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  1. B15hop

    WB Other Mod help request SOLVED

    I reverted your thread chance and marked one of my answers above as solution since it is still correct for Warband. For Bannerlord you can basically create the same thread again and choose the correct tags :wink:
    Done, ty sir.
    Again my apologies.
  2. B15hop

    BL Coding Offering payment for a small mod, SOLVED

    Hello everyone, Would somebody please make a MOD that uses a normal arrow mesh, like arrow_bl_g, with the size of the arrow increased to about 2x the normal size and have the visibility range of that arrow increased to almost unlimited. I'd like that flying arrow mesh to be the only one...
  3. B15hop

    WB Other Mod help request SOLVED

    You marked your question with the Warband tag...
    Ok, so verified. I'm an idiot.. Sorry.
  4. B15hop

    WB Other Mod help request SOLVED

    Go to module, find the mod you want to play? Enter the mod? Then find resource folder? Its in there.
    Starting to think I posted in the wrong forum. This is for M&B II Bannerlord right? lol. I can't even find a dang resource folder..
  5. B15hop

    WB Other Mod help request SOLVED

    use openbrf to find the arrow mesh (ctrl + f), and then use the scale tool for lods
    OK, I am using openBRF but having a heck of a time locating the files.
    I should do File/Open correct? Or should I import or change some directory setting? I can't find any brf files anywhere in the M&B directory..lol
    Should I of installed openBRF to the same directory as M&B or something?
    Ijust want to keep it simple and modify the existing arrow_roman file if possible.
    I feel like I'm asking dumb questions. Sorry.
    But thank you for the help, sincerely.
  6. B15hop

    WB Other Mod help request SOLVED

    If you create your own mod (by copy pasting and renaming the mod folder which you want to edit), you can simply search (via OpenBRF) through the resource files, look up the arrows and delete the lods of the arrow meshes :wink:
    Interesting. And that would make them visible for longer as they fly through the air?
    Thank you.
  7. B15hop

    WB Other Mod help request SOLVED

    It's actually quite simple. Take a look at the Module System to see how an item entry for an arrow looks like:
    插入代码块:
     ["tutorial_arrows","Arrows", [("arrow",0),("flying_missile",ixmesh_flying_ammo),("quiver", ixmesh_carry)], itp_type_arrows, itcf_carry_quiver_back, 0,weight(3)|abundance(160)|weapon_length(95)|thrust_damage(0,pierce)|max_ammo(20),imodbits_missile],
    You can see that there is a flag called ixmesh_flying_ammo which determines which mesh gets used for the flying missile. Simply replace that one with the normal mesh of the arrow and you are done.
    In case you are not using the Module System for modding, you should still be able to see such entry at Morgh's Editor and do the same.
    Thank you for the reply. :smile:
    I did actually get that far but what I found out was that while using the Realistic battle mod with the better looking arrows option enabled, that even when I uninstalled the mod and the game and deleted the game files, the mesh for arrows would be stuck on the better arrows mod mesh. Tiny arrows that disappear almost instantly.

    However just changing the file name for the mesh to another arrow type, still leaves me with the LOD issue where the arrows disappear from sight almost instantly. I'd like to see them travel further and also be about twice as big, to make them more visible.
    What really was making me crazy was tryign to figure out why when I changed the name of the flying arrow mesh to another mesh, the mesh remained the same.. But it was the uninstalled mod that caused that. I still can't figure out how to fix that. I have to leave the mod enabled to stop it from using those tiny arrows.

    I still am not sure how to make the arrows visible for longer distances though.
    Thank you for the reply. I appreciate you trying to help. :smile:
  8. B15hop

    WB Other Mod help request SOLVED

    Hello everyone, New here but I am thoroughly amazed at the work you all have done with this game. Back in the day I would spend months of my time modding games as well so I decided to take a crack at this one and do something I thought would be simple..lol.. Well it didn't quite work out. All I...
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