Greetings, Efe Karacar.
Could it be, warband is an old game and all; skeleton is a dirty piece of garbage so next-gen softwares cannot import properly? If so, am I advised to install perhaps 3ds max 2009?
I don't think that is a problem here. I'm using Blender and have no problems exporting OpenBRF->Blender->OpenBRF (haven't tried anything in game yet though).
SMD file is quite simple and you can open it in a text editor.
So, got my .smd in desktop. Now, I go my favourite warband program to import the .smd to BRF, and bam! It shows me this
Maybe your file starts with "//Reference" (without "") and this is what causes the problem. Like this:
插入代码块:
//Reference
version 1
nodes
0 "abdomen" -1
1 "thigh.L" 0
2 "calf.L" 1
...
Try to change like this (remove everything before "version 1" (without ""), "version 1" should be the first line):
插入代码块:
version 1
nodes
0 "abdomen" -1
1 "thigh.L" 0
2 "calf.L" 1
...
Bonus: I just tried to import a skeletal animation, "throwing_stone" specificly. And, the result when I play the animation in software
To me it looks like the animation was imported wrong. What import options do you have? Maybe there is an option that needs to be selected (deselected)?