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  1. Iorek

    Resolved Crash on Campaign Map Day ~380 NullReferenceException

    @avVE

    Well how interesting!

    I booted up with all my usual mods plus Save Missing Mod Fix and switched for older PAIOHC. On loading to main menu I got an error regarding Harmony: "Couldn't apply Harmony due to : Patching exception in the method System.Void... [+15 or so lines]". However it let me continue so I figured I'd just keep going.

    I loaded my latest save right before the crash and indeed I got the message "found duplicate party: Galyk Party. Duplicate will be deleted". I waited a little bit, but unfortunately the crash came just as before with the same exception.

    Then... I booted up will all mods disabled except for PAIOHC(old), Harmony and Save Missing Mod Fix. I got the same error on main menu load for harmony, which again I ignored. I loaded the save, got the 'duplicate party will delete' msg, but this time when I passed time the crash never came!

    And another thing: I made a new save, quit, reloaded, and didn't get the 'you have deactiviated this mod in the past' message. Strange, but I won't complain. I passed time, got a year on, still no crash. Looks good!

    As a point of interest, had you ever installed the old version of PAIOHC before you started troubleshooting? Because I hadn't, I had only ever used the 'continued' version by Worldsprayer.

    So anyway thank you very much for making sure I tried with the old version of the mod! And well done tracking down a solution - good instincts on thinking to try the older version of the mod by Maegfaer!


    @MArdA TaleWorlds
    I've kept going with the vanilla playthrough, getting 2 years past where I was last time, and haven't encountered the crash which, given what avVE's been able to discover, isn't so surprising. Seems it is indeed mod related.
    Thanks for your attending to this crash thread, and while we don't know exactly how the bug causing this crash comes about, we do have a solution for getting past it. So I think we can mark the thread resolved.


    Cheers :smile:
  2. Iorek

    Resolved Crash on Campaign Map Day ~380 NullReferenceException

    Hi guys

    @avVE Thanks for keeping me up to date with your progress, glad to hear you've got thing working! Unfortunately using Save Missing Module Fix - Fixed didn't work for me. I tried with mods, without mods, with only PAIOCC -- no dice :sad:

    @MArdA TaleWorlds I have not yet encountered the bug on my vanilla test campaign, but I did not get that far into it. I wanted to try and keep things close to the previous campaign - marrying the same people into my clan, taking the same settlement for my kingdom, etc. Anyway, it takes time.

    Some interesting testing results however..
    As it was frustratingly slow progress going through a new vanilla campaign (and the possibility that it would be inconclusive), I decided to try something else as well. I mentioned in my initial post that I tried loading an older save (about 20 in game days back) and still encountered the crash a predictable number of days forward.. Well, I decided to try playing from a save 30 days back, and guess what, game did not crash come day 380, or even a year after that.

    I triple checked this for both saves, and the 20-days-back save consistently crashed 20-25 days later, while the 30-days-back-save was happy to go on and on.

    Here's the strange part: these two saves were both running exactly the same version of the game, with exactly the same mods, all at exactly the same version. So I can only conclude that one of two things happened:
    • That some unlikely glitch occurred between those saves, stemming from either a mod, a combination of mods, or the vanilla code - though likely a mod, given that Worldsprayer from PAIOCC was confident the "OnApplicationTick_Patch#" exception should be mod related.
    • Or that between those saves I disable and re-enabled a mod, causing corrupted/faulty/glitched data in the save. I'm pretty confident I didn't do this, but perhaps I just completely don't remember.

    Anyway, that's where I'm at. I'll keep testing the vanilla playthough, but honestly given the experience outlined above, I'm not expecting to be able to reproduce the crash.

    Whatever was the source of my crash, looks like it'll be hard to pin point it at this stage. I don't want to use up any more of your time on what might be a bit of a wild goose chase.

