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  1. mridhomm11

    Dev Blog 15/08/19

    SOON BOYS, SOON, THE HARVESTING SEASON IS IMMINENT!
  2. mridhomm11

    Dev Blog 15/08/19

    Is it possible that
    2010-2015 : Making the game engine
    2015-20?? : Making Bannerlord
    ?
  3. mridhomm11

    Dev Blog 15/08/19

    Piconi 说:
    Vairly 说:
    Piconi 说:
    LoL, you aren`t THAT gullible, are you? Its just a matter of speach at this point .
    I know. Let me dream.  :cry: :cry: :cry:
    I kind of wish they DON`T release the game until...at least next year  :twisted: .
    Otherwise my son will never learn to walk because i will be playing this game in my spare time instead of with him !

    Now serious, these past 7 years of waiting for Bannerlord have been crazy: Finnished college, found a job, got my masters degree, promoted at job, got married, promoted again, quit my job and moved back to my hometown, started my own bussiness, took over my father-in-laws bussiness as well, had a baby and now he is on the brink of being able to walk by himself.

    I dont know how many of those things would`ve played out the way they did if Bannerlord was realeased at any point during that timeline.

    I`m not even joking

    Hey man, I just finished college, and in 1.5 years of my job, I hope I don't have to wait too long like you  :lol: .
    In a few years, I probably don't have that much interests in game anymore
  4. mridhomm11

    Dev Blog 09/08/19

    Terco_Viejo 说:
    Technically, nothing new under the sun.
    Then, it seems that we meet again with "Valtis" one of the 3 chosen characters that we had in the latest GC demos. It seems that there will be sieges enabled for the demo. Let's hope™ that everything related to advanced diplomacy will make its stellar appearance once and for all.

    Those "life bars" stuck to the siege engines are **** ugly; I don't like them at all and they break with the environment. If it were possible I would personally go for the line that this information was hidden and show it making use of the hover with the mouse cursor over each siege engine. The current solution breaks with the informative interface of your map.

    This sentence:
    Now, there are other aspects to consider and tactics to develop, which helps to make each siege stand out and feel unique.

    needs clarification, which of course we will never have.

    Another question that will not be clarified:
    Where is the option of parley? If a garrison does not have a commander, will it not be able to make use of diplomacy through the barter system?


    Looks like Terco slightly calmed down since the beta  :lol:
  5. mridhomm11

    Dev Blog 01/08/19

    Hey Callum

    Will Bannerlord Releases on Epic Games?
  6. mridhomm11

    Dev Blog 01/08/19

    YAY VIDEOS...

    See, looks like they were busy playing the game that they forgot to release it  :lol:
  7. mridhomm11

    Dev Blog 18/07/19

    It's high noon
  8. mridhomm11

    Dev Blog 13/06/19

    cherac 说:
    I sense them going the SHENMUE 3 route, would be likely old fashioned when released, as it doesn't look like its even coming out next year, anyways waiting it has become fun in itself

    Maybe waiting itself is one of the game feature
  9. mridhomm11

    Dev Blog 30/05/19

    krafttomten 说:
    OFFICIAL JOB DESCRIPTION:
    Lead Programmer (Campaign Team)
    "I like the ability to directly change the living world around you through your actions."

    YEEEEEEEES!  :party: :party: :party:



    Since your claim to enjoy the sense of a living world, I'd like to say a few words on how important it is to avoid magical safety nets. With magical safety nets I do not mean wizards and flames.

    You mentioned that you gave the caravans the ability to "purchase pack animals". That could mean that the caravans will be able to spawn horses when they need them (admittedly in rare occasions), instead of relying on a village to breed them. This could be a magical safety net, if there is no reasonable way of explaining how the merchants were able to get hold of the horses, or why they would loose money in exchange for them. Maybe you meant that caravans can go to a village and purchase pack animals, because that would be an awesome solution, and with regards to TaleWorlds being awesome, I must assume that your solution is amazing.

    It's amazing to feel your actions have an impact on the world, and it's important that the world do not constantly fight against the player, trying to maintain status quo. Like, in Viking Conquest, you had these cities which always had very good prices for certain items, and it would never change. It would vary a tiny bit, but it would never actually change in a way that would force the player into taking a different trade rout. The game maintained the status quo, no matter how hard the player tried to change it. Even if we wiped out an entire enemy kingdom, they would simply have an uprising and reclaim some territory, making it impossible to ever rule the world.

    To help you understand what I'm on about, imagine an extreme scenario, a world that would consume itself unless you manage to keep it running. A world, where NPC's could damage the food supply so much, that an entire kingdom would starve to death. Where all the lords could die in a war, resulting in their bloodlines entirely wiped out. That would be good. Very good. It makes the player a God, responsible for saving the world from utter chaos. That's a good position to be in, right? Control, power and responsibility. A sense of purpose, without any limits set by the game.

    Now, imagine the opposite scenario, where the game would do anything to maintain status quo. The cities would live on, no matter what. The lords could kill each other, but not too many. The kingdoms would never be wiped out, because the world itself would protect them. In such a situation, the player is just useless, because it doesn't actually matter what the player does. The world will always stay the same. Isn't that rather a depressing task to give to the player?

