John C 说:
Really? How rich are you?
This is genuinely the first time I have witnessed anybody claim that lootboxes are a good idea (or maybe my brain has edited these memories out for my sanity's sake). And you even suggest a way to circumvent the (justified) outrage. As most gamers, I'd be adamantly against such a practice. The financial success some companies have had with this has led to games being designed around microtransactions and a loss of artistic quality of games. Luckily I'm sure Taleworlds will not stoop to this level.
Lootboxes or paid cosmetics can be good if done right:
1. Can't be paid to win. Purely cosmetic
2. Good quality and fits the lore.
3. Customer feel like they get their money's worth. Dota 2 Lootboxes get you decent stuff no matter what happens.
I paid more money for Dota 2 cosmetics like the battle passes for The International competitions that happens every year, although I stopped that now. I even sold $40 for a dota 2 cosmetic item on the steam marketplace.
Rainbow Siege is a good example with their seasonal content. Bannerlord could learn from games that sell cosmetics well (Dota 2, Path of exile, Rainbow siege, fornite, for honor, Paragon, which is now dead game but use to have stunning cosmetics because of Unreal Engine 4)
The whole point for paid cosmetics is so we get regular new cosmetics to buy and customise our identity.
It's no different than fashion stores that come up with new styles. It is brilliant for MP clans.
People want to have a unique identity in the clan or stand out in duels or battles or in the MP community.
Basically, gamers won't buy clothes, play naked in the dark but will pay money for virtual clothes for their virtual characters. Other people go shopping for real clothes.
KucukEniste 说:
Are you mad? Get good reviews first then milk your custemers for the content they already paid for.
It's extra content customers did
not pay for. They paid for the game. All the extra paid cosmetics take hours of hard work to make. These are extra stuff people
optionally choose to buy. Maybe don't use lootboxes, but sell cosmetics in a way that is more acceptable like seasonal content or from just a cosmetics store.
Ruthven 说:
I don't like the idea of random lootboxes, but paying for cosmetic items is not unreasonable if people expect active, ongoing multiplayer development. You don't get that if you don't pay for it, and a single payment will never be enough to cover the expense of continuous content. Bannerlord could even include MP in the free demo with such a model, increasing playerbase while also netting more revenue in the long run.
Exactly. Ruthven is bang on. Paid cosmetics will keep a stream of revenue, increase player base from potential F2P multiplayer and deliver continous MP activity. Again, I say look at Rainbow Siege and Dota 2. These 2 have one of the healthiest MP history. Dota has the longest MP history ever since dota 1 over 20 years ago and still going strong. Rainbow Siege started crap but flipped around over yearly seasonal paid content. Not to mention fortnite that became insanely mainstream (you saw it in the avengers endgame movie) and runs mainly on cosmetics.