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  • 用户:DiTTO
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  1. Battles timed reforcements

    While sometimes other allied parties join the battle and some are just little bit out of range to do so its quite annoying. There should be a layer on top of it. For parties enemy and allied to have been on the way to fight, cause you can see party destination and party goal. Those whom want to...
  2. Dev Blog 22/08/19

    great_khan 说:
    if bannerlord horses were similar to red dead redemption 2 , it was so cool. but its so far from it.
    please taleword work on horses, they are cool but dead redemption 2  are some thing else each visualy and animationally

    What red dead redemption 2 did is unsuall animation standards for the video industry. I think you have no idea what youre have been asking taleworlds to do.
    That kind of animation is almost in no games only in red dead redemption and GTA 4, their team is maybe 30 times bigger than the team from taleworlds and they probably spend more than a year on animations only with hugely bigger team as well.

    Asking that kind of animation for bannerlord horses is unrealistic expectation, even if they could make it the game would be probably unplayable after that, because of the scale, bannerlord you can have up to 1000 or even more units on battlefield.

    BTW, i wish also that they could have made better ragdolls in bannerlord, maybe a modder will make it better or way better if that is even possible.
  3. Dev Blog 22/08/19

    I wonder if there is a thread somewhere were we can give beta feedback and maybe issues that need to be adressed.

    Because i have several small thingies that i think should be fixed. Devs are probably aware of it but still.
  4. Believable ragdoll engine

    Having a good believable ragdoll system/engine is a big thing in immersive games, rockstar games are always doing pretty amazing compared to other developers, the only reason why is because they implement euphoria engine into their game and that's its. I was wondering if taleworlds could...
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