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  1. Mount & Blade II: Bannerlord Developer Blog 13 - Weekending

    Dancal 说:
    I know this wont be read by taleworlds but co-op campaign could  be done by having the game stuck at a constant pace. battles one player has with the AI can use the same system as when ai fights ai while if the other player joins the battle half way through they can arrive as a reinforcement. because of this the game speed would have to be running non stop but you can keep camps and resting at cities benifitial by making it rapidly increase healing. if this is possible then multiplayer campaigns are available meaning players can vs other players in industry, lords, holdings, power, crime syndicates and wealth making for a competative game. of course the players would have to deal with the constant time speed making traveling harder however this gives more merit to perks like pathfinder
    They can do what Dark Souls did. Summon players that have zero impact to the host's world. Only the host can do stuff in the actual campaign, but summoned players get freedom in the battles and towns.
  2. Mount & Blade II: Bannerlord Developer Blog 13 - Weekending

    Not sure why the diehard fanboys keep saying the combat is "perfect." Lol it's nowhere near that. The game can be much better than this! Improve dat combat.
  3. Mount & Blade II: Bannerlord Developer Blog 10 - Materialistic Approaches

    Combat still needs work. They look like they're swinging plastic weapons while running around with roller-skates on.
  4. Mount & Blade II: Bannerlord Developer Blog 12 - The Passage Of Time

    An optional campaign co-op feat will make this game sell like crazy. It's probably the most wanted feature since the first game.
  5. Mount & Blade II: Bannerlord Developer Blog 12 - The Passage Of Time

    Will this game have a streamlined UI for town and city management?
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