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  • 用户:Arsakes
  • 内容:主题
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  1. WB 3D Art Animation questions: blending, flags, rotation

    I've been trying to figure out how to do animation blending for good old warband. Does anyone know how to use arf_blend_in_x flag ? What I want to achieve is to blend my horse attack animation smoothly into horse_pace_X anims ROTATION Using acf_displace_position flag it is possible to force...
  2. How to charge staff

    While holding staff I don't see charge staff option nor X is working. How it is done now?
  3. Setting agent weapon mod

    Is it possible to set the mode of attack for weapon? (I.e if you have javelin is it possible for to tell agent to use it in meele mode) Is it possible to restrics moves that ai agent makes with ceratin weapon ? (Without limiting the item moves)
  4. Particle creation coordinates

    Hi, It seems that particles have very different generation that normal meshes (i.e scene props). I'm using the same shader for quad scene prop and partilce (also quad) with no psf_billbiard_3d or psf_billboard_2d option applied and I'm getting different results. With basic shader: pos =...
  5. Unexpected value in pos2 variable.

    Hi, I have following script in item trigger effect : ti_on_weapon_attack [       # Get positions of agents       # pos1 - position of weapon (ti_on_weapon_attack)       # first param in this trigger is attacker id       (store_trigger_param_1, ":caster"),       (agent_get_look_position, pos2...
  6. Shaders editing on Linux

    How to add new shaders on linux? There is a terrible mess here with shaders. Warband's  "GLShaders" directory seem to full of shaders that mix  hlsl and glsl  code.  And those in GLShadersOptimized are pure GLSL. Did anybody successfully added shader on linux?
  7. Pos1 in ti_on_weapon_attack trigger meaning

    Hi, I'm looking into modules_items.py, to be precise into flintlock_pistol code There is very simple script there that spawns particle system at moved pos1 location. The definition for pos1 is nowhere to be found. What is the value for pos1 in this trigger? Somehow pos1 moved 27cm along x...
  8. Formations in multiplayer

    Does anyone knows if there are mods for Warband that implement use of formation  system for  ai-controlled opponentes? Regards, Peter
  9. [SOLVED]Bilboard shader for mesh based special effects

    Since particle engine warband posses is rather limited i've come up with idea for "simulating" particle effects via mesh vertex animations. I need it for coding some cool spell efects i've made in blender, but those are using mesh based emitters and force fields for particle movement. For...
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