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  1. Mount&Blade II: Bannerlord Developer Blog 3 - Unexpected Parties

    Marc-O-Polo 说:
    rangerhalt777 说:
    Also, people who use the argument of "they can't do that because Medieval Europe wasn't like that" are just wrong. This is Calradia! Not Europe! They do what they want!

    No.

    Calradia is not like Westeros or Middle-Earth or Tamriel or whatever.

    Calradia may not have the authentic map of medieval Europe, but I have always loved it for its historic accuracy and realism. Basically, you can assign every Calradian kingdom to a region of medieval Europe. I would hate it if M&B guys would suddenly start runnig around with dragons and wands or such and allowing dual wielding is a step towards this picture because NOBODY would ever have done that in European reality. I do not want M&B to be just another odd fantasy game.

    Thank you for making this clear. I hope fellow M&B fans will have the same attitude towards the purity of M&B.

    However, I'd like to note that M&B is already a little distorted historically. The current M&B armor sets are no more than pieces of armor that come from a variety of centuries.

    Since the game is already a little historically mangled (equipment wise), I don't think it'd be too much harm in introducing more 14-15th century armor pieces/weapons.

    But I do hope that the developers will also consider having more equipment slots open and the ability to strap on additional belts to carry extra weapons/ammo (weapons in case durability is in play).

    What I mean by more equipment slots 'open' is to break down the original armor pieces into smaller pieces and to include new armor pieces
    So what pieces specifically?
    -Pauldron
    -Outer clothing layer (cloaks, cape, surcoat, etc. When armor was sold, the capes, cloaks, surcoats don't come alont with it)
    -Leg pieces (they're seperate from the torso. I'd prefer if the developers went as far as to seperate left thigh from right thigh but that may be too much for some people)
    -Greaves (here, I'd let some leniency slide and have greaves also include foot coverage)
    -Arms (depends on the armor type but it isn't hard to code armor to cover multiple slots)
    -head (helmet)
    -Hands (gloves/gauntlets)
    -Torso (Big part of the body)
    Next I'll list the accessories that should be available
    -belt(waist)
    -shoulder strap
    Both should vary in capacity. While it may not seem pure historically, belts and shoulder-straps are  seperate pieces of armor that function differently from torso armor. (This is also so I can fulfill my fantasy of having a group of heroes fully decked out with spears and shield on their back with daggers sheathed on their shoulder strap, 2 quivers containing bolts strapped to the waist and a crossbow hanging from the side all while holding a large double-bladed axe)
    But as I said before, Calradia is based on medieval Europe but since it is already a little mangled up in terms of historical equipment, why not allow some low fantasy elements like being able to carry some more weapons?
  2. Mount&Blade II: Bannerlord Developer Blog 3 - Unexpected Parties

    Well, I was thinking of dismemberment more than just a visual but having an actual effect on gameplay that pertains to actual characters. And honestly, 200 - 400 body parts isn't too taxing on a modern CPU. It's not like its trying to do a 3000year DF world gen or trying to handle a DF battle with more than 1000 combatants on each side.
    Technical matters aside (I'm no expert, but DF is CPU intensive) without having an actual affect on gameplay, dismemberment is a waste of CPU.
    What do I mean by "affect on gameplay"? (Read my previous post)
    I'll restate it here again.
    Dismemberment should be instant kill to nameless characters of no importance (for obvious reasons).
    In the event that a Named Character (King, lord, companion, etc) gets dismembered (dismemberment </= 2), it should not only be displayed visually but also have an effect on equipment, honor rating, etc.

    Old repost aside, should dismemberment be a part of the new M&B, it should not be easy to dismember anyone with armor. Thus, only after having achieved a certain amount of strength can a unit or character be able to dismember. This will not only be more realistic, it will save memory.
    If you think that raising the age-limit would decrease sales, think again. First of all, who has more money: adults with jobs or kids going to school? Second, did Diablo's M-rating prevent it from having low sales? No. Come on. While an M-rating would drive some (some) mothers away from buying the game for their kid, how many of you actually know parents who strictly regulated age-limit games?
    Have you listened to kids on XBox live? That stuff, my friends, is X-rated.

    Second, a linear mode is not befitting of M&B. Yes, I'd like there to be a more substantial "storyline" but rather than have the developers have a cookie-cutter storyline, it'd be better if the story were to develop itself. NO LINEAR STORYLINE LIKE COD(OR OTHER MAINSTREAM CRAP)

    The game eventually "ends" with the unification of Calradia. However, more random events would be VERY nice.

    Next thing to have a self-developing story would be to randomly generate characters that are part of "quests" given by a named character that would either have to be eliminated, captured or recruited.

    The next thing would be to have a changing nobility. Lords, after suffering from exile or death, will be replaced spontaneously by another random character/(or a descendant) who will inherit previous titles and engagements.

    The fourth thing would be to make characters seem more "alive". The interaction with the characters can be basic as it was in M&B Warband but they should have more development and relationship change as the game goes on without the player involvement.
    What I Mean is that the characters should not be static. This not only makes characters different each playthrough but it will also provide  a different story each time as well.

    As I stated before, post-unification events would be very desirable. It would not only provide further gameplay, it would add DIFFERENT gameplay elements involved. In my previous comment, I requested [2] post-unification scenarios.
    1. Overseas Invaders
    2. Lord inciting rebellion
    There could be many more (such as kidnapped spouse/lord by a random marauding army, defeat army) but the main thing is that instead of handling matters as a mercenary captain or a rogue-king, you now handle affairs as the official head of state.