    »Increase reputation with this lord to get his trust so you could loose it over time, time that can be spent doing stuff to allow you to repeat the same thing over again«
    - No thanks.

    The best solution is probably a balance of the two, a world that actually can consume itself and die out, but where it is very unlikely that it would happen on its own, unless it's given a very long time span.

    So the player can take control and be a good leader, create a kingdom that flourishes with a strong economy and high population, and thus being able to destroy the weak enemies, making managing economy a central part of being able to wage wars. Obviously, companions could be assigned these tasks, which automates it in a sense, to allow the player the freedom to play however he wants.

    Or if a player is retarded and constantly fails to take power over any lands, he might think: to hell with it! So he gives up his previous plans and instead, he wreaks havoc on the the land, burning villages and raping peasants. Of course he becomes a public enemy, and the lords of the land eventually goes to great length to kill him off. But then, the player realises: »hey wait, this kingdom is really weak now.. Why don't I just attack this weak spot now and finally get that power I've always wanted?«. And so now the player is a king! And it would never have happened if the world simulation was too rigid. But remember, the player was a retard, so he never realised that if he conquered burning lands, he would never be able to defend it. His citizens are starving and soon, his enemies overwhelm him. He's taken to the gallows to be executed for his crimes.

    Sad story. Better luck next time, huh? Yeah. Maybe next time you'll learn to live virtuous and make friends, not enemies, so you can take the power and actually keep it. Or marry into a strong family. Or becoming the kings closest commander, and friend, then just **** stabbing him in the back! I don't know, just alternatives!

    By the way, don't care about trying to get anything I've said implemented into the game, just release the it. It seems to be good enough as it is. You can always keep on developing the game after release, with DLCs to bring additional features to the simulation and eventually create an entirely realistic medieval simulation game. You know, people have been waiting for a long time because we truly believe in this game. We will keep on waiting, even after release.

    :party: :party: :party: BANNERLORD! YAAAY!  :party: :party: :party:

    Hey man, that's a good insight on viewing the ever persistent way of the bannerlord world

    But please, don't give them more ideas or excuses to prolong the development, hahaha  :lol: :lol: :lol:
  10. mridhomm11

    Dev Blog 16/05/19

    It's 2019 and Yaga still talks about trees, cmon taleworlds pay attention

    No offense, Yaga. I actually admire your expertise, I don't even know which tree is what  :shock:
  11. mridhomm11

    Dev Blog 22/11/18

    Family is nice and all, but could I build my own harem?  :lol: :lol:
  12. mridhomm11

    Dev Blog 12/07/18

    Will moving NPC Party camp? Instead of force marching in the dead of the night
  13. mridhomm11

    Mount & Blade II: Bannerlord Old Discussion Thread

    Is it a good idea taht, when in battle, the "outside world" is still moving, so we can see somewhat real time if enemy/allies reinforcement is coming

    Anyway, have you ever watch beyond good and evil latest trailer, the zooming from planet to city without lagging is really interesting, i wonder if that technology is implemented bannerlord.  :shock:
  14. mridhomm11

    Mount & Blade II: Bannerlord Old Discussion Thread

    Grumpy181155 说:
    Gab-AG. 说:
    mridhomm11 说:
    Sorry, just want to blurt out: M&B with The Sims element?  :grin:

    *Hygiene bar goes down mid-battle.*

    "Arghhh I need to take a piss!"

    *Dies because he couldn't manage to take a leak.*
    If the hygiene bar goes down mid battle it is more likely to have been caused by soiled armour.

    I thought people pissed here and there in a battle
  15. mridhomm11

    Mount & Blade II: Bannerlord Old Discussion Thread

    Sorry, just want to blurt out: M&B with The Sims element?  :grin:
  16. mridhomm11

    Mount & Blade II: Bannerlord Old Discussion Thread

    Hey, I've played warband for about 4 years now, then I realized I'm such a noob (used autoblock), any tips? I got scared when the mobs ganging up on me  :shock:
  17. mridhomm11

    Mount & Blade II: Bannerlord Old Discussion Thread

    Dest45 说:
    The more you guys hurt their feelings the less they want to give us. You gotta butter up the butterlords instead of trying to go in dry.

    OH WOW! E3 was a blast! You guys showed us some really interesting stuff! My golly I'm just mindblown! It would even more awesome if you could clear a fee things up for me!

    Does hair have physics now?
    When will we see other features besides combat, eg: a character aging/heir system and politics and even tournaments?
    When will we see multiplayer?

    Aw gee golly, thanks again for the Orgasm that was E3 Taleworlds, you guys are the best! Especially you Frank! Even you Callum!


    Thats how we get information guys. Now just watch and wait

    So we shouldnt reach another 1000 pages again then, hehe  :lol:
  18. mridhomm11

    Mount & Blade II: Bannerlord Old Discussion Thread

    Playing Warband in forum, that's great  :shock: , we could play multiplayer campaign here  :fruity:

    Map_of_Calradia.jpg

    here's the map
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