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  1. Looters are to powerful as it stands

    I think buffing armor and nerfing health would make sense. Currently a small group of looters can bring down a heavily armored knight type, which may make sense in some games, but I'm not sure about this one. Also there should be an armor vs weapon contest when calculating if the attack stuns you or not.
  2. Why are wages paid daily for the first time in the series?

    If you hover over your income in the bottom right you can see the breakdown of how much you're paying and how much you're getting paid. I prefer daily, personally.
  3. BL Coding Setting Armor Values via C#

    The constructor only takes an ItemComponent for it's constructor, so it doesn't look like I can pass armor values in that way.
  4. BL Coding Setting Armor Values via C#

    Yeah. It's gettable but not settable.
  5. BL Coding Setting Armor Values via C#

    I was thinking of making a mod that would tweak armor values by a set amount. Looking at ArmorComponent.ArmArmor, I think it's the value that the armor gives to the wearer's arm, however, it looks like armor values are protected. Anyone know if I'm looking in the right spot or know of a...
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