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  1. modte3

    Warband Script Enhancer 2 (v1.1.0.6)

    Uploaded a Warband vs WSE 2 performance test video:
    https://www.youtube.com/watch?v=hvpq62GWuRg

    You can include it in the OP as a demonstration of the improved performance, if you want.
  2. modte3

    Warband Script Enhancer 2 (v1.1.0.6)

    Does WSE2 use TexturesHD? It doesn't look like it on the loading screen/menus.
    Also maybe add a 'restore defaults' for each settings page.

    Some things I noticed in Napoleonic Wars multiplayer:
    When firing, guns appear to fire twice rapidly.
    The icon for muskets is a cartridge rather than the musket itself (when in firing mode).
    When crouching, the camera does not move down with the player.
    Sound pitch variation affects in-game music instruments.
    If you play the same music as someone else, their instrument bugs and goes silent, and only yours is audible in your game.
  3. modte3

    Warband Script Enhancer 2 (v1.1.0.6)

    I have two suggestions:

    1. Map the camera zoom setting to the menu. In native Warband, you can control camera zoom with the +/- keys on the numpad. However, your setting will not save and every time you restart the game you will have hold +/- if you want your camera to zoom in/out. It would be better if it saved.

    2. Make infantry camera/actor control behave the same in singleplayer as it does in multiplayer. In singleplayer, your actor will not rotate with the camera unless you are moving, or holding an attack or block. This was fixed in multiplayer but in singleplayer it remains. The current behaviour makes it impossible for the player to turn their character when remaining still without performing an action. If the player wants to view their character's outfit, there is a view outfit button for that.
  4. modte3

    Modifying the Way Movement Works

    In vanilla Warband, when the player holds the forward key eventually their character will gain speed and enter a fast run or 'sprint'. This 'sprint' will not occur if the character strafes left, right, holds a block, or starts an attack. Would it be possible to modify this so that the...
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