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  • 用户:Verse
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  1. BL Coding Is there an example of a "finished" mod or of a sandbox for Bannerlord?

    @clivictr
    Harmony looks like I can reflect and monkeypatch just about anything in M&B:BL. I think this would be the most helpful thing I could use. There may not be docs around all the BL methods but wouldn't Harmony give us access to all these details?
    I think the major issue would be with conflicts between other mods if using Harmony. but you may be able to at least decipher the code with it, to then implement a non-harmony mod where applicable.
  2. BL Coding Where to mod arrow vendor price?

    are you just overwriting your changes in the vanilla files or have you set up your changes as a custom mod?

    Im asking because I am trying to figure out how to create a custom set of armor by renaming a copy of a current piece of armor in spitems.xml
    and then load it as a custom mod. I cannot seem to get SubModule.xml to work because the launcher craps out on loading my mod.

    A bit off topic, but I've been trying a similar thing for companions with the same launcher crash issue, was thinking it was due to missing reference files somewhere, but if you did something as simple as an item override and it crashed, then I guess its with the submodules.xml itself? maybe Ill try messing around with that, but I would appreciate it if you let me know if you figure it out, and I will do the same.
  3. BL Coding Generating BodyProperties keys

    Looks like a great start, thank you very much
  4. In Progress Missing Companions after sent on quest. ( leaves the map )

    To clarify I don't mean the quest is offered to me again, I mean I will be roaming around and the log change notification will flash and it will move from completed back to active in my log. To give more info for bug tracking, I never get paid for the quest and it my companion shows as 'holding' last seen near Ain Baliq. Kicking from the clan will return them to the nearest city for rehiring with a cost.
    Yes sorry, I should have also been more clear, but when that happens, did you go back to the original quest giver? I did, to hopefully turn the first quest in, but he has that same quest again which is treated as a seperate quest. I'm assuming that is what causes the bugged quest to resurface. When you completing the second one it will move both into the complete section of your quest log, you never get your reward for the first and your companion is holding. But what you describe is what happens for me as well.
  5. In Progress Missing Companions after sent on quest. ( leaves the map )

    Had this issue twice myself, the bugged quests show back up in my quest log every so often fail to finish and repeat.
    Yeah that happened to me as well, everytime the quest was available again from the same quest giver, the first bugged quest would show up in my log as well, you can go do the quest again. Completing the new quest marks both the new and old complete, but your companion is still off the map.
  6. In Progress Missing Companions after sent on quest. ( leaves the map )

    Had this problem twice, i think its happening because two companions are returning from quests at the same time and only one quest is being completed, or both are being completed but not being paid for both quests.

    I only had one companion sent out and that was the only quest that was being worked on for the duration. I just transported goods between cities to sell them while I waited for the quest completion.
  7. In Progress Missing Companions after sent on quest. ( leaves the map )

    Haha I did the same, roamed grinding bandits for a while until I gave up.

    I found a work around though, I went to a city with a tavern, kicked the member out of my clan, and they showed up in the tavern in the city I was in, then I could just re-recruit them.
  8. In Progress Missing Companions after sent on quest. ( leaves the map )

    I have been getting the same issue, I may have recruited too many companions while the other was away? but thought the limit was 4 at clan level 1
  9. BL Coding Generating BodyProperties keys

    Hey I didn't see anything in the docs, and was curious how we would go about generating the BodyProperties key? I'm assuming its what determines a companion/NPCs looks in game. Is there a tool for this? Thanks for the help
  10. BL Coding How does the id in text translation generated?

    I believe that, given how a mod project for xml data is structured, it would be highly unlikely that there would be a conflict, provided you are generating a hashid correctly. You are correct in assuming that it could be a conflict, but it would only conflict with other modders modding the same xml data as you are if we look how the data folders are structured.

    Maybe someone could create a site to track all the ids being used in the Bannerlord project. Which would also generate keys for modders, and track which ones have been claimed? may not need TW to do anything about it.

    Another solution would be to not use hashids the way TW is using and instead use a naming structure that hopefully other modders follow, for example instead of using 'GlaHquq0' as an id, maybe use 'mymodabbr_GlaHquq0'. Should differentiate your mod ids from others, and although it would need to be tested, I assume it's just a string id, so it being longer shouldn't break anything if the id var is not length or size capped by the engine.

    Just some food for thought.
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