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  1. LordCorbin

    Resolved Family Feud mission bug

    Summary: This is my 2nd Family Feud mission. I believe this bug is caused from my 1st playthrough of a FamilyFeud which was unsuccessful (see How to Reproduce below). 2nd Family Feud mission- The Family member "Kyraslav" who is in hiding is added to the party and travels with me to target...
  2. LordCorbin

    Need More Info Buggy PrisonGuard/Castle Guards.

    Summary: Prison Guards and Lords Hall Castle Guards who are standing next to interactive doors, and have interactive dialogs are disappearing. These Guards who give text options- "Who's imprisoned here?" - "I want to speak with a prisoner." and "I want to visit the Lords hall." are...
  3. LordCorbin

    What do you think of the large round shields you can use on a horse?

    I'd say leave 'em. Vikings rode to battle on horse with both round or kite, and then 'most' times dismounted. But whose to say they were never used in skirmishes while mounted. Also equites and others used both round and circle shields while mounted thruout history. But mostly, having made a traditional viking round shield myself and knowing all the fine details, I tend to enjoy using them in games as well.
  4. LordCorbin

    Dev Blog 07/09/17

    Balexander 说:
    i like the new system where the arrows bounce off the stone
    Madijeis 说:
    Why can't you all be content  about the fact that now arrows bounce on rock instead of sticking everywhere? Jeez, that is  way better than what we had before, just stop.

    I don't even mind the bolts/arrows sticking into stone. I just want immersive environments, like a town that feels alive. For exampl- If you upgrage walls in your village, you should be able to enter into it an see new walls being erected and after the required time to build, it should be built and seen in that village. Or building a watchtower, or any other building... same thing. And i think they should implement custom tabbards like war of the roses or crusaider kings 2. That would be awesome to see your custom tabbard hanging from the walls of your village/keep/castle.
  5. LordCorbin

    Dev Blog 07/09/17

    Will we be able to rename our companions? And will there be Customizable tabards like in 'war of the roses' and 'crusader kings 2'?
  6. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 6 - Astounding Squirms

    GiipaGips 说:
    Me want beard for woman so me can make a dark age Conchita Wurst, nuff said. :cool:
    LoL. That sounds gross dude. If your into that sort of thing and like dudes in skirts, just give your character a dress. But don't make us all suffer a bunch of bearded sword sister. That would single handedly force me to uninstall, wipe my hard drive and give it an acid bath.
  7. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 6 - Astounding Squirms

    The Bowman 说:
    You can do anything to me, but I terribly want to see am in-game showcase or at least a sneak peek of this:

    BannerlordArtwork_23.jpg
    Weather effects like that would indeed be awesome to see implemented. But part of me thinks with all the other work going into the game it would leave little time for that. And it would probably lag large battles? If i remember right though, there are mods for weather in warband. So there is hope.
  8. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 6 - Astounding Squirms

    jacobhinds 说:
    Meko 说:
    Wow, I didn't know there was so many knee jerk activists on this forum. Attacking people over a perceived metaphorical statement. I better put the kiddy gloves on and use smaller, easier to understand less metaphorical statements in the future. Thanks for the heads up.

    Ignore *****slaproof-vest, he doesn't represent the majority of people here.
    We're not attacking you, just scrutinising the feasibility of your suggestion. A lot of people would like a larger map, but given that every settlement in warband is unique (even villages), they'd have to make some cuts to quality and detach you from the world even more, and I for one would prefer a smaller, more handcrafted map.
    If you're going to make a suggestion on here expect some people to disagree. It's a forum.
    What he said, and also, be aware of the trolls.
    Back on point though. I can see the added bonuses that would come along with a larger, and less populated map (and i mean populated with large cities). Namely for multiplayer though. As someone said earlier, if they implemented the founding and growth of cities from village, to castle, to town, then large towns. One would think it would open up enough room on the map so we're that much closer to a living, breathing, and evolving multiplayer RPG. And that would be the only reason for me to jump off single player to multiplayer. That aside, i can't see the map being to much bigger for an enjoyable single player experience, unless of course they're adding more factions.
  9. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 6 - Astounding Squirms

    Jarl Gunodd 说:
    Something I've been thinking about is expanding on being a mercenary captain. I'd love if I could name my company, have it earn renown, be paid based on that renown, choose a banner, maybe make some custom troops and build a wooden fort or heavily entrenched camp similar to a castle. :mrgreen:
    Aghalen 说:
    The game could offer you before you edit the face a choice of body type.
    Four or five would suffice. And it will make masses of troops look outstanding.
    I love these ideas. But i also hope with a name like 'BannerLord' they will allow you to create a custom coat of arms. Like how War of the Roses, and Crusader Kings 2 give you an awesome coat of arms creator. Their CoA creator is so detailed, you can put in your own family heraldry. I love that. I also want to see evolving villages so when you invest Denars into them so they show in the actual village/town. And renameable party members (like Lezalit, Artimenner, and Alayen ect), and finally just a ****load more quests. Those are really the only big things on my checklist. Anything else is just extra gravy... and i'll enjoy it.
  10. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 6 - Astounding Squirms

    Blog- For each fixed form of the face we use blendshapes or morph targets to control the movements which are compatible with whatever kind of face you make. At least we know for sure that we still get to customize our characters face. It would also be cool if we were able to customize the body size as well. For instance if you had a larger frame you would get bonuses to Str, or HP. And if you had a smaller frame you would have a smaller hitbox, and have shield bonus.

