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  1. horns

    Bannerlord Server Crash Fix Module

    V1.0.2.0 Change Notes
    • Two known crashes have been fixed by TW, so their corresponding patches have been removed. Thanks TW Development Team!
    I have not looked into a new installer yet. Had Thanksgiving in the US last week and it is crunch time at work. Will try and get to that soon
  2. horns

    Bannerlord Server Crash Fix Module

    V1.0.1.2 Change Notes
    • Added settings.json to modify previously hard coded settings
    • Added a fix for an issue that would cause the server to be disconnected from the master server
    • Added a second log that allows tracking of the messages from the above fix
  3. horns

    Bannerlord Server Crash Fix Module

    You are the savior of the multiplayer community! Much appreciate!
    This thread desire more responses.

    I suggest you upload an all-in-one pack to GoogleDrive without players manually installing it. The installation steps are quite barely understandable to some players(And some people don't know how to use GitHub); it might be helpful to broaden your module in the community.

    Best wishes.
    I will look into this next. Especially since modifying the Mutliplayer SubModule.xml is no longer necessary. Thanks!
  4. horns

    Bannerlord Server Crash Fix Module

    Overview This server side mod addresses some of the known crashes that exist for Bannerlord Dedicated Servers. We run this mod on the Calradic Campaign server and it has helped in stabilizing a lot of the crashes we have normally seen when playing Native. FAQ How does it work? This server...
  5. horns

    Documentation Tutorial How to Setup a Bannerlord Server

    Is there away to enable this for the server and not force other players to have it running/enabled?
    Yes, if you follow the instructions in the repo, it should work without people needing to download anything
  6. horns

    In Progress Hosting a Dedicated Server: Back End Problems.

    Here is a non-comprehensive list of problems that I have encountered while hosting a dedicated custom server for the Oceanic Community:

    Feel free to investigate, or fix them if you like. I will be updating this list as I encounter them.
    1. ForcedMultiplayerAvatars directory configuration problem with full release, solution here.
    2. Provided sample config files with errors in them, e.g., ds_config_sample_siege_with_bots uses "name" instead of "ServerName" - this will crash the server
    3. When you start a new_mission within the same new_game, it will not clear some of the original arguments from the first mission (e.g., warmup time changes won’t be overridden from the initial mission).
    4. Enabling UnlimitedGold True and then UnlimitedGold False during the course of a game will cause strange anomalies to occur when players change teams, locking them to the peasant class. This can be fixed with the player(s) leaving and re-entering the server.
    5. Changing cultures at the beginning a Captain can cause asset anomalies to occur where the flags of the cultures do not change to the new cultures.
    6. Whitespace after commands will generally cause the process to crash, and kill the server.
    7. If playing a battle with player(s) on one team and bots on another, battle will not start and the mission will end.
    8. Deathmatch (i.e., FFA) does not work, and will kill the process.
    9. Sometimes the console will randomly crash/error out on startup, but re-running it will not cause the same problem. Still haven’t worked out why this is the case.
    10. Bots will not capture flags in battles.
    11. Bots cannot be used for sieges, they will not use siege equipment, capture flags, or use appropriate pathing.
    12. The mp_duel_001 does not crash with load, but it cannot function as a duel server as duels cannot be accepted by players.
    13. Loading a high number of rounds for battle (e.g., 100) will cause errors relating to integer assignment and memory overload (possible memory leak).
    14. The output of the console has issues, class types next to player names don’t refer to the class they are playing as and will change seemingly at random.
    15. The TW GUI seems to have issues which causes crashing, and I haven’t used it.
    16. Numerous maps do not work and will kill the process / server.
    17. Duel can’t be preset with a map (will error out, needs to be added to a queue).
    18. Changes to map timer during a mission will glitch out the timer for some players.
    19. DedicatedServerHelper will not update with updates to game versions, the solution is here
    20. Captain game mode will crash if there's 9 players on one team, original post here.
    21. Dedicated server will crash if too many agents die within a certain space of time, original post here (incorrectly marked as resolved).
    22. Unable to kick or ban players without the web GUI, community developed solution here.
    23. People joining a match without a custom map will crash out of the game.
    24. More than 12 players will crash a Skirmish GameType, this includes players that are spectators, original post here and also reported independently on M&B Discord Modding.
    Last updated: 7 November 2022.
    Some workarounds for those savvy with programming:
    • 4. Caused by desync between server and client. Client thinks they have enough gold to spawn as that class, server does not and defaults them to index 0. You could probably fix this server side by giving all users infinite gold, or there is a boolean variable in some of the mission behaviors that is akin to "NotUsingGold"
    • 5. This could probably be remedied by sending the MultiplayerOptionsImmediate message. That is what is used to sync most of the server settings with the client
    • 7. You can trigger a battle with bots, you just need to set the bot amount during class selection before the first round after warmup has ended
    • 18. Map/Round timers need to be updated on both server and client side. MissionStateChange network message can do just that
  7. horns

    Documentation Tutorial How to Setup a Bannerlord Server

    So how do I kick/ban someone from my server?
    The only option right now is to use the dedicated custom server handler or chat commands / some other server side mod

    The link to chat commands: https://github.com/mentalrob/ChatCommands
  8. horns

    Documentation Tutorial How to Setup a Bannerlord Server

    Thanks but now start.bat is not working at all :grin: i don't know what i am doing wrong, not sure :sad:
    Good lord, my brain must have been addled when I replied. I had a mod I was working on in _MODULES_ sections of the bat file I posted. Try this instead:
    插入代码块:
    .\DedicatedCustomServer.Starter.exe /dedicatedcustomserverconfigfile cc_battle_config.txt /dedicatedcustomserverauthtoken <token from file> _MODULES_*Native*Multiplayer*_MODULES_
  9. horns

    Documentation Tutorial How to Setup a Bannerlord Server

    thank you very much, it's working now, i have another question tho; could we use these files you shared at first page, for v1.0?

    and another one, in your video you saying; "if you are running a dedicated server, add "/dedicatedcustomserverauthtoken <token from file>" before the _MODULES_ section in start.bat"

    but you are not showing how to do so, i didn't understand that part, could you help please?
    Those files should work.

