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  • 用户:MitchPTI
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  1. MitchPTI

    Suggestion General Make better use of PartyTroopUpgradeModel in party screen to determine upgrades available

    I've just discovered that the PartyTroopUpgradeModel exists and am extremely pleased with this, it's exactly the kind of thing I need for my mod. However, it only seems to be partially used in the party screen for determining number of upgrades available. In PartyCharacterVM.InitializeUpgrades...
  2. MitchPTI

    Discussion Suggestion Please make campaign time customisable

    This is kind of a big one, as I imagine a lot of people will want to make mods using the Gregorian/Julian calendar (as well as other real world calendars and custom ones for fantasy mods), but the length of weeks, seasons and years are locked as constants in CampaignTime. Simply changing these...
  3. MitchPTI

    Discussion Suggestion Unseal CharacterObject or Replace Declarations with BasicCharacterObject

    So, for my mod it would be really useful if I could make my own subclass of CharacterObject, but unfortunately it's sealed. Right now I'm using a workaround where a separate class has the fields and methods I want to add and I map CharacterObject instances to instances of this class. I would be...
  4. MitchPTI

    What time does the EA release?

    As title says, we know it's coming out on the 31st, but what time? And most crucially, what timeZONE? Are we looking at midnight Ankara time?
  5. MitchPTI

    SP Native [WB] Persistent Troop Identities

    This is a mod in which every single troop in the player's army has a persistent identity. They have a name, face, equipment load-out and origin information that are generated on recruitment and will persist over time. They also have stats that are updated with each battle. While all troops are...
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