    RoboSenshi 说:
    jacobhinds 说:
    Some sort of steady stream of new lords that populate the land would help prevent the game from stagnating, and would give meaning to killable lords. You could have periods where there's a huge aristocracy and therefore the threat of a baron's revolt type thing, or a small aristocracy and the threat of peasant uprisings. Obviously killing lords would be political suicide in most cases, but would make the world feel less static.
    Only killing lord that you have in captivity should bear any kind of penalty. Lords dying on the battlefield should be fine. In fact personally killing a lord should boost your renown depending on how great the lord is. Of course this should be applied to the player as well. He can be killed in battles or be executed when captured. But of course for the pussies out there the feature can be optional.
    I 100% agree that having killable lords would be awesome. But it comes down to a balancing issue. Think about how long it takes to build a good relation with a lord. And if you want a strong faction later, you need as many 'Devoted' lords as you can get. Now imagine all those hours of work that went into developing that relation being flushed by a random AI vs AI battle. It would Suck... a lot. They would need to rework the time it takes to get a lord to a bonded state with you, and make it much easier. Accept Lord Gerlad. He should be unkillable. That guy... just... *Brofist*
  11. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    Manu_La_Canette 说:
    Aghalen 说:
    Orion 说:
    Aghalen 说:
    I would like to see different animations for different armors. An archer wearing light leather runs far more gracefully than a knight with 50 pounds of steel plate strapped onto him.

    Plate harness is made to be fought in. In order to fight effectively you need full range of motion. It also mostly rides on the hips, so while it's heavy in an absolute sense it doesn't feel that heavy when you wear it.

    D&D has skewed the perception of armor so much. :neutral:

    Allthough plate armour is made in a way to hinder movement as less as possible, it still affects your movements. Things like sprinting, jumping and turning at high speed become a "tad" more difficult.
    I do suppose youre right at some point, since you get used to the extra weight, but I cant help feeling odd seing a swadian knight run in the same way as a swadian recruit.

    Well you should check some Battle of Nations stuff. Guys there are wearing 14th century plates armor and are dealing high kicks with those 30kg upon their backs. Most of them are doing combat sports aside, which reflects the physical training of a trained warrior or a knight, which was trained since his childhood. What I say is the armour doesn't hinder much 'movements' (the most difficulty imo is the loss of balance) as long as you have a decent stamina and a sportsman training. Still running, kicking, jumping and stuff makes sense in armour for a trained person.
     
    That pretty much sums it up. You dont see any fighter, boxer or MMA, jump into a ring with no cardio, ground game, or striking skills. In the same way that squires were trained for combat from a vary young age, and are able to be quiet mobile and flexible in heavy armor. Their entire life was dedicated and honed for battle. Besides, in warband  the 'run' skill determines how fast you are on foot. So if it aint broke, dont fix it.
  12. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    Orion 说:
    Improvements to the morale system would have to be two-fold. You would need more ways to affect it on the campaign map before you have more ways it can affect a battle. If low party morale increased your chances of fleeing in battles in native Warband as it currently is, then I would probably lose at least twice as many battles (so, going from "few and far between" to "once a month or more"). This is because maintaining high morale in large parties for the player is quite difficult. Food variety and charisma/leadership/whatnot only go so far. I've wandered around with 30-50 morale in an army of ~100 top-tier troops that had excellent food variety and had recently won a couple of battles. The morale penalty from party size is huge, but if you want to be effective late-game you need a large party to take settlements. The only way to maintain a party of that size is food variety, paying wages every week, and constant successful combat. If you don't have a castle/city and your faction agrees to peace, you're going to have a bad time.

    So, you need more ways to improve morale outside of battles. Soldiers love to train, so I think sparring at the training fields (or the equivalent in Bannerlord) should provide a small boost to morale. Training provides confidence and ability, so it makes perfect sense. This is just one example.

    Morale's effect in battle is probably obvious. Basically, it should affect a tendency to rout. One way to calculate whether or not a unit routs could involve party morale and the unit's level, where unit level is used as a multiplier of sorts for party morale, and this is inversely proportionate to rout chance. So, a unit with high party morale but low level would have the same, low rout chance as a unit with low party morale but high level. A fight would practically be over before a high level unit routs, whereas a handful of nearby casualties could cause a low level unit with low party morale to run for the hills.
    Good ideas. I for one, would like to see that in Bannerlords. So even if a peasant routs a better trained troop would hold the line.
  13. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    Do not look here 说:
    Actually, it could be even developed further to allow some inner movements, as villagers tend to tell you that this or that lord is especially cruel to his men. I like it already when in game rescuing fellow lord from tight spot makes other one cringe. Some frictions inside faction that would escalate in the time of peace might be interesting and could give then something to do for war-thirsty players.