    For the token argument, your bat file would like this:
    插入代码块:
    .\DedicatedCustomServer.Starter.exe /dedicatedcustomserverconfigfile cc_battle_config.txt /dedicatedcustomserverauthtoken <token from file> _MODULES_*Native*Multiplayer*_MODULES_

    You get the token from Documents\Mount and Blade II Bannerlord\Tokens\DedicatedCustomServerAuthToken.txt
  10. horns

    Documentation Tutorial How to Setup a Bannerlord Server

    Hello,
    I can not run dedicated server on my steam, it's not working. when i click it its starting running but after then closing. What should i do?
    It is very possible this is an issue with a missing folder in server files for v1.0.0. Check v1.0.0 troubleshooting section above for how to fix it and let me know if it works or not.
  11. horns

    Documentation Tutorial How to Setup a Bannerlord Server

    "start_game_and_mission" and "enable_automated_battle_switching" conflict with each other. "enable_automated_battle_switching" will handle starting the mission, so just use "start_game" instead. Also, try setting "set_automated_battle_count" to 100 just to see if it works. Then switch it back to -1

    However, that exception look like it can't find your config. Is ds_config.txt under the native folder? That is where the configs need to appear.
  12. horns

    Admin Tools You Are Searching For. Chat Commands

    • !maps Lists available maps for the current, or a different, game type. !maps <game type>
    • !changemap Changes the map. Use !maps to see available map IDs. !chagemap <map id>
    • !mapfacs Changes the map and the team factions. !mapfacs <map id> <team1 faction> <team2 faction>
    • !mission Changes the game type, map, and factions. !mission <game type> <map id> <team1 faction> <team2 faction>
    • !bots Changes the number of bots for each factions. !bots <team1 bots> <team2 bots>
    • !id Returns your unique ID !id
    These commands have also been added, but I don't think a release has been made with them. Adding more commands as I have need of them.
  13. horns

    Resolved Dedicated Server Crashes if Too Many Agents Die within a Certain Span of Time

    Although the dump is from a server with mods, this issue is definitely not caused by the mods that were loaded. You can set up a captain mode server with 100 bots per formation and perform an all charge. This will cause enough agent deaths to reproduce the issue.

    Comment From Captain-Fracas on the modding discord:

    If you want, you can add this to your report : This is a test on a unmoded server. The Number of bots per formation is at 100. It's just a parameter in the config file that is different from a server hosted by Taleworlds. So this is a issue with the native module that is supported by taleworlds.
  14. horns

    Need More Info Multiplayer Battle Class Costs Do Not Match Money Being Taken

    I think we narrowed down the problem. Without "SingleSpawn true" in the config, it shows the incorrect prices. Once that line was added, battle was showing the correct prices. Here is a video on my server running without the SingleSpawn item in place:



    The client shows 140 in the menu, but takes 150 gold. When you get to a point that the client thinks you have enough gold for a class, and the server thinks you don't, you can still select that class and it shows the lowest tier troop for that faction
  15. horns

    Need More Info Multiplayer Battle: Team Given Extra Gold if They Have Less Player on Their Side

    Summary: When a team in Multiplayer Battle has less players, they are given extra gold for every missing player on the opposing team. This is likely intended behavior for Skirmish, but Battle really does not need this functionality, especially for LARGE events. How to Reproduce: Spawn as a...
  16. horns

    Need More Info Multiplayer Battle Class Costs Do Not Match Money Being Taken

    Summary: The costs being displayed for each unit on battle are the "cost" XML attribute of each MPClassDivision node in mpclassdivisions.xml. On the server if a unit has a "battle_cost" value, that is what will be deducted. If your client thinks you have enough, and the server thinks you need...
  17. horns

    Resolved Dedicated Server Crashes if Too Many Agents Die within a Certain Span of Time

    Summary: Dedicated Server Crashes if Too Many Agents Die within a Certain Span of Time How to Reproduce: Turn bots up to 200 each on a tdm server and server will crash eventually. Scene Name (if related): Media (Screenshots & Video): I have a server dmp if you would like here...
  18. horns

    Need More Info Unable to Join Servers with DedicatedCustomServerHelper Enabled

    It seemed to have been caused by a hot patch to the bannerlord client files. Is the expectation that hot patches on client files we will need to update the server files to match even if it doesn't break anything?
  19. horns

    Need More Info Unable to Join Servers with DedicatedCustomServerHelper Enabled

    Summary:Unable to Join Servers with DedicatedCustomServerHelper Enabled. Reports that modules are incompatible How to Reproduce: Try to join a server running the DedicatedCustomServerHelper. Calradic Campaign 24/7 Arena should work Scene Name (if related): Media (Screenshots & Video): Computer...
  20. horns

    Documentation Tutorial How to Setup a Bannerlord Server

    How to Setup a Bannerlord Server Video Tutorial Helpful Links: Files from the Video Original Documentation Page for Server Hosting Server Stability Patches Server Chat Commands (Server Only) Troubleshooting V1.0.0 With the v1.0.0 release of server files, TW forgot a directory that needed...
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