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  1. Resolved Crash on Campaign Map Day ~380 NullReferenceException

    @lorek

    Please try as i did in this text:

    My scenario is the same. e.i. where i had the original PAIOHC at start of campaign and then switched it to this (PAIOHCC). But i could load in to the save and walk around for abit before i get the crash.
    HOWEVER this is super ODD! now when i downloaded Save Missing Module Fix - Fixed and tested it with continued mod (PAIOHCC) i didnt get any messages like you mentioned, still got the CTD. I Then tested reverted back to the old PAIOHC and see what happens, then i got the message "this mod might cause some issue etcetc" and after that i got "found duplicate party: Baroness Shusanna Party ..." twice actually(??) which in turn solved the instant CTD! WOW!! :grin:
    After that i reverted back yet again to PAIOHCC (latest version of this mod) and it actually appeared with baroness. I get no CTD now either.

    e.i. after installing save missing module fix , you have to remove PAIOHC in your mod folder and rollback to old version of PAIOHC this one and load up your save that crashes. Then you probably will get a message about a dublicate character or something. Then see if the crash is mitigated. Then move to the new PAIOHC, only down side on this is you'll get a message every save that you inactiviated the mod on the save etc etc.

    It didnt work for me neither to just install the Save Missing module fix at first. I had to go back to an older version of PAIOHC to get it working.
    Hope this helps! I understand how frustrating this can be...
  2. Resolved Crash on Campaign Map Day ~380 NullReferenceException

    We've found the resolution for the problem. It appears to be a bug with multiparties or some sort of issue with loading saves between patches.
    resolution over here https://www.nexusmods.com/mountandblade2bannerlord/mods/2594?tab=posts&BH=2

    from the guy who found it:

    I think I fixed it. For anyone having similar problems try this mod:

    As stated in this mods description (dumb me for not reading) that mod can help you in the scenario as stated:
    Requirements (soft)
    Save Missing Module Fix - Fixed - Without this fix your savegames will not load if you ever deactivate this mod. This is Maegfaers own update of the fix to work with e1.4.x games.

    What this means is that this extra mod can help you if you fit that scenario - which is exactly what happened to me.

    After downloading and loading that module, I got a message saying that the game found a duplicate party for Fianrad (one of the characters in the game) and the duplicate was removed.
    After that the game works again.


    Please try this out lorek.

    Thank mArda for trying to help out! sorry to keep you guys busy with mod related stuff. however most of these load issues seems to get mitigated with Save Missing Module Fix - Fixed
  3. Resolved Crash on Campaign Map Day ~380 NullReferenceException

    About the common mods, i noticed that aswell. Posted the question to the new mod author of PAOaC here further down in the comment section, to see he's take on it.
    Great that you doing a test on your end.
  4. Resolved Crash on Campaign Map Day ~380 NullReferenceException

    Okay, im gonna try a test run on a new campaign without mods. but its gonna take a hell of a time, gonna let it run for awhile as it seems for both me and lorek this happens in the mid to late game.

    Here is my modlist that i used:

    Asked modders for help here (for instance) but it seems like the issue is very hard to catch, especially as this exception seems rather odd to end up in a crash. Thats why im asking if you guys know anything about what it can actually point to.
    I'm getting quite desperate where to get help on this. I've tried all the typical guidelines from the support pages here and on the different mods i use. I guess this is what one get when flew too close to the sun... :sad:
  5. Resolved Crash on Campaign Map Day ~380 NullReferenceException

    I'll see what i can do.

    Do we have any idea what might be the cause of it?
    I'd like to hear the findings on loreks case aswell
  6. Resolved Crash on Campaign Map Day ~380 NullReferenceException

    Sorry to interupt!
    I got almost the exact same issue. while using a save from 1.5.6beta, in 1.5.6stable gets a CTD while moving around the map around 800 (in-game) days. Is modded but have inactivated them for testing purpose.
    My exception/error is almost the same:

    at TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultDiplomacyModel.GetHeroesForEffectiveRelation(Hero hero1, Hero hero2, Hero& effectiveHero1, Hero& effectiveHero2)at TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultDiplomacyModel.GetEffectiveRelation(Hero hero1, Hero hero2, StatExplainer explainer)
    at TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultArmyManagementCalculationModel.CalculatePartyInfluenceCost(MobileParty armyLeaderParty, MobileParty party)
    at TaleWorlds.CampaignSystem.SandBox.GameComponents.Map.DefaultArmyManagementCalculationModel.CalculateTotalInfluenceCost(Army army, Single percentage)
    at TaleWorlds.CampaignSystem.Army.ThinkAboutCohesionBoost()
    at TaleWorlds.CampaignSystem.Army.HourlyTick(MBCampaignEvent campaignevent, Object[] delegateparams)
    at TaleWorlds.CampaignSystem.MBCampaignEvent.RunHandlers(Object[] delegateParams)
    at TaleWorlds.CampaignSystem.MBCampaignEvent.CheckUpdate()
    at TaleWorlds.CampaignSystem.CampaignEvents.SignalPeriodicEvents()
    at TaleWorlds.CampaignSystem.Campaign.Tick(Single dt)
    at TaleWorlds.CampaignSystem.Campaign.RealTick(Single realDt)
    at TaleWorlds.CampaignSystem.MapState.OnMapModeTick(Single dt)
    at TaleWorlds.Core.GameStateManager.OnTick(Single dt)
    at TaleWorlds.Core.Game.OnTick(Single dt)
    at TaleWorlds.Core.GameManagerBase.OnTick(Single dt)
    at TaleWorlds.MountAndBlade.Module.OnApplicationTick_Patch2(Module this, Single dt)

    Will we get any updates on what might be the cause of this?
    I can upload my crash dump later tonight.
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