搜索结果: *

  • 用户:Fraemi
  • 按日期排序
  1. Gekokujo: Bugs and Suggestions

    Before anything else, I'd like to state that this is easily my favorite mod for warband as of now. The setting, the refreshingly different pace of gameplay and the music make for an altogether exceptional experience. Here are some things that I've noticed:


    The gates are bugged in my freshly updated 3.0 -> 3.1 game, precisely same as the previous posters. I'm not sure what more to add, as everything I could state has been said before.

    I feel the new worldmap graphical update is too bright, I find it hard to see the tiny grey bandit parties and even some of the clan armies at times. At first I was pleased to see a bit less grim worldmap, but frankly I think the new one needs a drastic tone-down in the contrast department.

    I'm not sure if this is intentional, as it has been quite some time since I last played any warband for quite some time, but I believe bandit lairs respawn nearly with no downtime. I can't recall if this behavior is the same as vanilla. I found them quite lucrative to grind out with my companions after I memorized the spawns.

    Again, I am not sure if I'm correct, but I believe the capturable neutral outposts count towards your tax inefficiency, even if they don't grant you any direct taxes whatsoever. On the same topic, I feel the outpost troops are quite weak, and I don't see any point to use any of them unless I had to frantically reinforce a town's garrison vs an impeding siege. The fact that most outposts are a bit out of the way doesn't help.

    When talking to the administrator, he always states that our spies haven't had the time to report back regarding the lord's mood, even if the fief is awarded the very next day.

    I'm practically certain that looting is bugged when it comes to fighting many troops that have the same gear. I typically have superior loot when fighting 40 woku pirates, compared to 40 hatamoto deserters - which at the very best drop a single "set".

    The new matchlock animations roughly doubled the time it takes to reload, is this final? After that change I'd likely replace all my hatamoto gunners with archers, given the opportunity.

    The Ezo warrior parties typically do nothing but lounge around Hokkaido, and there are some 20-30 parties of them in my game that will never fight any caravans or merchants. Perhaps the potential spawns should be closer to Hirosaki, or Katsuyama so that they're not entirely pointless unless the player goes out to fight them?

    I think a few more troop types, or at least unique troops would help with some much needed variety. I understand that it is historically accurate, but the fact that all clans share 80% of their troops with one another makes each of them a little more bland. Perhaps just a unique bodyguard troop type available by Great Lords, or an unique troop you can edit the gear of when you found your own clan. From a gameplay perspective, the Ikko-Ikki are the most interesting faction purely due to their troops.

    I find that the available mercenaries of the "Hired Guard" tree are much too weak.

    Some Western/Christian involvement would be interesting, beyond Wirriam-sama's and Francisco's RTR missions.

    Oh, and the enemy battle AI is often quite weird, but frankly I haven't played a warband mod where it wasn't.

    This should just about sum up everything I can think of at the moment.
  2. Bug Reports & Known Issues [v2.52]

    The city guild master quest in which you have to persuade/capture two warlike lords for the kingdoms to make peace is broken.
    When I report to the guildmaster after convincing (thought it's probably the same when capturing) the two lords brings up an error message, you get rewarded, but the war still goes on.
  3. Quick Questions/Quick Answers (Unofficial 'Ask Questions Here' Q&A Thread)

    How can I remove shield bash?
    It's incredibly annoying (and frankly I'd say it's overpowered), uncomfortable to use when you can't "hold" attack down then let go of blocking to attack, which is how I've always used shields.
  4. arena, sparring, or practice field mod

    Das Knecht 说:
    I've saw nobody win against the champion one yet... oh wait, i saw one guy win. And he spammed, really... :mrgreen:

    Falls for kickslashes as easily as they come, also fails against held attacks sometimes. I see people kill him all the time when I visit nd.
    Plainly spamming attacks seems like a very poor way to aproach it.
  5. Troop Tree

    Thank you for the list, not sure if this is the right place, but I  wanted to mention that I find sarranid troops faaaaar too weak.

    Sarranids have been weak in almost any mod and its almost an extreme in native expansion. Even in MP the only thing they have going is maneuverability.

