If you put something like this <Version value="v1.4.0a"/> into the SubModule.xml it will crash the whole launcher with no notification.
Without the "a" at the end it works fine.
Greetings,
when I make a Mod which changes Troop Skills and just Troop Skills. Can I leave out the whole <equipmentSet> Section?
Right now it looks like this:
Could I do something like this?
And when I use a Submodule.xml like this would the game still load the default Equipmentsets from...
Let's say I want to manually tag one of my Troops or Companions as Archer, I can set them to Troop Type 2 (which is for Archer) and it works fine for the moment but it is not saved. As soon as I load a Saved Game all manually assigned Troops/Companions are set back to their Default Troop Type...