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  1. WB 3D Art Animation questions: blending, flags, rotation

    I've been trying to figure out how to do animation blending for good old warband. Does anyone know how to use arf_blend_in_x flag ? What I want to achieve is to blend my horse attack animation smoothly into horse_pace_X anims ROTATION Using acf_displace_position flag it is possible to force...
  2. [WB] Warband Script Enhancer v4.9.2 for 1.174

    Can this work on linux?
  3. SP Fantasy Warsword Conquest - New Opening Post

    Can you devs tell what is the "big" issue to be solved that was mentioned in latest Modb update while ago?
  4. Bellum Imperii: Suggestions

    For 1.4.

    -  Sarmatians should have kontos a 2-hand,  long, 2.4 meter  spear.
    -  Sarmatian armor should be stronger 14 toroso + 12 legs armor is not enough for metal armour
  5. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Is wildifire still only obtainable through quests?
  6. Is the mod polished enough to play at this point?

    Mod feels  polished and self contained, there are experimental featuers - but u can turn them off.
  7. SP Fantasy Warsword Conquest - New Opening Post

    If one may ask what's the focus of development  right now?
    Is it scenes, modelling, scripting, items, effects?
  8. SP Fantasy Warsword Conquest - New Opening Post

    In general there's such option, however is rather useless.
    What helps spear fighting is:
    1) Overhead animation by pc
    2)  Placing yourself as member of formation (there was an option like this).
  9. SP Fantasy Warsword Conquest - New Opening Post

    Guys can you show spell effects for imperial priest and white magic (hysh)?
    If you still workin on dat i can give u axis aligned shader i did for ray-like effects (I,ve send Del or Namelss a video year ago) 
    https://drive.google.com/open?id=0Bxw_R3qZBaMYRDZxMFQwS2NxZkE

    Will there be Ice magic for kislev?
  10. How to charge staff

    Thanks, that was my suspicion. Do they still enhance magic if put in slot 1?
    Or they are meerely cosmetic weapon.
  11. How to charge staff

    While holding staff I don't see charge staff option nor X is working. How it is done now?
  12. Currently working on...

    Where can I read about new game mechanics?
    - dodge (where can i check current level, how do i increase it, what it offers)
    - unarmed combat (?)

    Regards
  13. SP Fantasy Warsword Conquest - New Opening Post

    Restriction to cut down magic in sieges is artificial IMHO.

    Its natural it excells at sieges. I did sieges in Phantasy Caldaria it wasn't OP - it was very powerful. Mages die from one arrow hit, and higher level troops had resistances for magic.

    The problems you mention its coz there walls make people cluster but don't give protection at the same time.
    It is because beacuse there is no collision check in spell scripts.

    There is a solution here that is good and diminishes the problem (and in general makes things more realisitc)

    Explosion code that takes into account obstacles and already hit units
      a) Take three orthogonal vectors that pointed from explosion to two forward directions and one backward and  name them (L, R, B) Its important to take left-forward, right-forward and back-up.
      b) See if those points are visible form center of sphere. ( *position_has_line_of_sight_to_positiion*),
            Multiply vectors by the the visibility weight, VI, Vectors should have been normalized previously.
            Visibility weight should be 1/3 if point is visible form center or  less than 1/3 (1/9 lets say) if not.
      c) When you apply damage (my guess is you're using granade code) - and must calculate relative position of agent to the center of explosion.
          Normalize this and name following way P  =  (AgentPOS - Explosion_POS) / length(P)
          Your damage is (TOTAL_DAMAGE is whatever you had before)     

          TOTAL_DAMAGE_PHYSICAL = TOTAL_DAMAGE * ( 
                          max(0, VL * dot (L, P))  + 
                          max(0, VR * dot ( R, P)) +
                          max(0, VB*dot(B, P))
                          )
         
          You now have damage that accounts existence of surfaces in vinicity of the spell its approximatly accurate but it 100 better than not taking cover into account at all.

          If you want more accuracy you sample with more vectors.
          I may edit this post to replace formulas with actual code.

    1. Note that you have change one script, the damage calculation - NOT every spell if gsanders was involved I'm sure he made the damage calculation "grande" code separated.
    2. This is very performant - you make visibility check three times per explosion, not per enemy!

      What is the second issue with spells in sieges - the fact that is strategically good choice?
      If you don't want spamming apply miscast chances for bad outcome should raise (i.e 5% for damage each time u cast a spell)
     
  14. SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    YourStepDad 说:
    How do you know this?
    Was told in PM after I sended wildifre particle effects and model.
    Most likely there will be new wildfire graphics next hotfix too.
  15. SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    Next update (2.3) would not be save-compatibile.
  16. SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    kraggrim 说:
    Arsakes 说:
    kraggrim 说:
    Quick fix for the Targaryen armour: https://www.sendspace.com/file/i4c83g
    What was wrong with it?

    Had some stuff named wrong so lods were showing up as multimeshes.

    Also can player obtain it without cheating?
  17. SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    kraggrim 说:
    Quick fix for the Targaryen armour: https://www.sendspace.com/file/i4c83g
    What was wrong with it?
  18. SP Fantasy (Game of Thrones) A Clash of Kings (7.0 released 13th of May, 2019)

    Good,
    consider:
    Adding buildable alchemist guild
    Adding blood magic -
      a) sacrifice prisoner to get favourable winds (increase in speed for party)
      b) sacrifice prisoner to heal yourself
  19. SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    produno 说:
    Arsakes 说:
    Is there any way to obtain fire sword?


    Currently no but im trying to think of a legit 'lore abiding' way to enable you to do so.


    It is written that Beric used just a regular sword, he was using a drop of his blood to fire it (he was a Rhllor follower as you know)
  20. SP Medieval Fantasy (Game of Thrones) A World of Ice and Fire (v8.1 released 7/3/22)

    Is there any way to obtain fire sword?
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