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  1. ssergeyy

    When do the perks work?

    Please tell me if I understand correctly in which cases the perks will work? engineer - role in your party. surgeon - role in your party. quartermaster - role in your party. scout - role in your party. personal - personally for the owner of the perk. army commander - when the perk owner...
  2. ssergeyy

    The role Engineer during a siege when there is no main hero

    And by the way, Engineering first of all manifests itself before the battle, when siege guns are built. So my first question is still relevant. The question of Tactics is relevant in your thoughts.
  3. ssergeyy

    The role Engineer during a siege when there is no main hero

    Also, it's nonsense because the AI will only siege you when it can win and it will just take anything if they aren't stopped by other parties/you. They may break off a siege due to some other AI weirdness, but they won't get defeated by the garrison.
    I understand you. Yes, when the siege takes place without the main hero. Then I wonder will the governor's Tactics skill work? Tactics play a big role in the mechanics you write about.
  4. ssergeyy

    Perk "Young And Respectful"

    https://ibb.co/9mXGbgv Tell me please. This perk is valid only for the governor. I can only make a companion Governor: 1. So only the companion himself will to relation increase? 2. If the main hero to relation increase, is the same sex in relative to the main hero or relative to the companion?
  5. ssergeyy

    The role Engineer during a siege when there is no main hero

    Tell me please. Will the companion be an Engineer if he is the Governor in a besieged town, and the main hero is not there?
  6. ssergeyy

    BL Coding How to edit perks?

    Tell me, please, in which files can I adjust the coefficients of the perks?
  7. ssergeyy

    Weapons mixed up

    Item0, Item1, Item2 and Item3 all occupy different slots and will randomise different sets.

    So if you have a set with an axe in item0 and a item0 shield in another set, they will randomise.

    I don't see what the confusion is? This is no bug, its how the equipment system has always worked in BL.
    So, after your first message, I realized this. I had previously thought that strict matching for each set, as I indicated in the file, the encyclopedia was misleading
  8. ssergeyy

    Weapons mixed up

    At the same time, the encyclopedia displays as it should
  9. ssergeyy

    Weapons mixed up

    I realized there is an Item0, all its variants are taken and a random one is selected, regardless of what happens in Item1, Item2, Item3
  10. ssergeyy

    Weapons mixed up

    If it was better to create a theme in modding, then move it, please. I did not create it there, because it is a mischief and not modding)
  11. ssergeyy

    Weapons mixed up

    Changed only here:

    <Equipments>
    <EquipmentRoster>
    <equipment slot="Item0"
    id="Item.noble_bow" />
    <equipment slot="Item1"
    id="Item.piercing_arrows" />
    <equipment slot="Item2"
    id="Item.sturgia_polearm_1_t5" />
    <equipment slot="Item3"
    id="Item.sturgia_2haxe_2_t5" />
    <equipment slot="Head"
    id="Item.brass_aserai_helmet_b_closed" />
    <equipment slot="Cape"
    id="Item.aserai_scale_shoulder_b" />
    <equipment slot="Body"
    id="Item.aserai_full_scale_armor_on_chain" />
    <equipment slot="Leg"
    id="Item.plated_strip_boots" />
    <equipment slot="Gloves"
    id="Item.reinforced_leather_vambraces" />
    </EquipmentRoster>
    <EquipmentRoster>
    <equipment slot="Item0"
    id="Item.sturgia_axe_5_t5" />
    <equipment slot="Item1"
    id="Item.viking_round_shield" />
    <equipment slot="Item2"
    id="Item.noble_bow" />
    <equipment slot="Item3"
    id="Item.piercing_arrows" />
    <equipment slot="Head"
    id="Item.brass_aserai_helmet_b_closed" />
    <equipment slot="Cape"
    id="Item.aserai_scale_shoulder_b" />
    <equipment slot="Body"
    id="Item.aserai_full_scale_armor_on_chain" />
    <equipment slot="Leg"
    id="Item.plated_strip_boots" />
    <equipment slot="Gloves"
    id="Item.reinforced_leather_vambraces" />
    </EquipmentRoster>
    <EquipmentRoster>
    <equipment slot="Item0"
    id="Item.sturgia_axe_5_t5" />
    <equipment slot="Item1"
    id="Item.viking_round_shield" />
    <equipment slot="Item2"
    id="Item.noble_bow" />
    <equipment slot="Item3"
    id="Item.piercing_arrows" />
    <equipment slot="Head"
    id="Item.brass_aserai_helmet_b_closed" />
    <equipment slot="Cape"
    id="Item.aserai_scale_shoulder_b" />
    <equipment slot="Body"
    id="Item.aserai_full_scale_armor_on_chain" />
    <equipment slot="Leg"
    id="Item.plated_strip_boots" />
    <equipment slot="Gloves"
    id="Item.reinforced_leather_vambraces" />
    </EquipmentRoster>
    <EquipmentSet id="aserai_troop_civilian_template_t3"
    civilian="true" />
    <equipment slot="Horse"
    id="Item.t3_aserai_horse" />
    <equipment slot="HorseHarness"
    id="Item.half_mail_and_plate_barding" />
    </Equipments>
    id="Item.t3_aserai_horse" />
    <equipment slot="HorseHarness"
    id="Item.half_mail_and_plate_barding" />
    </Equipments>
  12. ssergeyy

    Weapons mixed up

    Hello everyone. For the unit "asari_vanguard_faris" configured two sets of weapons via a file: Mount & Blade II Bannerlord\Modules\SandBoxCore\ModuleData\spnpccharacters.xml ibb.co/DVTX8PP ibb.co/DVTX8PP The encyclopedia displays everything correctly. But in the game, the weapons start to...
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