I'm wondering how this new regional system thing will work where a scene may contain a brige or crossing. The bridge battles and there respective locations on the world map have to be consistant, right?.
I mean bridge locations on the world map, much like villages, castles and towns are physical structures, perminant and unchanging, so they would have to use some kind of exception rule within those regional scenes that contain bridges, so that if a bridge scene falls into one specific region, then it should not be drawn from a random pool of bridge maps, but instead be the same map over and over for that specific location, for it to be truly immersive.
Also, if anything, this will give TWs an opportunity to make each crossing/bridge location a unique experience, offering the player some interesting senarios. Lots of bridges/crossings scattered throughout Calradia though. There might be a few snags and whatnot to begin with but I'm sure they've got this figured out. Sounds good!