DirtyMorth 说:
Thank you for your quick reply, you have helped me a great deal

The only problem I am facing right now is that I don't know how to re-reference the mesh to the new texture. The Texture:[tribal_warrior_outfit_a] box is greyed out, am I missing a button or am I just being a complete noobcake?
Start by going to the Textures tab. Create or rename an existing texture reference to the
插入代码块:
tribal_warrior_outfit_a.dds
you've dropped within
, this will ensure that the game will find and load it at the start.
Then switch to the Materials, name the material accordingly and in its properties set the diffuse to the texture reference you've just created (In our case
), without extension or anything.
The material holds a bunch of important properties related to shading and texture slots,
use the ones which come with the game as reference.
Finally use the material reference in the mesh properties, the disabled
texture input box should reflect the change and pick its texture.
If everything has been done nicely the model should appear alright in the viewer and Ctrl+E shouldn't throw any warning.
Keep it going!