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  1. hansolo223

    Dev Blog 20/12/19

    When AI decides to attack a player, how does it judge the likelihood of success in relation to the player's skill?
    Maybe the player's win/loss ratio can be tracked in the campaign like a player reputation/legend system?
    When AI decides whether to attack a player, they also consider the players win-loss ratio. The higher the player's win-loss ratio the bigger the AI's army needs to be in order for them to attack.
    Also the more the player has won battles with underwhelming numbers, the more the AI will take this into account.
  2. hansolo223

    Dev Blog 08/11/19

    Exactly, this blog is good for modders knowing they can use GI in an optimised way and how to do it. It's exciting. I hope you guys who hate on this blog get the crappiest optimisation for all other future games you play. Be thankful we got companies that put so much effort into optimisation.


    fedeita 说:
    You guys are all angry but this blog gave us a valuable information that we didn't know: the process for baking GI is all automatized, we just have to activate it by pressing a button in the editor.
    DtheHun 说:
    NPC99 说:
    Interesting blog. How long it will take modders to bake GI into a scene using this approach?

    I hope it happens during every scene loading without any magic. Baking the the lights outside the engine, and retexturing the scene with the illuminated ones can be done even for Warband. It would need tons of texture loading, but it's possible.
    I suppose it have to be baked after every change to the scene.
  3. hansolo223

    Dev Blog 08/11/19

    I like how technical this is with reference to papers. People who dislike this don't get it. Global illumination is heavy on FPS, for a game like bannerlord we want maximum visual quality and minimum fps drop. I don't want to spend 10 hours optimising the game and still get ****ty FPS. Not like some other companies who don't give a **** (cough, R* Red dead redemption 2, cough).
  4. hansolo223

    beta.taleworlds.com

    Luckily Borderlands 3 is really fun despite what some people say in the reviews.
    Doom eternal out in November.

    Not like we don't have any fun games to play right now.
    Should last until Bannerlord comes out for early access worse case scenario.
  5. hansolo223

    Graphics Optimisation Win Win

    Younes123 说:
    You mean texture detail like in warband? that is an option in bannerlord

    Sorry, I was not clear with the terminology. It's render resolution scale like in Hunt:Showdown (screenshot). I've seen this setting in a few other games and it always increases FPS dramatically (decrease from 100% to about 85%) without making things look noticeably ugly.
    Very good for large scale battles in Bannerlord.

    hunt_best_settings_3.jpg


  6. hansolo223

    Graphics Optimisation Win Win

    Please consider a slider to adjust texture quality percentage in the options. I always find this option give about 10-20+ fps boost with minimal visual quality loss. Around 85% is best. I bet it would help a lot of people with potato PC without spending $5000+ for a new PC.
  7. hansolo223

    Dev Blog 01/08/19

    Does the body part damage mean anything apart from damage taken? I assume hitting the foot do less damage (tell that to Achilles). Does that mean armour actually protects the part of the body it is covering?
  8. hansolo223

    Dev Blog 18/07/19

    One potential issue is max renown of your clan near the endgame. Will difficulty increase make it easier to lose renown and harder to gain? A lot of these sandbox kind of games ESPECIALLY TOTALWAR series I am looking at you CA suffer from boring ass end game.
  9. hansolo223

    Dev Blog 11/07/19

    Matchmaking. Does that mean we have official 1v1 or battle servers and a ranked mode? I knew it ! One of the devs spilled something about multiplayer that hinted this.
  10. hansolo223

    Mordhau is released, bl getting outdated every passing day...

    Mordhau combat system looks good at first because of the animations and gore.

    But after a while playing in duels something feels wrong. The drag attacks that look absolutely stupid. The guy who snaps his torso to fake a thrust like a swing. The guy who exploits stamina cost rules of the weapons that makes 0 sense unless you go and study "Mordhau's Encyclopedia of completely made-up bollock stamina rules". A chamber costs more stamina than a riposte but a chamber is harder to do than a riposte? What?

    Mordhau is basically chivalry++, just not as crazy as chivalry with the 360 stupid spin attacks.
  11. hansolo223

    When is the open beta?

