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  1. Jarnefeldt

    WB Coding Custom Skins Forcing Female Armor?

    Well dang, who knew it was as easy as that? lol

    Thank you both for the help!
  2. Jarnefeldt

    WB Coding Custom Skins Forcing Female Armor?

    Firstly, thanks for the reply!

    Secondly, I've attempted to use several different mods as the base, Native included. The issue persists with each one. That being said, as far as the skins.txt file is concerned, I've been able to successfully add new skins/races with various models, size scales, and sounds.

    However, I was unaware of the 0 and 1 rules having actual application beyond a placeholder. As such, when adding skins, I simply continued the pattern with 2, 3, 4 and so on.

    So, if I am understanding this correctly, should I use only 0 and 1 to define masculine or feminine body meshes respectively? For example, if I were to add the japanese merc skin, should I set it up like this:

    jpn 0
    man_body man_calf_l m_handL

    as opposed to what I currently have, which is this:

    jpn 2
    man_body man_calf_l m_handL

    I just want to make sure I'm understanding what you mean.
  3. Jarnefeldt

    WB Coding Custom Skins Forcing Female Armor?

    I should also specify, I am modding these skins in via .txt files directly.

    I literally have no experience whatsoever with the module system.
  4. Jarnefeldt

    WB Coding Custom Skins Forcing Female Armor?

    So I've been making a mod that is to include custom skins for each faction. Each skin will include custom voice lines and war cries to better immerse the player in the world of Calradia. However, with my first run in creating a skin (a Japanese themed skin for some merc units), I found that all...
  5. Jarnefeldt

    Issues with Sounds.txt: Extremely Loud and Looping audio problems

    Hello all, I have been working with .txt modding of Mount and Blade Warband for some time now and am trying to work custom audio into the game. While successful, the audio I added for a new skin (referred to as Nameless) to take place of the troop sounds; _yell.ogg, _hit.oggg, _victory.ogg...
  6. Jarnefeldt

    Modding Q&A [For Quick Questions and Answers]

    ehh... checking out the mod system and python.. this is both irritating and time consuming. Why must I be subject to such complex bs when i simply want to edit sounds? its almost not even worth the effort.
  7. Jarnefeldt

    Modding Q&A [For Quick Questions and Answers]

    jacobhinds 说:
    There are some flags in the module system that allow you to lower the volume and the distance the sound can be heard. other than that, it's just bad practice to use the .txt files. you can't do as much, there's far more room for error and your work's all going to be erased if you decide to do anything more substantial.

    Alright, thank you. I knew eventually Id have to use the module system to do anything worthwhile.

    Any ideas related to the sound files playing on repeat?
  8. Jarnefeldt

    Modding Q&A [For Quick Questions and Answers]

    Greetings all,

    I'm a newbie modder who's been experimenting with a lot that warband has to offer. Currently, I'm working towards a racial skin/sound mod. Each faction will have troops with different speech and voices, much like Napoleonic Wars.

    My situation:

    I've successfully implemented a series of sounds for a "test" race in .ogg format. However, in game, the sounds are ridiculously loud and repeat over and over.

    How do I solve this delimma?

    Note: I am modding via the sounds.txt, not via module system.

    Thanks in advance.
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