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  1. WB Coding ti_on_agent_hit not working on public servers

    The code works when i am a game multiplayer server using "create game" option (or something like that), but it doesnt work when i use the same code in public servers (im not sure if being an admin changes anything, it was a long time ago).
    Because of this i made code that sends server-client event, with all needed data (but without making operations with that data server side like distance in meters) to that one particular player who attacked. That allows me to do the same thing as code i send before, but only when client is on servers with my module. I dont know if that is optimal solution xD
    thanks for help and links!!
  2. How to make in game settings for my mod?

    How about just storing the settings in global variables? Those values get written into the save file. Or better yet, to avoid clutter, create a new troop and store the settings values in his slots.
    You could even give descriptive names to those slots by declaring them just like other slots are declared in the module system.
    Look for entries looking like:
    slot_troop_somethingsomething = 17
    (or other numbers)
    Thanks i will check it out and tell if it works
  3. WB Coding ti_on_agent_hit not working on public servers

    Hello, Does anyone know if it is possible to make ti_on_agent_hit possible to work client side? Ive been trying to use ti_on_missile_hit too, but it only works when missle hits world, but when agent gets hit there doesnt happen anything. On the other hand when i create my own server everything...
  4. How to make in game settings for my mod?

    You need to look for custom loader or WSE2.
    I know only this launcher and it has source code. https://commando.com.ua/commando/gmpr/modding-warband/4276-warband-launcher-kit.html
    thanks for help man!!!
  5. How to make in game settings for my mod?

    Hello, I started using module system recently and i would like to find out if there is possiblity to make my mod in game settings that wouldnt be overwritten by the game itself after each game session. I was thinking about something like reading data from txt files from my modded module. Is...
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