    Appreciate both of your help on this.
  3. Iorek

    Resolved Crash on Campaign Map Day ~380 NullReferenceException

    Hi avVE and MArdA,

    I'll try and run a new vanilla campaign aswell. I'll use the console and cheat mode for money and levelling to make the process quicker to get to 400 days and having my own kingdom.

    The thing is, even if the bug is just related to the native code, as this isn't a widespread crash that lots of people are having, it could be difficult to recreate the conditions under which it occurs.


    avVE, looks like the mods we have in common are:
    -Harmony
    -RTS Camera
    -Realistic Battle AI Module
    -Party AI Overhaul and Commands Continued

    Maybe the party AI overhaul mod could be the cause? It does influence party/army behavior.. but that's a layman's guess on my part; I'm out of my depth when it comes to troubleshooting this stuff.

    Some info on my campaign in case it helps for you to cross-reference:
    • I started the campaign on game version 1.5.5 and moved to 1.5.6 when it came out. At time of crash was still on 1.5.6 on beta branch, hadn't moved to 1.5.7 but also hadn't moved to 1.5.6 main branch.
    • Had started my own kingdom after declaring war on Varcheg Rebels and taking settlement. At time of crash, kingdom was ~30 days old.
    • Begun the conspiracy quest through Arzagos, the most recent development in it was receiving the notification that Istiana knows about your kingdom and is plotting, etc.
    Can't think what else might be relevant.
  4. Iorek

    Resolved Crash on Campaign Map Day ~380 NullReferenceException

    Sure no problem.

    New crash dump:
    2021-01-15_10.40.01_aa7d04d37b9793a70d1e04ea83d034e8
  5. Iorek

    Resolved Crash on Campaign Map Day ~380 NullReferenceException

    Hi there, I've run into a crash that's happening as I travel along on the campaign map. Have reloaded numerous times but keeps happening within about a day of in-game time passing. I have also disabled all the mods I have been using and reloaded to the same effect. I tried loading an older...
  6. Iorek

    Beta Patch Notes e1.5.6

    Yay! this looks great. thank you

    • Recruiting bandits carries a culture penalty.
    Anyone have an inkling how this works?

    Also, given there's now a settlement loyalty penalty for mismatched owner culture, is there any implemented mechanic for a settlement's culture changing?
  7. Iorek

    Character Screen Bug: "Gain 16496 skill points to level up this character"

    I only noticed this today, but there seems to be a bug in the character screen where it displays outrageously large numbers for level progression, and refers to these numbers as "skill points". Now I've actually been leveling up fine, so I'm guessing this is a labeling bug. I suspect there's...
  8. Iorek

    BL Coding stop children mod

    Hey, hope you don't mind me slightly necro'ing this thread. Just wanted to say thanks dealman for putting this together.
    Definitely appreciated while waiting for an option to come up either in the base game or on Nexus.
    Cheers.
  9. Iorek

    Health Regeneration

    Perfect, thanks Idibil :smile:
  10. Iorek

    Health Regeneration

    Could someone please point me towards where the code is for the health regeneration? I find it to be a good feature and I'd like to have it in some of the other mods I'm playing.
  11. Iorek

    The new Subversion.

    DrTomas 说:
    Italy with Muslim mercenary troops are intended. Muslims not having Muslims mercenaries - not. I'll see what I can do
    Is that because Southern Italy had Arabic cultural ties? Although I had thought that such ties were diminishing towards the end of the 12th century..? I'm just voicing thought here; I'm quite new to Mediaeval history, so I'm oh so far from an authority on the matter.

    Edit:
    Disco Ninja 说:
    Muslim warriors in Rome? I don't think so.
    Actually, that they would be in Rome does suprise me; but again, that's largely down to presumption.
  12. Iorek

    The new Subversion.

    A_Mustang 说:
    I donno, horseys can be kinda smart.  :razz:
    And cats! Catsz is totally smart. Or, sometimes they are... ..occasionally.. maybe verging on seldom.
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