    Basically, I covered all necessary improvements in my post. Honestly.
    Also, in my opinion, multiplayer is really a secondary feature. Yes, it is needed but need it be elaborate and fancy? I don't think so. At most, maybe two new modes featuring some 'innovative' gameplay and a co-op would be MORE than enough. M&B is, at heart, a single player game that depends on player creativity to create and imagine their own stories.

    But again, I like to emphasize that while a linear storyline is highly discouraged, adding more events and more "life" to characters would enable the player to have a set story about uniting Calradia and have an engaging(I hope) and randomized story with each playthrough.
  3. Mount&Blade II: Bannerlord Developer Blog 3 - Unexpected Parties

    Can I make a few requests?

    1. Some physics based weapons (like a flail) (There's only a few that I can think of)

    2. Free-flowing capes/cloaks (aesthetic mostly)

    3. More equipment slots for realism and interesting-ness (head, shoulder, body, arms, hand, legs, feet, belt1, belt 2, backpack)
    This makes for more variety in the look of a nameless soldier. Besides, historically, these are just the basic equipment "slots". Warband was totally 'dumbed' (in comparison to real life) down in terms of armor pieces.

    4. Armor layering. (chain over leather under plate, etc)

    5. Weight affecting movement. Speed. If I wear armor that is too heavy, it doesn't make me stand still. I just move very slowly.

    6. Weapon/armor durability. Carry multiple weapons. The number of weapons that can be carried should be related to the number of straps and belts a player is currently wearing. 1handed weapons can be carried on the waist AND on the back and it is possible to have a shield on the back and a shield in the left hand. Also, it is possible to carry multiple spears on one's back.
    Weapons with wooden poles should act like they're made of wood and not metal.

    7. Better (realistic) combat movement. (I hate the way people and AI ran around in Warband like it was modern shooter game) In melee combat, do people strafe like madmen and walk forward and backwards like drunks? You know what I'm talking about here. The movement is just not like how real people move.

    8. Overseas invaders. Not sea raiders. Like faraway invasions from a place not Calradia.
    SInce most cultures have been covered, why not a more asian themed faction? The Khergit Khanate is not really asian. It's seems to be based off of a barbaric society than an actual asian civilization. Or the overseas faction can just be some generic invading soldiers that wear a myriad of equipment from all factions.

    9. A world that develops as the game progresses. Towns grow bigger. A limit can be defined. Towns can be razed and need to rebuild and regrow. Although Warband technically does this, there are no visual cues to a growing population and the population returns too quickly.

    10. AI lords develop their land. Build new buildings, upgrade buildings, etc.

    11. Named characters will earn new stats and distribute their stats themselves. Auto distribution should apply to companions as well.

    12. Dismemberment and decapitation. Named characters can suffer 2 dismemberments before dying. Nameless characters die from any 1 dismemberment. Decapitation is instant death for any character. Axes, swords. That's what bladed weaponry does best. Cut and dismember.

    13. Permanent death for characters. To prevent an imbalance, either a descendant of the deceased should replace the fallen character or a random character should be generated to fill the void. The presence of a family line would be good.

    14. A lore that keeps a list of current living characters. Deceased characters don't have to be a part of the lore.

    15. Battle maps that are not jagged and irregular like a crumpled piece of paper. If the terrain is too steep, it is a cliff and therefore, people should not be able to walk upright up the cliff. People do not walk on cliffs.

    16. Sort out squads not based on type of unit. This means that Squad 1 AND Squad 2 can have the same type of soldier. Along with this should also be a formation that is automatically set when a squad is deployed.
    Second, I shouldn't have to direct every movement of my army. If I appoint an officer in charge of a separate section of the army, the officer should be able to organize his troops into formation and face the enemy without my directives (unless I order specifically)
    This means that when I order archers to move to a certain place, the only archers that move will be those directly under my command; not under the command of an officer under me.

    17. Hotkey based combat skills. Even though M&B focuses heavily on realism, there's already a lot of un-realism going on. Why not spice it up a little with some combat skills that resemble real life martial techniques? There did exist martial techniques in medieval Europe.

    18. A more dynamic siege. I know that better sieges will be a part of Bannerlord. I just want to emphasize on the importance of this. I mean, walking up magically placed ladders, having 10 men operate a siege tower, the absence of battering rams. So much can be done in this part. Not just on the offensive side but also the defensive side.

    19. Accurately priced armor and accurately priced wages and rewards. Plate armor was for nobles. Foot soldiers need to go on several campaigns before even acquiring chainmail.

    20. Looting. All of it. If I can pick up a bastard sword on the battlefield and hold it, then I should be able to loot it. Unless you create a system where my soldiers can equip the weapons and armor they scavenge from the field then I should be able to find everything on the looting screen.

    21. Armies don't always have to have a named character as a commander. This already happens but I want to reinforce this idea.

    22. Permanent death should be a feature. Any named character should have a natural fear of death. Should a named character stare at the face of death during battle, they should be able to make a choice to run for it. Enemy lords should also have natural cowardice where if he is about to be defeated in combat, he will try to flee.

    23. Companions should be better fighters. They really suck at fighting. In Warband, unless their stats are extremely high, you can count on them passing out at every battle for the most part. They are special characters. They should be notch above the rest in both stat and AI.

    This is about most of the requests I have at the moment.

    If Taleworlds can do these things (because most of these cannot be modded into the game afterwards) I'd pay lots of money just to have it. I don't care about DRM if Bannerlord turns out to be an epic and not a fairy tale.
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