In case I wasn't clear I want to ask the question again. (My comment above seems pretty vague lol)
I didn't mean more than 1 animation for a single item. What I mean is, let's say I edited muskets for repeating crossbow and now I want to add one more weapon but musket was the only unused/predefined/ready to be manipulated item there.
So for the next weapon I have nothing that can be edited, therefore need to add a new entry.
Even if it's difficult, could you point me at the right direction so I can mess with it?
Did you create more than 1 item type (shotgun/pistol/rifle/sniper) by manipulating other items (basically by turning swords into rifles, so no more swords) or did you manage to define new item types without editing the pre-existing items?
I'm really eager to create these thing I planned but still learning the system. Help me, master! Show me the way!