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  1. BL Coding is_mafia, is_outlaw?

    There are a few values you can add to your custom factions such as is_outlaw, is_mafia and is_sect. How do these affect the faction's behaviour, though? I've marked one of my modded factions as outlaws but they don't seem to act any different.
  2. BL Coding Modding Persuasion Options

    I've looked but I can't find any that specifically add persuasion dialogue. I'll take another look, though. Thanks for your help so far!
  3. BL Coding Modding Persuasion Options

    Add new ones. I just get tired of hearing the same questions over and over.
  4. BL Coding Modding Persuasion Options

    Well, I finally found it! TaleWorlds.CampaignSystem.SandBox.CampaignBehaviors.RomanceCampaignBehaviors
    I feel like I definitely should've been able to find it sooner but oh well. Now would I basically just make a mod that overwrites this particular dll?
  5. BL Coding Modding Persuasion Options

    Is there a way to mod the persuasion dialogue events? And just to be clear I mean the events with critical successes/failures that have to do with romancing people/trying to make them switch sides. I'd like to add more options to spice things up a bit but I can't for the life of me find where...
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