Zalera 说:
Talking About battles
At least to me those where the two biggest problems
1) Bandits being Friendly with each other as far as i know they should gladly kill anything that moves
2) The battles that the Player is Participating are ridiculously unfair by either you making a carnage or by having a equal sided battle of 200 vs 200 but you are allied with one side and have 50 soldiers but closely you see enemy reinforcements coming that numbers another 200 but you run faster join the battle and kill those 200 before the reinforcements come after that you go after those other 200 and kill them a battle that should've been insanely hard becomes absurdly easy because time freezes on battle(i would suggest that every battle should be timed having 24 or 48 minutes that each minute is an hour outside giving the chance to other troops join the battle)
In WB I think the timing issue was translated by including everyone who was willing to fight and a certain distance from the battle. So if there was a close by party when you engaged another party you would have to fight both right off the bat. Although the distance was not very significant.
As for the blog, all good news. I would have liked to see more customization in regards to specific units, and I agree with an above comment that suggested having no leadership role. I think it would be cool to have visuals for the commands that you would be receiving from your commander. Like an arrow pointing at the position he wants you to hold, or a red circle around the unit or group of units that he wants you to target. Then you would have to learn how to hold a formation, and move with a group. Probably too much to develop. Maybe for a mod though. After all this game can't be everything everyone wants or it truly would take forever to make. Or maybe stuff like that is already set up for the captain system.