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  1. My thoughts on the Faction Snowball effect. Campaigns should go on forever!

    When artmies
    Timers on army creation sounds like a really good and easy to hotfix idea, totally agree.

    I don't like the timer idea, we are treating the symptom not the problem.

    When armies are formed do them come fully loaded or does the lord need to go around and recruit to fill it? If fully loaded, then that is one of the the problems for snowballing, armies should not spawn fully loaded, maybe spawn @ 25%, and the AI runs around recruiting at that point.
  2. BL Coding I'd like to slow down recruitment

    Hi, can anyone tell me the location of the xml file that handles how fast troops become available again for hire in towns and cities after being recruited? I'd like to slow down the soldier spam a little. Thanks very much.
  3. Mod Help- Please!

    Just found modding forum sorry!
  4. My thoughts on the Faction Snowball effect. Campaigns should go on forever!

    2 potential fixes
    slow the how fast troops show up for recruitment at towns and villages
    increase militia siege damage to attacker and siege time.
  5. Mod Help- Please!

    Hi, can anyone tell me the location of the xml file that handles how fast troops become available for hire in towns and cities? I'd like to slow down the soldier spam a little. Thanks very much.
  6. [Development] - Suggestions, Brainstorming Thread for V5

    Hello,

    I would suggest looking at the Romance of the Three Kingdoms series of strategy games(which I have been playing for 20 years) for how empire management, my big thing, could be expanded on.

    Here are my thoughts, not sure if they are feasible with the underlying game engine:

    1- Personnel Management

    -Provide simple stats for lords such as Tactics, Engineering.

    -Higher Tactics provides advantages in battle, higher Engineering makes the lord a better builder.

    -Pay your lord a bonus(via conversation) to raise their loyalty.

    -Fire lords(via conversation).

    -Lords with low loyalty could rebel.

    -Assign “roles” to lords who have been granted fiefs.

    -Roles assigned could be
    -“Development” Lord develops the land, prioritize for economic building.
    -“Fortification” Lord develops the land stressing military buildings as a priority.
    -“Expansion” Lords priority is to raise army to grab more land.

    2- Kingdom Management

    -More types of buildings
    Village Gendarmerie, Town Gendarmerie, District Gendarmerie:
    -Creates Patrols so often. For example, Village Gendarmerie creates very small group of “regulators” that patrols around the village.

    -Population growth rate:
    Is a percent based on food abundance, tax rate, health & building availability.

    -Defense buildings:
    Effects quality of garrisons.

    -Multiple sizes of farms can be built(and upgraded):
    - Population needs food.
    - Lots of food helps population growth rate.


    3- Diplomacy:

    More diplomatic options:
    -Peace with terms(not just money).
    -Gifting other nations.
    -Allowing trade(or not).


    That’s all I can think of for now, thanks kindly for reading!
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