You don't need skills but we really need someone with the licenced version of Maya Or Max to Import our models. Your payment will be the same as the other members. For more information send me a message.
Game Name: Holmgang: Battle of the Wild Men
Team Name: Valhalla Hero’s
Team Size: 3 (so far)
Progress: (this project has just started)
Site URL: (not yet)
Hiring: We need all types of positions filled as we just have started hiring (I am a 3D modeller/Texturer)
Application
Name...
Vikingr: Fury of the Northmen
Vikingr: Path to Valhalla
Valhalla: Rise of the Vikings
I cant choose between these. Which is best?
Or can anyone think of another?
In Troops
In Items (really should be a nut from the tree but i havent made it yet)
In Party Templates
In Map Icons
What im try to do is make a new party and icon. The party is actually a tree that you can pick nuts from. So i need a tree icon (i made a tree mesh) that shows up on the...
i know that warband has only one mount type, but has anyone sucessfully created a new mount type without the horse skeleton and sounds and i do not mean by removing them. Is this possible?
example. switch d_dog1 to angry_wolf _growl_end_bark
("distant_dog_bark", sf_2d|sf_priority_8|sf_vol_8, ["d_dog1.ogg","d_dog2.ogg","d_dog3.ogg","d_dog7.ogg"]),
Put angry_wolf _growl_end_bark.ogg in sounds file.
the put angry_wolf _growl_end_bark.ogg where d_dog1.ogg is...
here is the error that comes up when i try to build with the module system
NameError: name export_dir is not defined
NameError: global name export_dir is not defined
System.Runtime.InteropServices.SEHEException: External component has thrown an exception. at_CxxThrowException(Void* ,_ __ThrowInfo*) at brf.Parser.parse(StreamReader* reader, ResourceCollection*.res, int32 version) at brf.Materials(basic_string<char\,std::allocater<char>>*fname...
can you explane what these are?
static mesh, rigged mesh, vertex animated mesh,frame of vertex animated mesh,collision body,material and texture and how they relate to one another?