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  • 用户:Fraser
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  1. Modding Q&A [For Quick Questions and Answers]

    jacobhinds 说:
    The way mount and blade handles animation hasn't changed since then, so you're in the clear. I suggest using fragmotion for animation since it's free and (mostly) intuitive.

    Thanks for the reply I will look into fragmotion. Most of the work I plan to do is just small tweaks to existing animations so if it is adequate for that it will be fine.
  2. Modding Q&A [For Quick Questions and Answers]

    Sorry to bother you fine gentlemen. I seek a more up to date animation tutorial than those I seem to find. Most I come across around 2009ish and I was wondering if anyone had found a more up to date one. Thanks in advance.
  3. Modding Q&A [For Quick Questions and Answers]

    Is it possible to edit the hitboxes for horses and people? for example make them bigger. I noticed this option was provided in OpenBrf but didn't know of a way to make the changes permanent.
  4. Modding Q&A [For Quick Questions and Answers]

    ### RUSSIA ###
      ["russian_partizan","Partizani","Partisan Irregulars",tf_guarantee_all,0,0,fac_russia,
      [itm_russian_dragoon_ranker,itm_rus_dragoon_pants1,itm_rus_dragoon_pants2,itm_rus_kyiv_dragoons_all,itm_russian_dragoon_musket,itm_russian_cavalry_stutzer_1803,itm_russian_gusarskiy_karabin,itm_bullets,itm_russian_sword_1810,itm_dragoon_horse_russia,itm_officer_gloves],
      def_attrib|level(20),wpex(120,5,30,5,125,5),knows_common|knows_riding_5|knows_ironflesh_3|knows_power_strike_3,swadian_face_middle_1, swadian_face_old_2],
    When I look at the multiplayer menu in game the equipment for this character still shows as "random" anyone know why or how I can change that?
  5. Modding Q&A [For Quick Questions and Answers]

    Anyone point me in the direction of any guides for tying a website and a server together? Such as in NordInvasion and some other mods
  6. Modding Q&A [For Quick Questions and Answers]

    Is there anyway I can make a script to check when a player has been killed. Say I want to make it so if a player gets a kill it increases his shoot speed etc?
  7. Modding Q&A [For Quick Questions and Answers]

    Somebody 说:
    Instead of modifying all the animations and screwing up all the horses just rig the specific mesh (I'm assuming it's a chariot or something) want to the abdomen bone.
    Yes that is what I currently have but the abdomen of the horse still moves as part of the horse animation causing a rocking motion. I dislike this rocking motion and wish for none.
  8. Modding Q&A [For Quick Questions and Answers]

    Hi there fellow modders and modettes. I have encountered an issue. What I wish to do is replace the animations of the horse in Napoleonic Wars with just a stationary horse or at least an animation in which the abdomen stationary. This is pretty much the only thing I'm stuck with at the moment and could really do with a hand. I've attempted cutting the animation up with blender but it struggles to import and export as blender can't save .smd I've tried simply removing it and that caused the game to crash. Please respond as soon as possible, Your noob in need of rescue, Fraser.
  9. Hosting a Dedicated Server Guide

    Issue Resolved  :grin:, For future reference if using a desktop version of ubuntu make sure your inside the directory the .exe is contained within. Thanks for your help Zenithar Ly bye.
  10. Hosting a Dedicated Server Guide

    Zenithar 说:
    Hm. This may sound rude but it's a legitimate question, do you have Napoleonic Wars in your Modules folder?
    Yup its definitely there. Maybe this guide simply doesn’t work for Ubuntu Desktop?
  11. Hosting a Dedicated Server Guide

    Zenithar 说:
    try this line

    wineconsole --backend=curses mb_warband_dedicated.exe -r Default.txt -m Napoleonic Wars

    Rename your Config file to Default.txt It will make it easier for you.
    Sorry for late reply D: Attempted this and received the same error message even with a fresh install of wine..
    Also attempted to launch in cntrl + alt + F1 mode but this made no difference.
  12. Hosting a Dedicated Server Guide

    Zenithar 说:
    Could you provide a screenshot of what you're doing, and what response it's giving you?

    Here is the error I've been experiencing, I tried doing the screen part before this command but this didn't seem to effect the error.
    pj53HLY.png

    I am fairly new to ubuntu and linux altogether.
  13. Hosting a Dedicated Server Guide

    I require some assistance, I am attempting to host on ubuntu dekstop edition however the commands for wineconsole don't seem to work. Please reply ASAP.
  14. Modding Q&A [For Quick Questions and Answers]

    Ikaguia 说:
    you could always add the server to favorites and include  the file with your profile in the mod, this way players don't need to wait for the masterlist to populate to be able to join them
    However if I was packaging it into a module I suppose a work around would be to do that and perhaps modify the menu to force favorites.
  15. Modding Q&A [For Quick Questions and Answers]

    Ikaguia 说:
    you could always add the server to favorites and include  the file with your profile in the mod, this way players don't need to wait for the masterlist to populate to be able to join them

    I could do that but what I plan on creating is not so much a mod, but an external application that utilities mount&blade:Warband as the battle system. I'm hoping to do this without forcing the player to install anything.
  16. Modding Q&A [For Quick Questions and Answers]

    Thanks for the reply. That makes my plans a little more complicated but at least I know the players have a brain if they can find the server.
  17. Modding Q&A [For Quick Questions and Answers]

    Does anyone know of a way that Mount&Blade:Warband Could automatically connect to a server on launch. So when I execute a file it launches M&B:Warband and connects to the server?
  18. Modding Q&A [For Quick Questions and Answers]

    The_dragon 说:
    Fraser 说:
    I was more meaning how far can I go with scripts on a sever without people having to download my mod and instead just connect to the server.

    Here are some limitations:
    - items:
      - you can add new items, BUT you can only use them as storage memory (using their slots). Trying to use then (equip, spawn) will NOT work in clients (they will not see the item or their client will just pop errors and crash)
      - you can't edit the texture/mesh of an item (because it is related to visual, the server does not control visual things in clients (each client loads the texture of anything from the game/mod folder and not by transmitting/downloading them over internet))
      - you can't change the item type (one handed, two handed, etc)
      - you can change the rest of an item's properties/flag with a few exceptions like item size (which is client side)
      - some flags/properties combinations can result in crashes

    -troops:
      - same as items, you can add new troops BUT only for using them as storage
      - you CAN'T edit the face code (it will be no different in clients)
      - you can change stats like agility, skills
      - you can change the inventory

    -scripts:
      - you can add/remove as many scripts as you like
      - you can change already existing scripts

    -mission templates:
      - you can add/remove as many triggers as you like
      - i don't have any idea about mission templates flags/entry points

    -presentations:
      - it doesn't matter what you do to them, it will not affect the clients

    There are many more things to say, but I couldn't found proper context for them.

    Conclusion: you can do whatever you like in your server as far as you don't want visual things changed or you don't want to use stuffs that needs to be manually synced (like play sound at position).

    Thanks for the reply. My plan is to change the number of cartridges players spawn with on NW. From the information you provided I assume this is possible, Thank you :grin:
  19. Modding Q&A [For Quick Questions and Answers]

    I was more meaning how far can I go with scripts on a sever without people having to download my mod and instead just connect to the server.
  20. Modding Q&A [For Quick Questions and Answers]

    Hi my question is reasonably simple. How much can be affected by server side scripts. For instance if I was creating a script for use on a NW server would it be able to change the values of Module_Troops or Module_Items or anything similar? Thanks to whoever replies.
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