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  1. alino

    Cities without ambient occlusion

    In many cities it looks very well done. I think it's the ability of the graphics engine to be able to calculate it, even if I haven't done any experiments. I'm afraid it's poor quality control.
  2. alino

    Cities without ambient occlusion

    Many cities, even those with the final model, do not have the AO precomputed. I haven't done a real search and I don't have a list but there are many. I don't understand if it depends on the time of day but I don't think so. I hope it gets fixed.
  3. alino

    What does the community want?

    No, we are really not. There is no legal transaction that happened that makes a simple purchase like being an investor on a stock exchange, barring the very fundamental fact that even investors are not necessarily shareholders that have a vote on what a company must do to return your investment, particularly not if they only own 1/5000 000 the of a share of a company (do not know the game purchases now).

    I find this comparison is kind of the problem. A purchase transaction is wholy different and we have no claim beyond (in the EU and elsewhere mandatory) 2 week refund, no questions asked.

    All the rest now is an entirely voluntary PR thing and business wise the only concern is potential sales of expansions/DLC or new titles and that we may be more wary to buy another Taleworld game in EA state, but tbh I spent my 40 bucks back then under the premise "Oh, well, spent 40 bucks on other useless stuff before".

    I just think people may consider being a bit more chill. Even if all the grievances are justified... what you do in life when met with disappointment is move on and do not write yourself into a frenzy like that. It's a game, not a hospital screwing up a surgery of your loved one.

    I think you took me a little too seriously and technically. What I simply meant is that they can more or less afford to not care about the complaints because the money is safe in their pockets, which would not happen if their value was at risk. That's all.

    For the rest I am more than relaxed, since I no longer play BL and have therefore happily moved on.

    What I can't stand and make me lose my relaxation are your instrumental moralisms as a teacher. Hospitals and loved ones? What the **** do you want?
  4. alino

    What does the community want?

    let me tell you something about money:

    when people say "we bought the game and we expect the promised things" they are right, but that doesn't quite hit the spot.

    If Bannerlord were listed on stock exchanges, we would be the investors (and of course we are in a sense).
    With all this uncertainty and frustration and the near total lack of communication TW is corrupting the confidence of its investors and companies are not doing that!

    But we have not bought shares that can collapse in their value but a game and the money taken does not take away anyone ... sooo incorrect
  5. alino

    In Progress hand and a half swords not switching modes with hotkey

    this happens with all weapons that can be used with one or two hands, to select the "throw weapon" and "couch" mode instead it works normally
  6. alino

    Shall we talk about the paper armors?

    I was unsure if armor is to weak but after watch this
    i say yes to weak,..
    hehe...it seems obvious...
  7. alino

    Shall we talk about the paper armors?

    That is some unfounded stuff you are saying there and it is misinformation.
    ok genius, we want to imagine those shots without a rigid helmet? or protected only by a chain mail? Obviously it is a question of finding a compromise and for this reason the peculiar aspects of each type of armor must be maximized, for a better logical reading. If you don't understand what I'm writing it's your business but don't call me a misinformer. thank you
  8. alino

    The Latest Major Patch Announcements - TaleWorlds Communication

    I think Taleworlds is finally making good use of WM and I hope they can make the most of its power. Creating dedicated scenes for each part of the map won't be a real feature, but it certainly lays the foundation for new possibilities and vectors of playability. The "things to do" in the scenes will therefore come when the time comes and I hope much more.
  9. alino

    Shall we talk about the paper armors?

    Blunt damage is 100% effective against chainmail alone, with no other types of material, due to its non-rigid nature.
    The metal plates, on the other hand, by distributing the damage over a greater surface, greatly reduce the damage.
    Fabric protectors have low to medium damage absorption against blunt.

    We also find a similar mechanism with the damage from cutting and perforation, even if the percentages are obviously different.

    As I mentioned in an old thread, it is imperative that armor have a specific factor of protection with respect to the type of damage they receive.
    Are we simulating medieval battles or am I wrong? I believe the formula should have changed.
    Now, in my opinion, as the armor in the game is made up of different materials, the devs have to sit down, perhaps with a beer and looking closely at their models, rephrase the values by establishing an average protection against cut / blunt / pierce.

    Example: chain mail over gambeson and small parts in plates = 70% / 30% / 30% protection (just by way of example, I repeat).

    Protection! The mistake you devs made was to overturn the logic: weapons do not ignore armor, it is armor that ignores a certain amount and type of damage.

    In 2016, someone said that "we are in the final touches". Yeah, for sure! I realize that entering three values for the torso, arms, legs and head can complicate the reading of an armor, but if it works in the field then it's fine. Then it seems to me that computers are used for this, to make boring calculations in a short time.