    But that aside, some kind of borders would be nice to have, yeah. Although I'm not sure about colourful lines looking right on the world map.
    Speaking of war-thirsty players and things to do when not ruling a kingdom. I think it would be great to see them implement some sort of jousting tourney. They already have the grand melee, and the Sarranids have their huge missile tourneys. But there's just something about knight charging down the list toward one another. One on one. A shattered lance and unhorsed foe just screams epicness. I think it would fit perfect right into the Swadian Kingdom. But there's no reason a Nord couldn't get good and win the day. xD
  14. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    Kadoken 说:
    LordCorbin 说:
    jacobhinds 说:
    true dat. It always bothered me how you could march an entire campaign army in a straight line right past a neutral castle and not piss them off. kind of made castles a bit pointless if you couldn't prevent an enemy army and its supply trains from just trudging by.
    I agree to a point. But you cant have a turn base map work for an RTS map. Like the borders. If they are going to do that they're going to have to put in some sort of veiw radius for each castle. Obviously just because you carve out a border don't mean you can police it all the time. I always hated that about the TW games. You even set foot in a claimed area and you have insta negative relation.

    Well, you have an army that threatens your kingdom in your borders, and most likely foraging from your peasants' fields and other dubious bull****, I would imagine one would get scared.

    In total war games, I raise troops anytime I see someone in my borders, ally or enemy. I can't trust them.

    But all that 'dubious bull****' is just hypothetical in TW games because it's all turn based. It's assumed you're posturing for battle with armies on the border in the TW games. Gearing up for that blitzkrieg is the point of the game. While in M&B it's real time, and more than just an Army vs Army game. You actually have to raid, raze a village, or do some sort of hostile action before it impacts you negatively. I'm not saying borders are a bad idea. I'm just saying that if they're going to do it, it needs to fit into the RTS map playstyle. Exmpl- If you are in a 'neutral' Lords/Castle/Towns view radius while in his territory, then the Lord/Garrison Commander/Town Marshal should ride out and warn you to remove your host from their lands. Or something to that effect. Not instant negative relation. It'd be quiet brutal to play as a wandering mercenary host, nomadic trader, or even complete quests, if you constantly had to worry you were about to damage a positive relationship with a faction/Lord. Besides, its a bit far fetched to assume that any host (large or small) is instantly seen upon entering into territory.
  15. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    jacobhinds 说:
    true dat. It always bothered me how you could march an entire campaign army in a straight line right past a neutral castle and not piss them off. kind of made castles a bit pointless if you couldn't prevent an enemy army and its supply trains from just trudging by.
    I agree to a point. But you cant have a turn base map work for an RTS map. Like the borders. If they are going to do that they're going to have to put in some sort of veiw radius for each castle. Obviously just because you carve out a border don't mean you can police it all the time. I always hated that about the TW games. You even set foot in a claimed area and you have insta negative relation.
  16. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    jacobhinds 说:
    Show some patience, man. It's an impromptu blog, not a newspaper.
    rofl

    hudson57 说:
    jacobhinds 说:
    Show some patience, man. It's an impromptu blog, not a newspaper.
    Calradia Times?
    would totally buy  :grin:
  17. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    *****slaproof-vest 说:
    dual core 2.2, nvidia 250 mb, 3gb ram, and windows 7(i formated it and put 7). it was a good one in its time...
    Yikes.  :shock:
    That explains a lot about why you like older games better than their updated version. We know you hate the diplomacy, but other than that did Warband give you any issues?
  18. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    Danik 说:
    The warband SP do indeed seem broken in comparison to the quality of multiplayer part of the game, imo. The AI stupidity in combat and diplomacy might have a central role in that.
    Uhh mmmkay buddy. Broken would mean unplayable. Sure its no Crusader Kings 2 and it could do with some improvements. But it sure as **** ain't broken. Otherwise it wouldn't have the SP fan base it does. I can agree that multiplayer is more challenging, but that's because you have individual players behind every single sword and bow. You can't compare SP campaign to MP skirmish. And if you tried to, i'd pick Sp every time. It's a far more rewarding experience.
  19. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    *****slaproof-vest 说:
    plus it's not irrelevant at all cause if the unfinished, unpolished and terribly buggy political system remains the same in bannerlord, we are screwed....
    Needs enhancements. Maybe (what game wouldn't benefit from added content?). But broken? Hell no. Besides, with what you've already posted, i'd say you've already made your mind up on Bannerlords far before you even got to any Diplomacy.

  20. LordCorbin

    Mount&Blade II: Bannerlord Developer Blog 5 - Virtual Skeletons

    Antar 说:
    Or you can have some fun and tell your troops to attack, too. You know, to have fun in a video game. Besides, I'm pretty sure AI will be greatly improved in Bannerlord so it would be a shame if you could take on a whole army by yourself (That's excluding cheats, of course).
    I for one hope they remove the cheat option. Not much bragging rights for beating a game where in just a few ticks you can be SuperLord from Krypton.
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