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  • 用户:Fritz1776
  • 内容:主题
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  1. Add a ninth formation slot for companions to default to.

    Currently companions default to formation 1, infantry, which rarely makes sense. Companions are almost always given horses, and even if not you don't usually want them in the infantry line. Given that I generally want my companions with me, and 9 is an unused key, this seems like a simple...
  2. To better balance infantry vs cavalry infantry should need to use an equivelent of crouched lances to stop cavalry.

    As is a cavalry charge can be stopped with a mere thrust. The problem is that this defeats the point of crouch lance charges since your horse will be stopped in it's tracks before you can even hit anything. It is also hardly realistic since the spear is being thrust out and isn't braced against...
  3. Clan roles should combine with the skills of your main character, not override them.

    Alongside this 'head of clan' should probably be made a formal role itself.
  4. Breaking through seiges is too punishing

    The casualty figures are just too damn high for them to be worth it, all those casualties seem to be deaths with no wounded, the influence of my tactics skill is seemingly nonexistent, and the enemy doesn't see a consummate loss. Additionally for small parties it should be possible to sneak in...
  5. Resolved Companions permenantly "moving to location" after returning from a quest

    This is a problem since it makes it impossible to order them into parties, which is a pretty big deal. Not sure of the cause but hopefully a fix is relatively simple. Edit: after further investigation it isn't moving to point specifically, but regardless the character is unable to form a party...
  6. Add true bastard swords

    Basically one handed blades that can be wielded with two, as opposed to only having two handed blades that can be used with one. There are one handed swords and grips that are called 'bastard' implying this capability, but it isn't present. Additionally tier 5 and 6 swords are all one or two...
  7. Sieges and their problems

    So overall sieges are much improved over warband, but that doesn't mean they are perfect. Ignoring things that can be brushed off as bugs there are two big issues at present. One annoying, and another more insidious. The annoying issue is siege engines and the way that they are constructed. The...
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