    Oh well, I have re-written mine, then do as you please ...
  10. alino

    Deflect Arrow Perk Implemented? (Video)

    that is, let me understand, the plate armor does not deflect the arrows but the perk does? what an ugly turn ...
  11. alino

    Are you using mods?

    there is no point in using mods at this stage. sure, one can do it if he wants to "play", but at this stage it seems more important to me to have feedback on the vanilla version ...
  12. alino

    Dev Blog 12/09/19

    a slight touch of inertia to the mouse would not hurt. As it is now it gives you a headache ...
  13. alino

    Dev Blog 14/03/19

    Hello,

    I really appreciate the attention to details that Taleworld often shows, and for this reason I would like to point out a detail that is perhaps irrelevant, perhaps important, which does not concern the bridles, splendidly realized but rather the animation of the rider.

    I come to the point: I believe that the rider's head is not properly cushioned compared to the horse's movement. If one rode like this in reality, he would have a great headache in a few minutes. This can be irrelevant in the view from behind, but important in the first person view ... even if I imagine that in that case it is the camera that does it automatically. In any case, seeing natural movements helps immersion and credibility.
    This is not meant to be a criticism but a suggestion that I hope will help.

    You are still the best and good job ...
  14. alino

    [Game Design] A point about projectile / piercing damage

    FBohler 说:
    No need to over complicate hitboxes with UV mapped meshes.
    They're called hit "boxes" for one reason.

    I proposed a unique and universal box system in order to manage different types of armatures without resorting to multiple boxes, selecting the polygons to be assigned to a dedicated box on the same, in order not to complicate the system. however it was only a hypothesis and can easily be a stupid thing. What I wanted to emphasize is the fact that more precision in collisions would have helped both the aspect of realism and that of fun and immersion. In fact, the system of damage proposed by me (even the hypothetical one) goes in that direction. In my opinion, of course
  15. alino

    [Game Design] A point about projectile / piercing damage

    I think the crux of the issue is linked to collisions. If it were possible to have enough precise collision boxes*, one could easily simulate all the interactions with the various components of the armor and the associated damage, including a plate with a realistic behavior. It would be useful not only for the arrows, of course (appropriate behavior with the various types of weapons, precise reference for impact sounds). For the right balance it would be necessary to make archery much more demanding, for example by reducing the exact moment useful for an optimal shot. The result would be realistic and fun at the same time: more difficult shooting but with the possibility of aiming at discoveries or poorly protected parts.

    It would also be right that the damage of all the weapons was considered simultaneously in the three types, cut - perforation - impact, to be interacted with the different materials.

    Example - (values ​​are indicative, just to make the idea)

    Sword: Damage: 50 [Cut: 0.8, Per: 1, Imp: 0.4]
    Ax: Damage: 60 [Cut: 1, Per: 0.25, Imp: 0.75]
    Mace: Damage: 50 [Cut: 0, Per: 0, Imp: 1]
    Arrow: Damage: 35 [Cut: 0, Per: 1, Imp: 0.15]

    Plates: Protection: 50 [Cut: 1, Per: 0.75, Imp: 0.9]
    Chainmail: Protection: 35 [Cut: 1, Per: 0.4, Imp: 0.1]
    Leather: Protection: 20 [Cut: 1, Per: 0.70, Imp: 0.85]
    Cloth: Protection: 5 [Cut: 1, Per: 1, Imp: 1]

    To these values ​​should be added the modifiers for impact point, speed etc ... It may seem complex but in reality it would be automatic.

    I believe however that the Taleworlds are enough awake to have already thought about it, so if it does not, it means that the calculation must be too expensive ... too bad, it would have been very cool.
    I hope I have made the idea and not made myself ridiculous.

    * (for example defined on UV map of a single mesh of human form?)
  16. alino

    Discussion Thread: Gamescom 2017 Media

    578 说:
    lul recruit

    LYT commoner
  17. alino

    Discussion Thread: Gamescom 2017 Media

    578 说:
    So this is an overglorified pvp mode for the co-op beggars. Game looks good, the mode does not interest me personally. I'll wait for real competitive pvp modes without AI.

    please ... a new game mode and a reaction so sour. I recommend you a more basic nutrition.
  18. alino

    Features you want to see in single player Bannerlord

    ... obviously it would be great for the multiplayer too...
  19. alino

    Features you want to see in single player Bannerlord

    I would love to set the height of the characters beyond the mass and it would be great that NPCs also had different heights.
    If all this also influenced the parameters of speed, strength, weight ... it would be perfect.
    Think, small and fast explorers, or real champions, like the Mountain, pure terror on the battlefield ...
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