,

    I'm new at moddeling and i have a question. for fun a made a piece of cheese, so i can "throw'' with a pice of cheese.
    now i made my cheese with wings 3d, and followed the tutorial about brf edit. know the throwing_cheese_tex_brf, throwing_cheese_mat_brf and throwing_cheese_mesh_brf are saved in my resource folder in modules/mynewmodule.

    BUT when I wanted to put my 'weapon' ingame, i went to the module_items.py,
    copied a throwing stone 'line' and pasted it at the bottom of the file above the closing bracket. i chaged the name and the mesh name into;
    throwing_cheese_mesh_brf

    then i runned module.bat

    that (i think), should be enough. but when i want to start my game it says this error:

    get_obj. failed for texture: default




    wtf??? can someone help or tell me what i did wrong?

    thanks

    oh btw... i couldnt find my throwing_cheese in the itemskinds.txt

    and can someone tell me if this is correct? (in module.ini)

    You can also use load_mod_resource instead of load_resource to make sure you are reading files from module directory.

    load_resource = test
    load_resource = textures_face_gen
    load_resource = shaders

    load_resource = textures

    load_mod_resource = throwing_cheese_tex_brf

    load_resource = materials

    load_mod_resource = throwing_cheese_mat_brf

    load_resource = materials_face_gen

    load_mod_resource = throwing_cheese_mesh_brf

    load_resource = uimeshes
    load_resource = meshes_face_gen
    load_resource = helpers
    load_resource = map_tree_meshes

    etc...
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