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  1. donraj00

    Graphics settings seperation for Single/Multiplayer

    Could we please have the graphics settings operate independently between the two? There's a big difference between 500 unit battle in single player that I have the settings for, to going to the multiplayer where I should be able to set it higher.
  2. donraj00

    Dev Blog 29/08/19

    Will you release the modding tools alongside the game's early access release?

    Also, what features can we expect to be included in the early access release? It seems that some features go missing and come back so its wondering if everything will be implemented for us by then.
  3. donraj00

    Dev Blog 01/08/19

    No offense but why did this look so much worse then the captain's mode multiplayer video we've seen, and the single player? Also if/when you release another video like this could you please do a higher quality recording? We didn't even see any shield bashing or directional shield blocking in this video, would be nice to see these new mechanics.
  4. donraj00

    Please give casual multiplayer the love it needs too

    Stop ****posting, there are still siege and battle modes going to be in the game. Also along with the commitment they've given to making the game moddable I seriously doubt they are going to restrict servers from being able to have customizable loadouts et cetera...
  5. donraj00

    We need to talk. Taleworlds is throwing everything away what made them great

    I can guarantee everyone who actively plays multiplayer would disagree with you. Creating a competitive game mode and ranked matchmaking will only improve the multiplayer and help the game reach a wider audience. One of many game modes, btw.
  6. donraj00

    Dev Blog 29/03/19

    Long time mount and blader here, if you're taking notes I will be happy to participate in the closed beta test :smile:
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