    Think of it from the Taleworld's perspective. Gather info first from closed beta and gamescom players. Watch the community's repsonse from gamescoms and closed beta. Then work through feedback and bugs. Maybe do another round of closed beta. I'd say minimum after gamescom + a few months. Probably near the end of this year or early next year.

    Work through feedback and bugs from open beta + remaining work. Minimum a few more months. Taleworld has waited over 10 years, they are not the type to rush and screw up now. The game would be a very polished state for a good few months before releasing. I suspect after open beta, Bannerlord would be released anywhere June 2020 to Early 2021. I doubt a release near christmas is a good idea so a release must be done before nov-december 2020
  12. hansolo223

    Leaked email from Callum's work account, Taleworlds Participating in Nepotisim

    A long time ago in this galaxy... Dota 2 was in closed beta. Valve invited everyone to do a cosplay photo competition and the best few photos would get beta keys. Back then I was so excited to get this beta key I convinced my friend to do a photo shoot to win a key. We put a lot of effort into it but we didn't win... yet the photos that won very obviously did not put much effort compared to us. Something felt wrong and I complained calmly and logically in the forums, never expecting much out of it. A few days later I received a beta key from IceFrog himself, the man who created Dota 1 (with the help of many people of course). From that day on IceFrog earned my respect.

    This is how you win your community. This is a shining example of a good closed beta.
  13. hansolo223

    Dev Blog 13/06/19

    Love this feature. How will this work with order disobedience? If you are the commander you command everything, but if you are not and disobey your commander's orders, shouldn't there be penalties? If AI always follow your orders when you are a commander but you don't, doesn't that break the "AI can do what the  player do" goal?
  14. hansolo223

    Does anyone else just think about bannerlord and cry?

    intherainiwrite 说:
    I tried to learn c# to try not to think about it much while learning some skills to prepare to mod bannerlord, but everything is just too frustrating and makes me want to scream at my computer. Learning to code is hard, nothing medieval is fun anymore, now I mainly spend my time looking at butter jokes on reddit and rereading dev blogs. It just makes me sad.

    Hard work will pay off. Keep at learning how to code. If it's too hard take a step back until it feels easier, then slowly make it harder a bit at a time. Don't try and learn from bad teachers that don't motivate you or explain things poorly. Coding is actually easy but a lot of teachers don't explain it well and make it sound scary and hard. Maybe try udemy courses I have seen some good teachers explaining things very well step by step.

    Practice 5 days a week even for 30mins to 1 hour. After a couple of years you will be so good and confident to code lots of useful things. If not it's easy to get a job and make a decent living.
  15. hansolo223

    Dev Blog 07/06/19

    How will this work with the family system? If you execute a lord who is a brother/father/sister/mother/dog/cat/grandpa/romeo-juliet to someone else wouldn't that piss the loved one off and swear vengeance?

    Also if you executed the brother of some other lord, wouldn't it be weird to go into a castle and walk next to that lord? It would totally break immersion.

    I reckon there should be some kind of vengeance system. If you piss off someone, the more likely bounty hunters, assassins will hunt you. If you physically encounter that person whose loved one you executed, he/she would more likely to draw weapons and chase you. And during diplomacy with the loved one, they are more likely to not accept peace when peace is the better solution due to emotional motivations.
  16. hansolo223

    Dear modders, will it be possible to mod in mordhau's combat system into Bannerl

    I played over 100 hours of Mordhau. The combat system is flawed. It may seem amazing when you first play the game but once you figure out the system from duelling it's actually really bad. It's basically a less ****ty version of Chivalry.
    Why waste hours of work to make a ****tier combat system.
  17. hansolo223

    Let us customize our armor in MP

    John C 说:
    For Bannerlord specifically though, buying individual cosmetic items doesn't really go together with mods. Why would anyone pay for stuff, if modders provide a lot of excellent content (judging from Warband) for free?*

    Warband did not have an in-built cosmetic system where your character look is persistent throughout native and different multiplayer mods. We should be able to wear cosmetics we bought everywhere we go.
  18. hansolo223

    Dev Blog 30/05/19

    Each language has its own needs and rules. Our text system enables the player’s attributes and actions to change the way other characters address the player. For example, if the player is an honourable king with a family, his wife will address him as husband, his foes will address him with respect, etc. Our text system is able to replace specific parts of the text to achieve this role-playing element, and I am trying to ensure that this system works for every language.”

