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  • 用户:emw98
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  1. need invisible head & feet for full body meshes

    I really appreciate your help, however it doesn't seem to have worked. I've taken the models from Romance of the Three Kingdoms and am attempting to place them in Gekokujo, but even after making all of the meshes empty, applying proper flags and starting a new game i'm still stumped as the two heads still clip and don't work. does writing 'empty' in Morghs work? Or will I have to use a text editor for that bit?


    I've realized that when the character is 100% naked they have no head or legs while using the invisible head and leg pieces. I just can't figure out why they won't work with the body armor in place?
  2. need invisible head & feet for full body meshes

    I have full body meshes for a bunch of characters ported from other games, and the meshes include their head and feet. I decided to make an invisible mesh for a helmet and boots, but the npc's don't seem to like to wear the helmets and boots (which should turn their heads and feet invisible) or...
  3. Single Player Victory Cheer

    Is there a way that I can make my player cheer during a battle? Breaks immersion when all I can do is go from low block to high block with a polearm lol :facepalm: thanks!
  4. Troops with party skills

    I'm not currently at home and won't be for a few days so I can't try this myself (otherwise I would've already) but I am curious about troops and skills. Lets say I used TweakMB to make prisoner management a party skill, then gave that skill to any regular foot soldier and made him like a slave...
  5. Moving the map from mod X to mod Y?

    Could you explain the method of doing it with the module system, then? At least, skim over it and give me the basics. I've never used the module system before. Also, what do you mean by needing the 'source'?
  6. Moving the map from mod X to mod Y?

    I suppose I forgot to mention that what I am doing is PURELY for personal use. I have no intent to distribute my work in any fashion, and therefore will never give people the chance to mistake me as the creator of content sourced from the other modules. Because of this, I believe that my alteration of said modules is warranted and therefore permissions are not of the utmost importance. Correct me if I'm wrong, of course.
  7. Moving the map from mod X to mod Y?

    Hey, hopefully this is the right place to post this. Basically, I want to make a suuuper altered version of prophecy of pendor. like, to the point in which you can't tell its pendor. Thats not important to the post though, so I digress. To cut right to the point, I basically am in search for...
  8. Issue with game crashes

    Hello all. Basically, I've gone and modded the living hell out of Gekokujo, in the sense of adding 280 new items with meshes from other mods, changing every single faction leader entirely, and altering upwards of 50 lesser lords on appearance, stats and gear. Not to mention the countless other...
  9. Issue with game crashes

    I wasn't aware such a forum existed. Thank you, I will do that, however I very much doubt that this issue is specific only to Gekokujo. I feel as though this could happen to anyone who has altered any module file, and such is what warranted my posting of this issue here. Thanks for the suggestion!
  10. Issue with game crashes

    Hello all. Basically, I've gone and modded the living hell out of Gekokujo, in the sense of adding 280 new items with meshes from other mods, changing every single faction leader entirely, and altering upwards of 50 lesser lords on appearance, stats and gear. Not to mention the countless other...
  11. Morgh's Troop Editor | Faction Leaders Switching out of Manually Assigned Armor

    I'll make this issue short & quick as best I can. Basically, in Gekokujo, I've created a few armor pieces specific for the 'Great Lords' of Gekokujo. I'll use Great Lord Oda as an example. I imported & create an armor type not for merchandise that will only be given to Oda Nobunaga (Great Lord...
  12. Morgh's Editor/item_kinds1.txt Issue | RGL ERROR: Invalid number of item kinds

    Solved my issue! Just took a bit of troubleshooting and messing around, however most of my direction was from what you said! Thanks man :smile:
  13. Morgh's Editor/item_kinds1.txt Issue | RGL ERROR: Invalid number of item kinds

    (TL;DR) How do I increase the number of items that I can manually add with Morgh's Item Editor before seeing the "RGL ERROR: Load Error:Invalid number of item kinds: x" message? Hey all! I'v been recently messing around in adding items to the game via Morgh's Item Editor tool, and come across a...
  14. Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    Basically, i'm trying to add a sword from one mod to another. We'll call them Mod X (the mod containing the sword I want) and Mod Y (the mod that I am trying to add the sword into). I can view the sword fine while it's in Mod X's directory and while Mod X is my active module, but when I move the files to Mod Y (brf's and texture's both) and view the brf's from Mod Y, there is no texture displaying and no texture is shown in game, despite the successful addition of the new models (changed mesh on my weapon so i can confirm that the models are in game and working.) basically my question is how do you link a texture to a mesh? Is it done in openBRF? Also, if you could message me the answer it would be preferred, as I am new to forums entirely and navigation is slightly hard for me :s

    Wow. Breakthrough. I got a good handful of items to work in game! Although a few of my desired items textures are still yet to be found, I'm gladly equipped with a brand new, unique set of armor that I've been at for days! New problem has arisen, though. My sword that I've imported goes into game fine, but it seems to want to be a scabbard. When i unsheath the weapon from my characters hip, it stays there and he is holding an invisible sword. I mean, that would be great and all if I was trying to assassinate the emperor, but alas, I am not and it bothers me. It seems that my sword model is currently recognized as a scabbard, like I said, but there is no alternate scabbard model for it. I'm not quite sure how to fix this? I would love a quick bit of help, thanks in advance :smile:
  15. Gekokujo: Submods (Announce, Release, Comment, and Suggest)

    Hey there.
    Just wondering if it's possible to add new sets of armor to the game (want to import armor from another japanese mod so that my factions vassals can all wear a unique set of armor) and maintain a stable savegame? Like, can I play on a character for 200 game-days (ik time doesn't matter, just an example), add new armor pieces to the module, and then continue from that savegame? Thanks! :smile:
  16. Gekokujo: Submods (Announce, Release, Comment, and Suggest)

    Hey guys, welcome to my first ever forum post. I know I'm probably doing this way wrong already, but hear me out! I recently played around with a mod called 'the Three Kingdoms vs. Dynasty Warriors' in which the mod author actually directly imported models from Dynasty Warriors (a chinese based videogame by Koei, for those in the dark) and replaced or created the models of lords with the other games models. What I'm proposing, or even what I'm begging to be taught to do, is replace the models of Great Lord Tokugawa, for example, with the model of Ieyasu Tokugawa from Samurai Warriors 2 (another videogame by the same company set in the same time period). I think that this would add worlds of fun to my game, and despite it sacrificing some of the realism, I would be more than happy to actually see Tadakatsu Honda in the model that I grew up battling on the other side of the battlefield in Mount & Blade. I mean, I've already fully overhauled Gekokujo's music with music from the aforementioned games and altered the textures a fair bit to make it feel more like a Koei game without losing the core values of Gekokujo. But, I digress. If anyone can give me a tutorial, please feel free to email or pm me, or do whatever you do on Taleworlds Forum to contact people! Thanks so much :smile:
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