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  1. Recruiting Troops in Castles

    Sorry :oops: for reviving this thread again but ME is giving me errors again ,in game menus section and after compilation it gives me half sized (144kb instead of 216kb) game menus file :shock: and I'm working Form Ranks source. Can anyone help me with this??
  2. Official 3D art thread - Warband

    WOW :shock: Dejawolf this helm is great what will be next ??
  3. Polished Landscapes - Mipmap Mod 2 [Test version released]

    No cóż tylko powiedzieć POLAK POTRAFI  :grin:
    Awesome landscapes gutek :grin:
  4. Recruiting Troops in Castles

    Thanks I'll do it as soon as I can  :smile:
  5. Recruiting Troops in Castles

    Hi I have a little problem module system shows me error
    Something like this: SyntaxError: invalid syntax
    Traceback (most recent call last):
    File "process_operations.py", line 9, in ?
    and something about module_troops.py line 1556 upgrade (troops, "farmer", "watchman")
    Can anybody help me with this
  6. klappvisier

    Yup you are right klappviser was made in Germany about 1360 - 1370 year :mrgreen:
  7. klappvisier

    Awesome Great Bascinet dejawolf :grin: Congrats
  8. Recruiting Troops in Castles

    BIG THANKS Lope :grin: :mrgreen: You've helped me very much
  9. Recruiting Troops in Castles

    Corectly this the thing I'm looking for :grin: Troop trees i've already done :smile:
  10. Recruiting Troops in Castles

    Once more me
    Can anyone explain me this method of recruitment (examples kindly welcome :grin:)
    demize2010

    Re: two unconnected troop trees
    « Reply #10 on: March 29, 2008, 05:47:12 pm »

        * Reply with quoteQuote

    Quote from: Amigo on February 15, 2008, 02:27:39 pm

        horse peasant is supposed to be different troop tree and horsemans will be removed from paesant troop tree.
        i thought that it was obvious:
        Quote

                        One faction
                      /                \
            Infatry peasant      Cavalry peasant recruited in castles
            in villages

        :smile:

        so how to add horse paesants recruitable in castles


    This is really easy, just set up the two seperate trees in module_troops and then create a new recruit script for casltes and add it to the castle menu.
    I feel so noobish asking once more :oops:
  11. Chapter III: URGENT NEED OF A CODER & TEAM LEADER

    I think that the good idea could be change Scythers into Chosen Infantry (in polish Piechota Wybraniecka) http://www.wajszczuk.v.pl/polski/informacje_historyczne.htm
    Thats my point of view :grin: (Offtopic) And I also want that your mod is great  :grin:
  12. Recruiting Troops in Castles

    Please I need little more hints about this checks and scripts :sad:
  13. Recruiting Troops in Castles

    Thanks :grin: Where i must put this checks I'm bit confused :roll:
  14. Recruiting Troops in Castles

    Where I can find Lord's check & Faction check code?? :?: And big THANKS for help :grin:
  15. Preview of Denmark

    Yay your Denmark is good and historically accurate:grin: And BTW do you use Osprey Books :grin:
  16. Recruiting Troops in Castles

    Thanks:smile: If it's not problem could you show me an example :grin: I am new in modding :sad:
  17. Recruiting Troops in Castles

    Hi I have little question about this script :?:
    How can I create faction unique troops available only in castle
    I was thinking about something like in TEARC :smile:
  18. Download link and main info! [latest ver 0.0.82e -- 19 Jun 2016]

    Hi :smile: I have a problem with textures :sad: i can't see them they are replaced with white and blue something
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