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  1. Dev Blog 15/10/19

    rysborn 说:
    Can you get semi permanent boosts or decreases to morale If you are honourable or deceitful? Like soldiers will like fighting under a commander with a good reputation more than under one who is known to cut and run?

    yeah, yeah... got the same question
  2. Dev Blog 09/08/19

    No power enough for engageing catapults and such into battle phase :ohdear:
    But the player got to be imersed into siege machines controlling somehow :shifty:
    Put a right people into storm of creation and U got briliant solution :grin:
    Bravo TW!!!!
  3. Dev Blog 18/07/19

    NPC99 说:
    With each tier that the clan reaches, they are rewarded with an additional party slot, an increased companion limit, and additional caravans that can work under the clan’s tutelage.

    One party slot per tier progression sounds slow. How will this work where a clan is attempting to build its own kingdom? You win a siege but can't claim ownership of the castle/town because your lack of renown limits the number of parties you can control??? [EDIT - as Rabies points out, these parties are warbands not fiefs!]

    Hopefully, Playerland Clan is merely a default name that players can change to something more acceptable.

    In the screenshot, both companions are described as 'going to a point'. That description is remarkably uninformative - seems equivalent to just saying travelling somewhere.


    Ettenrocal 说:
    You need to be in a clan to be a mercenary ? Why ?

    I suspect factions only employ mercenary clans, not individual mercenaries. Presumably also why minor faction mercenary companies are single clans.

    KxP0e.jpg

    dX1Zn.jpg
    I suspect player allready is a clan whether he is alone or with a band. I like the idea. If I become a noble hero, my offspring gonna has easier start with my reputation. But when I spend my life being scum... My poor children  :fruity:
  4. Dev Blog 27/06/2019

    what's the news??? :grin: :grin: :grin: :grin:
    Have U tested it allready???? :grin: :grin: :grin: :grin:
    Is everything ok????  :grin: :grin: :grin: :grin:
  5. Dev Blog 20/06/19

    What about criminal actions on towns?
    I have red somewhere that I can beat local bandits on the streets and take their place and I am sure it was about Bannerlord
  6. Dev Blog 13/06/19

    What about friends, whose I gather during traveling? Will they stay with me in a batllefield?
    What if I won't be a lord but a mercenary hired together with my band for a batlle? Will I lead my mercenaries toward enemy?
  7. Dev Blog 07/06/19

    This is simply the great!
    I can remember moments of frustration in Warband after capturing lordish scum that I could've inprison only for burning down villages and slaughtering innocents
  8. Dev Blog 30/05/19

    So many things to calculate and much more to predict :shock:
    Shall it ever meet it's end??? :ohdear:
    Other way I'm sure that final result is worth waiting  :grin:
  9. Dev Blog 09/05/19

    Wonder if I can atack forager and raider parties and intercept looted goods :fruity:
  10. Dev Blog 25/04/19

    A horse!!!
    Kingdom for a horse!!!!
    :lol: :lol: :lol: :lol: :lol:
  11. Dev Blog 18/04/19

    :razz: Hey ho!
    Shall we Play IT this winter, or somethin? :party: :fruity:
  12. Dev Blog 11/04/19

    Heavy yeach!!!!
    Today we live, tomorow we die
    The death is honoured to come for us
    :grin:
  13. Dev Blog 04/04/19

    What about banners? Will I be able to customize it? For example, I would like to merge colour I like with symbol that suits me
  14. Dev Blog 14/03/19

    What about sword and bow stuck in a horse ass?  :fruity:
    Just kidding guys :grin: We can't have everything and don't U even try to give us all or we gonna wait for this game forever
  15. Dev Blog 28/02/19

    Are there trails on active map? Wonder if caravans travel by roads and trails. If yes it'll be easier to ambush caravans or find scums doing such a things. I remember frustrating hours in WB when I was trying to find certain bandit crew. There wasn't roads and no other logic places where they could be found. Most od the time tracking them was a matter of luck
  16. Dev Blog 21/02/19

    Death details will force us to look for peacefull solutions :meh:  :wink: Wonder if there will by a possibility to conquer Calradia without killing even one person  :shifty:
  17. Dev Blog 14/02/18

    Cavalry charge looks awesome :grin: :grin:  :grin: :grin: :grin:
  18. Dev Blog 07/02/19

    A good crime story among war quests will be something totally awesome :smile: :smile: :smile: :smile:
    Wonder if there will be posibility to have a hideout for me and my bandit crew and our spoils ofcourse  :fruity: :fruity: :fruity:
    Will I be chased by bounty hunters on campaing map? Will other bandits atack a fellow scum? Shall I be able to kill and steal silently?
    So many questions... :wink:
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