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  • 用户:Afonso
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  1. Modding Q&A [For Quick Questions and Answers]

    I said like an exemple, what i want to know is how to make an skill effective
  2. Modding Q&A [For Quick Questions and Answers]

    I'm with a big question if anyone can help me, here it goes:

    I'm trying to add a new skill, so far i managed to add the skill going to Module_skill and using a reserved skill line.
    But i can't figure out how to add an effect to this skill. I can only level it up, but it have no use at all.

    So if anyone can tutor me into this, i want to add an effect to increases the hit points of the player (Above what ironflesh does) and an effect to increase the damage done (Above what power strike does). And please, don't tell me ironflesh and powerstrike already to this cauz i know that already.

    And I also want to learn how to add an effect, so, don't want to change the ironflesh and powerstrike either. Only if it's the only way to make these effects comes true.
  3. mnu_construct_ladders error

    My current error is, i can't atack a city/castle with ladders, and error apears as this ERROR: Unable to find object: mnu_construct_ladders ERROR: Illegal Identifier:mnu_construct_ladders I dunnow why this error ocurried since i didn't change anything about siege. Any help why this is happening?
  4. B Medieval [WB] Crusader - Way to expiation

    Sounds great!
    May i sugest some improved family relations?
    Way to redenption, it would fit a good romance quest...
  5. Any World War One Mods?

    Don't comes to mind but....
    I know there's for WWII and even a WWIII under development. If you don't see one it's a good time to start working in one, don't you think?
  6. Methods for Dealing With The Aristocracy

    I would suggest a copy/past/edit method

    What i mean is, you want an old lord just copy and old existing lord and paste under the original, then, just edit to your preferences and, if you like, delete the original one. It take some time but, when you're done it'll work perfectly with no crashes at all. I just made this way and worked nice for me so far. Of course it would take you doing this in every py archive but, the no crash bonus is worth the work. For curiosity sake may i ask what mod are you working at? Sounds interesting
  7. Skill efect

    :shock: Not a problem...lol



    I was able to deal with the first problem, now, i need to know how to insert an effect on a new made skill. Any ideas?
  8. Pilgrim disguise

    Well... Python is much easier to begin than modifying the .text

    If you have troubles with python, download the n++, is better for begginers and can help you a lot.
  9. Skill efect

    Rongar 说:
    You can raise str almost arbitrary high, if you tweak txt directly (or use troop_raise_attribute).
    But be sure, a troop with str 700 need about one hit to kill any normal unit.

    mb2rt.jpg



    Also, ironflesh can be raised up to 15.

    I put this command right after the lord in question at module_troop.py?
    And the effect is right this, kill in a single hit.

    Specialist 说:
    For curiosity sake, what mod is that?

    The mod in question is one I'm making called "Ragnarok" I need this to put the hp and hit points of the mythology's gods very high above the normal, making them very hard to kill. I believe i don't have to explain why i need them almost impossible to be killed and able to kill in a punch.

    Thanks everyone. If someone else aren't bothered with my questions. May i ask some help building the family tree and also making a wife and daughter to faction leader?
  10. Skill efect

    soooo...how i define how much str i can put on a lord, cauz i only manage to put 30.
    Also, there is a way to change the equation?
  11. Skill efect

    thanks for the help, but could you be more specific how it works? where to place and so on?

    I have in mind modify this big value of hp example

    lord A:500hp
    lord B: 1000hp
    lord c: 4000hp
    lord x: Y hp

    How can i know how many i can change it?

    Also it solves the damage i wanted to increase, so, seams the perfect solution. Explain me this.
  12. Skill efect

    :razz: I was thinking to put up to 500hp and, unfortunately, the ironflesh can't hit up to 100 hp with 30 strength which is the highest possible to any troop. And, i already tried it.
  13. SP Fantasy Ragnarok

    Right...so far reworked all the menu options and done a brand new start menu changing the effects of every choice as far as it was possible. Remade the lords and kings to be more powerfull and deadly, also added a new tree troop to all factions and currently I'll add around 10 new heroes and modify the others also modifying their backgrounds, abilities and equipments.

    Needing some help withe the 3d art to items from following cultures:

    Greek
    Egypt
    Celtic
    Nord (some berserk arms, intimidating armours and winged helmets come to mind)
    Evil equipment
    Elf equipment as well.

    Anyone wanting some work and willing to help would greatly improve the work and faster the work
  14. Skill efect

    I'll explain what I'm asking. 1) There is some way to raise the hp to all lords? Don't troops, no soldiers, no mercenaries, but all lords and heroes? 2) If the answer is not, how can i put to work an effect of raising hp to a new skill. And how can i add any other effect to a new skill...
  15. Rgl error (Solved)

    Thank you all. I resolved the problem, took two days but i done it. Thank you all.
  16. Rgl error (Solved)

    I just fixed on syntax error and then, this error appeared as this Appreciat any help.
  17. Syntax error

    ok ok, i was able to correct the touble that was i commented out some lines i couldn't. So, i have another question and one other touble. How can i turn out the "Give an oath" quest, and tuning off others quests. Any help?
  18. Syntax error

    the thing wiith the ++note didn't worked, eveything is the way it was supossed t be and this is the motive cauz i can't figure out the poblem, everything seems to work pefectly.

    You'll have to post that whole section of the menu code, you may have an extra bracket in that. Also, WTH did you edit???

    what you meant by this?
  19. Syntax error

    The lines around

    [
    (assign, reg4, "$g_player_days_as_marshal"),



    (store_div, ":renown_gain", "$g_player_days_as_marshal",4),
    (val_min, ":renown_gain", 20),
    (store_mul, ":denar_gain", "$g_player_days_as_marshal", 50),
    (val_max, ":denar_gain", 200),
    (val_min, ":denar_gain", 4000),
    (troop_add_gold, "trp_player", ":denar_gain"),
    (call_script, "script_change_troop_renown", "trp_player", ":renown_gain"),
    (assign, "$g_player_days_as_marshal", 0),
    (assign, "$g_dont_give_marshalship_to_player_days", 15),
    (assign, reg5, ":denar_gain"),

    (faction_get_slot, ":faction_leader", "$players_kingdom", slot_faction_leader),
    (str_store_troop_name, s4, ":faction_leader"),
    (troop_get_type, reg8, ":faction_leader"),
    ],

    [
          ("continue",[],"Continue",
          [       
            (change_screen_return),       
          ]),       
        ]
      ),
    ]
  20. Syntax error

    So. i tried everything but i always get an error at the last page And doesn't matter what I do, erased last line, remade as the original archive, every time i get the same error. Someone knows how to solve this? Appreciate the help.
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