Well, I was thinking of dismemberment more than just a visual but having an actual effect on gameplay that pertains to actual characters. And honestly, 200 - 400 body parts isn't too taxing on a modern CPU. It's not like its trying to do a 3000year DF world gen or trying to handle a DF battle with more than 1000 combatants on each side.
Technical matters aside (I'm no expert, but DF is CPU intensive) without having an actual affect on gameplay, dismemberment is a waste of CPU.
What do I mean by "affect on gameplay"? (Read my previous post)
I'll restate it here again.
Dismemberment should be instant kill to nameless characters of no importance (for obvious reasons).
In the event that a Named Character (King, lord, companion, etc) gets dismembered (dismemberment </= 2), it should not only be displayed visually but also have an effect on equipment, honor rating, etc.
Old repost aside, should dismemberment be a part of the new M&B, it should not be easy to dismember anyone with armor. Thus, only after having achieved a certain amount of strength can a unit or character be able to dismember. This will not only be more realistic, it will save memory.
If you think that raising the age-limit would decrease sales, think again. First of all, who has more money: adults with jobs or kids going to school? Second, did Diablo's M-rating prevent it from having low sales? No. Come on. While an M-rating would drive some (some) mothers away from buying the game for their kid, how many of you actually know parents who strictly regulated age-limit games?
Have you listened to kids on XBox live? That stuff, my friends, is X-rated.
Second, a linear mode is not befitting of M&B. Yes, I'd like there to be a more substantial "storyline" but rather than have the developers have a cookie-cutter storyline, it'd be better if the story were to develop itself. NO LINEAR STORYLINE LIKE COD(OR OTHER MAINSTREAM CRAP)
The game eventually "ends" with the unification of Calradia. However, more random events would be VERY nice.
Next thing to have a self-developing story would be to randomly generate characters that are part of "quests" given by a named character that would either have to be eliminated, captured or recruited.
The next thing would be to have a changing nobility. Lords, after suffering from exile or death, will be replaced spontaneously by another random character/(or a descendant) who will inherit previous titles and engagements.
The fourth thing would be to make characters seem more "alive". The interaction with the characters can be basic as it was in M&B Warband but they should have more development and relationship change as the game goes on without the player involvement.
What I Mean is that the characters should not be static. This not only makes characters different each playthrough but it will also provide a different story each time as well.
As I stated before, post-unification events would be very desirable. It would not only provide further gameplay, it would add DIFFERENT gameplay elements involved. In my previous comment, I requested [2] post-unification scenarios.
1. Overseas Invaders
2. Lord inciting rebellion
There could be many more (such as kidnapped spouse/lord by a random marauding army, defeat army) but the main thing is that instead of handling matters as a mercenary captain or a rogue-king, you now handle affairs as the official head of state.
Basically, I covered all necessary improvements in my post. Honestly.
Also, in my opinion, multiplayer is really a secondary feature. Yes, it is needed but need it be elaborate and fancy? I don't think so. At most, maybe two new modes featuring some 'innovative' gameplay and a co-op would be MORE than enough. M&B is, at heart, a single player game that depends on player creativity to create and imagine their own stories.
But again, I like to emphasize that while a linear storyline is highly discouraged, adding more events and more "life" to characters would enable the player to have a set story about uniting Calradia and have an engaging(I hope) and randomized story with each playthrough.