    Hi Mr. Ömer , if you are reading this have you heard of tries algorithm? It may be very useful for your text issue, if you haven't got something better already.

    https://www.youtube.com/watch?v=zIjfhVPRZCg&list=PLOuZYwbmgZWXvkghUyMLdI90IwxbNCiWK&index=13

    Also looks like a lot of hints indicating a Bannerlord release. I think release date is early-mid next year.
  19. hansolo223

    Unexpected mechanic depth from Mordhau

    Reapy 说:
    There's a lot of lessons to be learned from mordhau after now playing it for a while. Mordhau is better for having looked at m&b and what it did well, and I hope bannerlord ends up being better for doing the same with mordhau.

    Totally agree with this. I personally hate how the core of Mordhau is playing the timed block + unrealistic stamina game. The stamina drains so illogically fast that my grandma has more stamina. But... Mordhau took a lot of good things from other medieval games and made something better. Bannerlord should take what is good from Mordhau to make Bannerlord even better.

    A lot of experts in the world, no matter their field, steals from others and make it their own. This is actually advice from famous actor Michael Caine to steal from others https://www.youtube.com/watch?v=bZPLVDwEr7Y Advice that he probably stole from others, which I have stolen  :lol:
  20. hansolo223

    Let us customize our armor in MP

    John C 说:
    Really? How rich are you?

    This is genuinely the first time I have witnessed anybody claim that lootboxes are a good idea (or maybe my brain has edited these memories out for my sanity's sake). And you even suggest a way to circumvent the (justified) outrage. As most gamers, I'd be adamantly against such a practice. The financial success some companies have had with this has led to games being designed around microtransactions and a loss of artistic quality of games. Luckily I'm sure Taleworlds will not stoop to this level.

    Lootboxes or paid cosmetics can be good if done right:

    1. Can't be paid to win. Purely cosmetic
    2. Good quality and fits the lore.
    3. Customer feel like they get their money's worth. Dota 2 Lootboxes get you decent stuff no matter what happens.

    I paid more money for Dota 2 cosmetics like the battle passes for The International competitions that happens every year, although I stopped that now. I even sold $40 for a dota 2 cosmetic item on the steam marketplace.
    Rainbow Siege is a good example with their seasonal content. Bannerlord could learn from games that sell cosmetics well (Dota 2, Path of exile, Rainbow siege, fornite, for honor, Paragon, which is now dead game but use to have stunning cosmetics because of Unreal Engine 4)

    The whole point for paid cosmetics is so we get regular new cosmetics to buy and customise our identity. It's no different than fashion stores that come up with new styles. It is brilliant for MP clans.
    People want to have a unique identity in the clan or stand out in duels or battles or in the MP community.

    Basically, gamers won't buy clothes, play naked in the dark but will pay money for virtual clothes for their virtual characters. Other people go shopping for real clothes.  :lol:


    KucukEniste 说:
    Are you mad? Get good reviews first then milk your custemers for the content they already paid for. 

    It's extra content customers did not pay for. They paid for the game. All the extra paid cosmetics take hours of hard work to make. These are extra stuff people optionally choose to buy. Maybe don't use lootboxes, but sell cosmetics in a way that is more acceptable like seasonal content or from just a cosmetics store.


    Ruthven 说:
    I don't like the idea of random lootboxes, but paying for cosmetic items is not unreasonable if people expect active, ongoing multiplayer development. You don't get that if you don't pay for it, and a single payment will never be enough to cover the expense of continuous content. Bannerlord could even include MP in the free demo with such a model, increasing playerbase while also netting more revenue in the long run.

    Exactly. Ruthven is bang on. Paid cosmetics will keep a stream of revenue, increase player base from potential F2P multiplayer and deliver continous MP activity. Again, I say look at Rainbow Siege and Dota 2. These 2 have one of the healthiest MP history. Dota has the longest MP history ever since dota 1 over 20 years ago and still going strong. Rainbow Siege started crap but flipped around over yearly seasonal paid content. Not to mention fortnite that became insanely mainstream (you saw it in the avengers endgame movie) and runs mainly on cosmetics.
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