    Terrible Archers, much worse than khergit or rhodok ranged troops (usual opponents)

    Poor non-noble troops in general. Infantry can be used starting from ''light infantry''at best, otherwise they get slaughtered so bad it isn't funny. Non-noble horsemen line is very, very hit and miss, I'd pick vaegir/khergit commoner cav over them in a heartbeat, they are only good against inf and the lack of shields on heavy guys is a death sentence against everyone

    Noble troops are ok heavy cav at best, fairly easy to train up. I'd be disappointed if I became a sarranid vassal just for these guys

    Satraps are almost like Sapihi, making them useful only as a quick purchase. Dervish are monstrous heavy infantry and eunuchs can compliment them fairly well, problem is they are obviously incredibly rare and almost a non-factor because of that



    Overall: Sarranids can't perform well on field battle nor sieges, proving to be a very weak faction. I'm not talking auto-calc lord battles, just pure ingame experience. I have been walking over x5 bigger sarranid armies with nothing, but the almost banal vae archers/nord inf commoners and assorted heavy cav for so long that rhodoks didn't want to finish the war with sarranids for about 120ish days.

    Also wanted to mention that I can access the elite line of sarranids after I was awarded Shariz as a rhodok vassal. Shouldn't this be considered as a bug? The description made me think that elite troops are only availible to kings/queens.
  6. WARBAND - Questions About Tactics, Strategy and Overall Gameplay

    One more thing: Does Syla Uzas (sp) still exist in the warband version 3.204? Im currently at day 500~ and invading armies are actually quite rare and I havent seen that one (also a reason why Im worried to upgrade immortals when I establish a chapter).
    Do minor factions still have the chance of spawning armies when they are "oblitarated/destroyed"?
    Invading armies are actually chopped down by lords rather swiftly in my game, if not then I just petition to become the marshal and go on a single rape train against whoever is bothering us (got 4 snake cult armies in 1 go and 1 ingame day once  :smile:)
  7. WARBAND - Questions About Tactics, Strategy and Overall Gameplay

    [quote author=noosers]
    Joining a special knighthood order gives you their equipment and the warm and cosy feeling to belong to the nice group of preferred order torops you´re leading into battle.
    Immortals vs SLC? Immortals. They look better and are plain evil. The best hardcore infantry trooper in PoP.
    [/quote]

    Fair enough, at least I wont have to use a qualis gem since the immortal chapter can be introduced without one. :V
    Also - opinions on empire amoured pikemen? I have been mixing them in small amounts with my legionnaires in shield wall (hate the name of the formation) and they work rather well.
  8. WARBAND - Questions About Tactics, Strategy and Overall Gameplay

    Im currently a quite successful empire lord in my game, but that is besides the point:

    Shadow legion centurions or Immortals for "all-purpose" troops? While I do fight mostly d'shar remenants and mostly fierdSWINE (They are a bit overpowered on the campaign map imo: never lost anything where I havent put my hand to, lords have high reknown, troops are great for sieges and their natural heavy-cav counter Sarleon seems to fail badly against them in auto-calc.  :???:). While I understand that it depends on game styles Im more interested in how each actually plays in real battles. My experience with both orders is overwhelmingly good. I will also use the empire culture once I become a king (or much rather an imperator) so these are the only long terms options, of course I suppose some cities could use one chapter and some the other.

    Also, what really changes from joining a knighthood order? The faq basically made it seem like you get their armour and you can join other orders which doesnt really influence things that much.
  9. Stuck Lords?

    Oroberus 说:
    And whats about hostile Lords or Lords of other kingdoms in general? Any workaround for getting them back to the field?

    No.
    Frankly its just pointless to make a game with the current 9th of dec patch if you want to put more than an hour into it. Just wait until the new patch comes out.
  10. Stuck Lords Workaround + Cav Dismount + Misc Info for PoP warband

    Marius_Imperator 说:
    Source mentioned new years. Its a PoP bug, probably coded by the same guy who did the mines dialogue.

