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  1. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    TheWhiteHand 说:
    I kinda wondered if someone knows how to make teams switch sides.
    I know I need to paste this code somewhere in Module_mission_templates, but I don't know where... There are like a thousand hits when you try to find round_ended or round ends.... Could anyone please point me out where exactly to put this code??? 
    插入代码块:
    (get_max_players, ":max"),
    (try_for_range, ":player", 1, ":max"),
      (player_is_active, ":player"),
      (player_get_team_no, ":team", ":player"),
      (is_between, ":team", 0, multi_team_spectator),
      (store_sub, ":team", 1, ":team"),
      (player_set_team_no, ":player", ":team"),
    (try_end),

    please :razz:
  2. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    I kinda wondered if someone knows how to make teams switch sides.
    I know I need to paste this code somewhere in Module_mission_templates, but I don't know where... There are like a thousand hits when you try to find round_ended or round ends.... Could anyone please point me out where exactly to put this code??? 
    插入代码块:
    (get_max_players, ":max"),
    (try_for_range, ":player", 1, ":max"),
      (player_is_active, ":player"),
      (player_get_team_no, ":team", ":player"),
      (is_between, ":team", 0, multi_team_spectator),
      (store_sub, ":team", 1, ":team"),
      (player_set_team_no, ":player", ":team"),
    (try_end),
  3. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    ill try that tomorrow. Thanks a lot for you help!

  4. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    Jezze 说:
    TheWhiteHand 说:
    Jezze 说:
    TheWhiteHand 说:
    Jezze 说:
    TheWhiteHand 说:
    how does one add a custom made map to the native lists of maps?

    (without removing any of the other custom made maps made by other people)

    http://forums.taleworlds.com/index.php/topic,112508.0.html

    yes i know, but I've made a scene in my own module (just so i dont screw the native up), but when im trying to play this online only I can join because only i've got this module. Therefore I'd like to add it to the native (or if its possible to cRPG) and play it with other people, but im not sure how. Any idea how to do so?

    Ask a server-admin to host your scene, or start your own multiplayer server with your scene.

    I'd really like to but since nobody else but me has that module, I can't get anyone else to join.
    Do you happen to know some server admins that might be willing to host my map?

    If you only used scene props and items from Native, it should not be a problem. The guide explains all of it. And I don't know who wants to host it, what kind of scene is it?

    it is a siege scene. So i should just change the direction for compiling to the native module instead of my_first_mod, in the module_info file? After that I shoudl be able to host it myself? (I did only use scene probs from the native)
  5. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    Jezze 说:
    TheWhiteHand 说:
    Jezze 说:
    TheWhiteHand 说:
    how does one add a custom made map to the native lists of maps?

    (without removing any of the other custom made maps made by other people)

    http://forums.taleworlds.com/index.php/topic,112508.0.html

    yes i know, but I've made a scene in my own module (just so i dont screw the native up), but when im trying to play this online only I can join because only i've got this module. Therefore I'd like to add it to the native (or if its possible to cRPG) and play it with other people, but im not sure how. Any idea how to do so?

    Ask a server-admin to host your scene, or start your own multiplayer server with your scene.

    I'd really like to but since nobody else but me has that module, I can't get anyone else to join.
    Do you happen to know some server admins that might be willing to host my map?
  6. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    Jezze 说:
    TheWhiteHand 说:
    how does one add a custom made map to the native lists of maps?

    (without removing any of the other custom made maps made by other people)

    http://forums.taleworlds.com/index.php/topic,112508.0.html

    yes i know, but I've made a scene in my own module (just so i dont screw the native up), but when im trying to play this online only I can join because only i've got this module. Therefore I'd like to add it to the native (or if its possible to cRPG) and play it with other people, but im not sure how. Any idea how to do so?
  7. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    how does one add a custom made map to the native lists of maps?

    (without removing any of the other custom made maps made by other people)
  8. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    hm okay, I'll try that. Thanks.

    Do you have any suggestions concerning the 1st question?

