搜索结果: *

  • 用户:Sirra
  • 按日期排序
  1. Dev Blog 27/06/2019

    hello everyone. what about adding time in the battle mode? i mean if you start fighting with someone and so when you finished it is night.
  2. Dev Blog 13/06/19

    John C 说:
    Sirra 说:
    ... assassins or simply exceptions who were fighting like that.

    That is the one place where fighting with two daggers could make an appearance in the game, rogues and criminals fighting in the streets and taverns. I don't thinks that's enough to justify the development of a dual-wielding mechanic, especially since it would have to be balanced against regular armaments.

    Sirra 说:
    ok. was that about swords? but what about daggers, knives?

    Doğacan 说:
    Reality of things is that dual-wielding was never really a thing on the battlefield...

    This is true and extends to daggers as well. They are not battlefield weapons, no matter how they are wielded, and would only be carried as maybe an absolute last resort, but mostly as tools off the battlefield.



    But we're neglecting your other idea, which I find very interesting.

    Sirra 说:
    [...]
    and also in my opinion it would be logic if you add an attractiveness scale for character which will have an influence on his relationship with ladies for example.

    Physical attractiveness is undeniably important in social interactions and it would be great to do justice to this factor in a roleplaying game. In pen and paper RPGs that do this, it was always interesting and felt authentic and human.

    But I'm afraid I don't see it happening for Bannerlord, as it doesn't fit the character system. Attractiveness would be an attribute that a character is born with, and that they can do little about. Since the game does not have attributes, only skills, there isn't a system in place to integrate it into. It would have to go along a number of other attributes to be balanced against.

    And of course, there are also the custom faces. It would not be very immersive to play a fantastically beautiful character (stats-wise) that actually looks like a grotesque lab experiment (looking at you Warband MP, though I'd often rather not). And if you want to play such a character properly, you'd be under pressure to create the most perfect face you can, and might not be satisfied by the outcome.

    however thank you for the answer. i have never wanted to play a grotesque character that looks like a lab experiment and i don't think i would create such  :lol: . i hoped the attractiveness scale is possible to integrate even having some doubts about this. but I'm not very disappointed.
    well, nevertheless i and all fans will be waiting for the news about release of 'Mount and Blade II: Bannerlord' and we are sending all of you our best regards,
    we respect your work
    . Xxxxxxxxxxxx
  3. Dev Blog 13/06/19

    Doğacan 说:
    Sirra 说:
    [SOTR] Roy 说:
    I’m simply saying that while more information at the moment is nice and certainly appreciated, at the end of the day, it won’t really change the gameplay experience whether we know it early or not.

    :oops: i just mean that this ideas are interesting, not very important but as all. it's pretty cool to have a choice choosing your fight style. sorry if you don't understand me, it's language barrier's fault and my English level

    As much as I like light sabers and Star Wars, I really wouldn't want that in the game. I know what you ask for is not as far-fetched as dual-wielding swords or axes. Reality of things is that dual-wielding was never really a thing on the battlefield, it was done by gladiators and somewhat by samurais. Mainly by gladiators, even though it was very impractical. Even samurai's would ''dual-wield'' by wielding a katana and a shorter blade (wakizashi) and that was much more effective than dual-wielding katana's (they don't get in the way of each other due to the wakizashi being significantly shorter than a full sized katana).

    ok. was that about swords? but what about daggers, knives? i understand that fighting with two swords or axes is 'impractical' and very hard for warriors... but when realism has become the most important aspect in the game? it's too boring. besides there were special kinds of troops in arabic countries, assassins or simply exceptions who were fighting like that.  :lol: :grin:
    If somebody looking for undoubtedly interesting historical facts they should visit museums, watch documentaries and read books on this theme. mount and blade still stays enough realistic
  4. Dev Blog 13/06/19

    [SOTR] Roy 说:
    I’m simply saying that while more information at the moment is nice and certainly appreciated, at the end of the day, it won’t really change the gameplay experience whether we know it early or not.

    :oops: i just mean that this ideas are interesting, not very important but as all. it's pretty cool to have a choice choosing your fight style. sorry if you don't understand me, it's language barrier's fault and my English level
  5. Dev Blog 13/06/19

    Hello everyone!​
    i have an idea :ohdear: . What do you think about adding a possibility to fight with two knives or two daggers at once? i think it's very wonderful idea. it may diversify the gameplay and it would be interesting at all.

    and also in my opinion it would be logic if you add an attractiveness scale for character which will have an influence on his relationship with ladies for example.
    thank you for attention!
后退
顶部 底部