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  1. about add_reinforcements_to_entry

    Manitas 说:
    ifrit 说:
    Fei Dao 说:
    The type of troops that come out of the particular entry point are probably already defined somewhere else.
    errr,do you know where defines it ?
    You can not control it directly, but there's a set of mtef_* flags you can use as a second argument of each spawn record, so you can somewhat control which troop type comes first, allow or disallow heroes etc...
    See header_mission_templates.py
    thank you
  2. about add_reinforcements_to_entry

    Fei Dao 说:
    The type of troops that come out of the particular entry point are probably already defined somewhere else.
    errr,do you know where defines it ?
  3. about add_reinforcements_to_entry

    thank you guys, though I am still dizzy. I will try to figure out how it works.
  4. about add_reinforcements_to_entry

    (add_reinforcements_to_entry,<mission_template_entry_no>,<value>),this is the explaination in header_operations.py. but there is no explaination about <value>.For example (add_reinforcements_to_entry,0,7),here what does 7 mean? and other values?
  5. Why stop_all_sounds never works?

    grailknighthero 说:
    I tried asking Armagan a long time ago, but he never replied.  In every context Ive tried to use it, it has never worked.
    bad news for me. hope it can work in 95X
  6. Why stop_all_sounds never works?

    Iberon 说:
    It could be intended for use within scenes, to stop and play sounds in a battle or something similar. Try calling it from different places to see if it works then, such as a trigger in a mission template. Also in the case you have posted you have not put in the options value, you may have already trieg it though.
    tried in battled play_track works, stop_all_sounds doesn't................
  7. Why stop_all_sounds never works?

    Iberon 说:
    It could be intended for use within scenes, to stop and play sounds in a battle or something similar. Try calling it from different places to see if it works then, such as a trigger in a mission template. Also in the case you have posted you have not put in the options value, you may have already trieg it though.
    errrr,in fact I have tried the options value 0,1 or2. Maybe you are right, I am going to try it in battle field.
  8. Why stop_all_sounds never works?

    Iberon 说:
    Where are you calling the function from?

    I tried to use stop_all_sounds in module_game_menus.py like this:

    ("camp_action_4",[],"Back to camp menu.",
          [(jump_to_menu, "mnu_camp"),
            (stop_all_sounds),
            ]
          ), 

    so when I click "Back to camp menu.", the music is supposed to be stopped. But it doesn't.
    Also I use play_track to start a music track where I want to and it works.
  9. Why stop_all_sounds never works?

    Iberon 说:
    I guess that stop_all_sounds only stops sounds, not music.
    but look at here (stop_all_sounds, [options]), # 0 = default, 1 = fade out current track, 2 = stop current track

    This is the explaination in header_operations.py
  10. Why stop_all_sounds never works?

    Anybody knows why? In header_operations.py it writes that (stop_all_sounds, [options]), # 0 = default, 1 = fade out current track, 2 = stop current track

    but I have tried 0 and 2, they both don't work. The music doesn't stop.
  11. Why stop_all_sounds never works?

    I tried to use stop_all_sounds to stop the current track, but it never worked. The track went on, neither I use 0 or 2 as option. Can anybody tell me why?
  12. Why can't add fire to my sword in 0.894?

    In 0.894 when I use particle_systems to add fire to my sword, there will be a C++ error. But in 0.808 everything is OK. Help!!
  13. Problem with adding undead troop into 0.894(fixed)

    :grin:

    Thank you very much. Problem fixed.
  14. Problem with adding undead troop into 0.894(fixed)

    By using troop flag tf_undead, I successfully added undead units into 0.808.And I also made a mod about undead named Dark Wanderer. However, when I try to add undead into 0.894 in the same way, there will always be a program error. Can anybody tell me why? And in 0.894 I also can't add fire to...
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