    (does anyone happen to know how to make teams switch side after a round has ended in a custom build map?)
  9. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    TheWhiteHand 说:
    TheWhiteHand 说:
    does anyone happen to know how to make teams switch side after a round has ended in a custom build map?

    please help :smile:

    (btw is there a place when you can upload your custom-made map so that anyone can play them?)
    is there really nobody that could help me out?
  10. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    TheWhiteHand 说:
    does anyone happen to know how to make teams switch side after a round has ended in a custom build map?

    please help :smile:

    (btw is there a place when you can upload your custom-made map so that anyone can play them?)
  11. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    ah I see, thanks a lot!!

    btw, do you happen to know how to make the teams switch side after a round has ended?
  12. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    2, do i need sets 3 weels?!
    that will look real odd :p
  13. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    MadocComadrin 说:
    110 should be placed where you want the Siege tower to spawn. Note that the direction of the entry point affects the direction of the siege tower as well.

    I laid out a path that starts with 110 and ends with 119 under the siege tower at the wall, yet it doen't want to work.. :sad:
  14. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    TheWhiteHand 说:
    iggorbb 说:
    TheWhiteHand 说:
    Could anyone tell how to make a siege tower move?

    In mission templates, search for:

    common_siege_move_belfry = (
    common_siege_rotate_belfry = (
    common_siege_assign_men_to_belfry = (

    Can't find it anywhere. But I meant making it move in a custom made map for multiplayer, got any idea how that works?
    I followed this guide (http://forums.taleworlds.com/index.php?topic=112806.0) which told me to:

    Placing siege towers

    Siege towers can be tricky!  As with the ladders create them as how they would look on the wall they are attacking. (make sure and place the wheels facing the right way, else they'll spin backwards)
    Place entry points 110-119 down for your first tower in the path you want it to follow.
    Place entry points 120-129 down if you have a second tower and it will follow that path.
    Place entry points 130-139 for a 3rd tower.

    But, do I have to place 110 where it starts or do I have place it ,where the siege tower is, at the wall or something else?

    any help please
  15. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    iggorbb 说:
    TheWhiteHand 说:
    Could anyone tell how to make a siege tower move?

    In mission templates, search for:

    common_siege_move_belfry = (
    common_siege_rotate_belfry = (
    common_siege_assign_men_to_belfry = (

    Can't find it anywhere. But I meant making it move in a custom made map for multiplayer, got any idea how that works?
    I followed this guide (http://forums.taleworlds.com/index.php?topic=112806.0) which told me to:

    Placing siege towers

    Siege towers can be tricky!  As with the ladders create them as how they would look on the wall they are attacking. (make sure and place the wheels facing the right way, else they'll spin backwards)
    Place entry points 110-119 down for your first tower in the path you want it to follow.
    Place entry points 120-129 down if you have a second tower and it will follow that path.
    Place entry points 130-139 for a 3rd tower.

    But, do I have to place 110 where it starts or do I have place it ,where the siege tower is, at the wall or something else?

  16. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    TheWhiteHand 说:
    Could anyone tell how to make a siege tower move? I've got all the entry points laid out with 110 at the start and 119 under it at the wall, yet it doesn't seem to be working when I run the siege map.

    and, how do I make the teams switch sides after a round (in a siege) so the attackers become defenders and the defenders become attackers?
  17. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    Could anyone tell how to make a siege tower move? I've got all the entry points laid out with 110 at the start and 119 under it at the wall, yet it doesn't seem to be working when I run the siege map.

    and, how do I make the teams switch sides after a round (in a siege) so the attackers become defenders and the defenders become attackers?
  18. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    thanks for your help! I did everything the way you told me to, yet it didn't work, unfortunately. However, when I changed the terrain code (made the map smaller) it did work. Now I just have to check if I can still modify everything..

    Thanks again for your help!
  19. TheWhiteHand

    MP Tutorial Scenes Creating a Multiplayer Map - (From Script to Hosting) ((Updated!))

    it's a belfry. its in the list
    I had the same problem :smile:
  20. TheWhiteHand

    Modding Q&A [For Quick Questions and Answers]

    I'm having some trouble when trying to load the scene I created. Every time I try to do so I get this error (in the scene chooser-menu) which says: Mount and blade has stopped working properly and will now exit (CTD). When I try loading other maps it works just fine.. Earlier this afternoon it also worked fine, I was editing some AI meshes and now this.. Is my map corrupted or something like that? And if so, is there a way of making it work again? I could possibly map it a little bit smaller, however, since it's quite a large castle some parts will probably be placed outside the map. I've also tried to set the graph details to a minimum, nothing changed..

    Could anyone please help me out?
    (or is it just gf a lot of time?)

    Edit: also tried to run it in multiplayer, same error

    Anyone? Please...
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