    New years? Thats very disapointing since its an entirely game breaking bug past a certain time, the suggested option in the op is hardly a workaround due to obvious reasons.
    Frankly Id much rather just take a single fix patch right now if it was availible, especially since I presume its not the most difficult bug to fix. :???:
  11. Troop Retreat System

    Regular warband feature for a long time.
  12. M&B V 1.011 ONLY (ORIGINAL VERSION) - Prophesy of Pendor V 3.0 Support

    When could we get a patch to solve the lords-getting-stuck problem?
    I dont mean to sound impatient, but Im looking forward to having the best of m&b sp that there is.  :smile: Frankly some things are done so well that taleworlds should take a big look at the mods features for M&B 2 if its planned.
    The magic ammount of the setting also fits the game very well in my opinion. A bit too high fantasy at points for me but a much better setting than the calradic one.

    Regarding steam:
    Very often there are some update related "glitchy installs" for people, myself included. Basically someone does a bad job setting which files are used for updates on steam OR steam gives corrupted downloads sometimes, havent got any other ideas.
    What I can recomend is to verify the game cache which basically checks if your files are in order and downloads any if they are not. Apart from achievement tracking steam doesnt influence the game any other way and once your cache is verified - your non-setting files are identical to those who dont use steam. Of course downloading m&b:wb outside of steam is also an easy option.  :lol:
  13. WARBAND ONLY - PoP 3.x WARBAND BUG AND SUPPORT THREAD

    mp84 说:
    1) Which version of Warband are you using? (1.132 or 1.134)
    2) Which POP 3.2 Version are you using? (Unpatched version or the Patched Dec 9 version)

    1.134/Patched with dec9

    Sorry, I just wouldnt have posted if I didnt use the latest availible of both since obviously then it would possibly have benn a fixed bug or an incompatability based one.
  14. WARBAND ONLY - PoP 3.x WARBAND BUG AND SUPPORT THREAD

    I can also confirm the lords getting stuck in castles bug.
    Day 330~ as a lord of the empire.
    About 4 lords even move outside castles and marshals rarely if ever get more than me and perhaps the Emperor Marius. I didnt really give any attention to matters of state before becoming a lord at 250~ day, but before that I can easily remember seeing marshalled armies with a big lot of lords (8+), I suppose the bug advances once time goes by. :sad:
    The map didnt change much past the 200th day also, so I believe that this bug messes things up pretty badly globally. Game gets static, lords dont do squat.

    I suppose this is a top-priority bug (since its entirely game-breaking tbh).

    Otherwise I still had quite a blast. Never had this much fun in SP before to be honest. One thing I would like to suggest to change/implement - new arenas and tournament systems. Frankly we all know the situation where 3 teams of 4+ = 1 team gangbanged to death or when you get a bow/dagger against an 1hand/shield opponent with "shield" high enough to have a 100% frontal force shield. :???: The only obvious thing Id suggest is to make it so that teams even out in weapon selection  (one team gets x bows, y 2handers, z sword/shield and the other gets the same setup), remove anything more than 2 teams since 3 is terrible and 4 also often ends up in 1 team sticking together and the rest splitting up a bit (especially obvious at the "green" kingdom (nord equivalent) arena tournaments) which makes it impossible to win regardless of how well you play since you get outnumbered (which is hardly fun and nearly impossible again enemies with equal reach weapons in SP. One after another and so on, especially evident in village training or any battle where you are dismounted and alone)). Somewhat more fun stuff would be hard to implement with the weak AI in m&b I suppose.
  15. help needed, C++ runtime errors en masse

    Sorry for an offtopic/random post but when could we get a 1.134 compatible version of pop?
    I had no better place to ask so I apologize for the message.
  16. WARBAND ONLY - PoP 3.x WARBAND BUG AND SUPPORT THREAD

    All I said is in response to the ridiculous claim of hoellen that 4GIGS OF RAM IS A MINIMUM and the incompatibility of the current version with 1.334.
    Im very sure the mod is very great and Im honestly very anxious to play it.
    Also - most people that have bad hardware wont have monitors with a native res of 1680x1050, downscaling res is one of the biggest ways to gain fps if your video card or ram is lacking.
  17. WARBAND ONLY - PoP 3.x WARBAND BUG AND SUPPORT THREAD

    http://store.steampowered.com/hwsurvey/
    If 4 gigs of ram was true - about ~40% of all pc users may play the game in the first place, not to mention that many people play m&b due to low requirements which would make the amount even lower, many people also would find the game barely playable if they had subpar fps. Think about the possible outcoming number seriously for at least 5seconds now.

