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  1. Mount & Blade II: Bannerlord Developer Blog 15 - Valuable Relationships

    FBohler 说:
    The Bowman 说:
    On a side note though, I hate the fact that raiding is so important to the AI. The only one who can defend the village in Warband is the player, and even though you may reject attacks from one specific lord multiple times, he will never grow fear of you. He'll just keep coming back, and that's pretty annoying.

    I have also witnessed lord parties which consist of 0/1 men (with the lord being wounded), and they still managed to raid villages...

    You really nailed it here. Enemy parties roam around villages like flies over a pile of ****. Even if you're standing there with a full fledged army, they'll orbit your village untill you grow bored and leave the area. Raiding the player's villages is like zero priority to the AI, and your presence never seem to intimidate them (fear of being retaliated? None!).

    I'm pretty sure this isn't a thing in Bannerlord... well, at least I hope the overworld gameplay and AI is less dumb.

    We're almost in June, so I presume we're getting some real news soon!


    This so much. I was thinking that there could be some kind of individual value for "fear" each npc lord feels towards you. I mean besides influence. Basically the fear of NPC lord would grow towards you as you get renown and defeat them in battle. I mean it makes no sense that a low ranking lord with one village as a fief would go raiding villages of a lod whos marshalling the enemy faction and has two towns and could just come and murder him and his entire family. In game of thrones there is a reason why small time lords arent screwing with the properties of the big time lords of enemy factions  :smile:. This would make it so that you wouldnt have to keep chasing off lords with 40 men in their parties away constantly since they would just steer clear of you and go look for some weaker villages.

    Also on this note it wouldn't be that fair that the AI fears the player but the player doesn't fear the AI so also when your relations with lords goes lower at some point they should just actively start hunting you (provided they dont fear you and actually stand a change). Why should the king of the mighty swadia tolerate the weak mercenary captain working for the rhodoks and keeps raiding his villages time and time again.
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