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  1. Dreamer19

    Faction Voices

    Furthermore, it would be Bloody Wonderful to have some kind of "Cheering" option through out The Formation Menu, or even better, a Hotkey.

    Using it will increase your Troop's Morale.

    Just imagine your Character cheering up your troops before assaulting the Castle or even before engaging the incoming Enemy.

    Some kind of "Speech" Could be added for each Faction, that would help to make them more unique.

    This "Speech" could be improved by raising your "Leadership" skill.
  2. Dreamer19

    Faction Voices

    Hi There! Recently i watched a new Bannerlord Video, where it shows The New Siege Map (Which looks awesome) and i realized that, The Character has a new Voice, so do Some Troops. Thus i thought that Having Each Faction his Own "Type" of Voice would be absolutely awesome. For Example, The...
  3. Dreamer19

    Dev Blog

    We should get, at least, some kind of DevBlog explaining every EA aspect.

    The current EA details are a little bit blurry.
  4. Dreamer19

    (temp) Dev Blog 14/02/20

    Ready your horses men!
    Tomorrow well'see if the Prophecy was true...
  5. Dreamer19

    📁 Creative Unit Aesthetics - archive

    Terco_Viejo 说:


    A new Tercosketch.

    Before commenting, I would like to thank Piconi, 7erj1 and koiote once again for the magnificent work of collecting meshes that you have done.

    That said:

    I've commented on previous occasions; the wardrobe design for Khuzait is very successful and well done. In these designs you can see the passion and the search for reliable sources by the artists. 
    As of the Khuzait troop tree I already tell you that I would play rather little (small details), this time I leaned towards a minor faction within the Khuzait orbit; the Karakhergits.

    I have imagined these (we don't know much about them / therefore 100% elocubrations of mine) as if they were north of the Khuzait territories, where the steppe meets the snowy Sturgian mountains; where the Charnye tundra (Warband lore) makes its way from the East.

    What a Wonderful job Terco!

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  6. Dreamer19

    📁 Creative Unit Aesthetics - archive

    Piconi 说:
    Vlandia Armor Gallery

    Party can begin ! ! !  :party:

    Vlandia at it's finest.

    Do your best!!  :mrgreen: :mrgreen:

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  7. Dreamer19

    📁 Creative Unit Aesthetics - archive

    Piconi 说:
    Couldn't really tell them apart at a glance because they are very similar. I on the other hand would like more spanghelms for Vlandia, since the official stated inspiration for that faction, the Normans, most often used spanghelm, with transitional mask with faceguard on rare ocasions, like Robert Guiscard's Normans in south Italy . . .

    I Totally agree, transitional helm in terms of Heavy Knights and maybe on rare Heavy Foot Knights. (Let's say, 20 Vlandian Sergeants for example,  4 - 5 of them would wear it)

    In mi opinion, Transitional Helm adds that European Fuedal "Feeling", i wouldn't like it to be very restricted (Like almost impossible to see).

    In addition, there's no need to be fully accurate in terms of  Norman equipment, it's just the inspiration.
  8. Dreamer19

    📁 Creative Unit Aesthetics - archive

    Piconi 说:
    Dreamer19 说:
    This is incredible!

    Every unit looks on point, i would love to see on the Vlandian Faction more Closed Helmets a part from the famous Iron Mask which wear the Vlandian Knight..

    For Example:

    images
    That slight conal shape is very interesting, though that facemask is already in the game, Vlandian Sargeants are wearing almost exact ones . . .

    The Vlandian Sergeant Helmet it's a Bucket Helm, the one i linked, look more professional and historically accurate.

    In addition, it's not a Facemask, due to Historical Sources the helm is named "Transitional Helm"
  9. Dreamer19

    📁 Creative Unit Aesthetics - archive

    This is incredible!

    Every unit looks on point, i would love to see on the Vlandian Faction more Closed Helmets a part from the famous Iron Mask which wear the Vlandian Knight..

    For Example:

    images
  10. Dreamer19

    New Blog Schedule

    This is the third time that a DevBlog is delayed...

    If the delayed Devblogs had more info it would be more "understandable" but it's not the case. (I don't want to remind the new Schedule)



    To be honest, i don't know why Taleworlds don't improve the New Blogs (Maybe i'm very ignorant with these terms)


    Don't get me wrong, i don't want to spread hate upon Callum, but i think that if the Blog was prepared a few days ago, we would get our new blog and everyone would be happy.


    Lack of planning and seriousness.
  11. Dreamer19

    Dev Blog 26/09/19

    I want to point a few things:

    1. "let's imagine a siege assault where 500 men are trying to take a city defended by 100 men. As the assault continues, men die from both sides, but due to the valiant defense by the city's garrison, the attackers now have 250 soldiers against 80 of the defenders without setting foot inside the castle"

    Well, in the related video, we see this Castle Siege where the Vlandians didnt have a chance against this Imperial Invaders, so as far as i know, the Vlandians should (?) be "efficent" as defenders, and their army was not only composed by untrained militia... so this kind of example could happen in the game with the current ia?  Or was it an extreme example?

    Anyways, it really surprises me how the invaders made such a succesful siege, with almost no loses at all; The invaders really outnumber the defenders, but those should have the advantage of being in the walls so i think it has to be noticeable. Even the defenders are easily taken out being harassed by the Invader Ranged Units. (Looks like they're in Open Field, not defending a Keep)

    2. We saw in other DevBlogs that if the defenders really start to loose as the siege goes, they would retreat to the "inner parts" of the Keep
    so they can put on some resistance against the invaders, and it would come a "Second Phase Keep Fight" (Something like in Warband) but this "Second Keep Fight" doesnt show up, at least on the Gamescom videos ( Maybe it was deactivated)

    We can see in this video how lots of Vlandian Crossbowmen (it's the same siege like the one from the DevBlog) flee to the Main Tower of the Keep;But there's no second fight at all, so how is it works? if they're really few troops, do they surrender to the invaders?

    https://youtu.be/GgAMugbWuNE?t=1156

    Cheers!








  12. Dreamer19

    This week's blog

    HUMMAN 说:
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    If there is no blog, there is riot. Ready to SPAM!

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  13. Dreamer19

    This week's blog

    Terco_Viejo 说:
    Today's devblog will jaw drop us; I've seen it in a dream.

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    SPOON™

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  14. Dreamer19

    This week's blog

    Came here happy...


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  15. Dreamer19

    ?Gamescom 2018 (Streams, Map, Factions, Perks, Skills, Troop Trees, Concepts)

    Callum_TaleWorlds 说:
    We are still working our way through this megathread (honestly, you guys are awesome... 58 pages already!) but hopefully we will be able to give some answers to the major topics in next week's blog. For the things we don't cover in the blog, I will try to get answers to and post replies directly here on the forums.

    And thanks for all of your comments and feedback, we really appreciate it.

    i have 2 questions:

    1 .  In Bannerlord, can you kill enemy lords on Battle? or they always get unconscious?

    2. Can you join to any of the Minor Factions? Like the Golden Boar for Example, or you just can hire them like Mercenaries?

    Cheers!

  16. Dreamer19

    ?Gamescom 2018 (Streams, Map, Factions, Perks, Skills, Troop Trees, Concepts)

    Armagan: We don’t really want to speculate on a release date that we might have to postpone and disappoint the players. Most of the early game is ready now but a lot of late game features like kingdom management, town management and sieges have made good progress but we need to polish them up and make sure they’re at a good standard before we can release.

    So... Polishing?

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