    Furthermore - if  thats true then there is not a single way around it but a simple - "poor optimization" or "too much stuff that the engine isnt built for" since NO other mod in warband requires such a ridiculous amount of memory. Most extensive/overhaul sort of mods require a lot of memory but 4gigs? This isnt gamebyro and shouldnt be used for super high res textures when the engine itself is incapable of properly running them.
    Im sorry if I come off as rude.
  18. WARBAND ONLY - PoP 3.x WARBAND BUG AND SUPPORT THREAD

    Fawzia dokhtar-i-Sanjar 说:
    @Fraemi - Treebeard is working now on incorporating the latest WB patch into PoP.  I had an email from MV about that this a.m.  I have not used "upgrade your hardware" as an "excuse."  What I said is that PoP is a more demanding game than Warband, and I explained why that is.   I have not a clue what you are complaining about there.  I also said that a number of people who can play Warband are having some problems with PoP because it is demanding both of memory and graphics.

    I apologize for a poor choice of words, I was simply quite annoyed that someone in this thread gave out thoughtful advice that was basically "upgrade ur rams" who I mistook for a developer. Some of the more ridiculous "advice" I have read on this forum was that you need a 64bit system to play the mod, also - every 2nd post on the forum seems to be about performance issues. Still - sometimes its better to improve the performance of exisisting features rather than introducing new ones, many warband mods seem to do the other thing. Im not necesarilly saying that this is a problem with pop (I havent had the time to see).
  19. WARBAND ONLY - PoP 3.x WARBAND BUG AND SUPPORT THREAD

    Kinda broken/incompatible with warband as of latest patch (1.134) at the time of this post. I have steam but Im pretty sure that it in no way interferes with game files if they are up to date.

    Lets list the problems I found within 1 hour of playing:

    Lots of villages have native names.
    I started a game with the mod in empire capital once, fought a couple of matches in the city in the 40man arena fights. In a while I did the verify/reinstall hoping that it would solve the village names and whatever other bugs may be lurking around, the village and castle names were a big red sign for "BAD INSTALL/ERRORS AHOY". After verifying cache on steam (basically making sure files are up to date and operational) and reinstalling the mod and I couldnt play in the same arena at all (game crashed with generic error message).
    Lots of native items in shops.
    Native screen on main menu (the one with nords)
    To make sure the arena "erry-day fight" is bugged in all or one cities I made a mish-mash-random-click character through character creation and started in the red kingdom. There was a tournament going on and for the laugh I participated, it was a great lance only tournament (the arena was also identical to the one in native praven). Long story short I won it with a character with low ironflesh/powerstrike and 15 polearms skill, beating several knights of the lion (after reading the line "swadian knights in native are similar to weakest enemies in pop" I thought Id get slaughtered) with little to no challenge, often 2v1. They also got stuck on arena walls often. I know that that is a more or a warband native "game flaw" but if the dismounted tournaments are purely hard because the enemies have 1k wpf I dont think thats the way to go for difficulty either. :???:

    I have 4gigs of ram on a 32bit win7 (accounts for 3.5gigs in reality if Im correct)
    A dual core 3.2ghz intel processor
    ATI 4800HD vidya card. ( I also had to do the stuff in the stickied thread to actually make it launch. I suggest you put it in big, actually huge, red letters on the download to check out the stickied thread)

    Also, you certainly DONT need 2gigs of ram to play native warband. A friend of mine can play warband with 1gig of ram on vista, lowest settings with 1680x1050 res gave him a dependable 100+ fps, from what he tells me he could even play on the 22nd siege with slight inconveniences. On my own system I can play with highest settings in native with nearly never dropping below 75hz (my refresh rate) even in spammy situations.). The game engine for m&b is pretty bad and poorly optimized, but the developers of the mod should also consider how many people can actually play the mod and not use the "upgrade your hardware" excuse when someone complains they cannot.
后退
顶部 底部