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  1. Faker

    Mount&Blade II: Bannerlord Developer Blog 3 - Unexpected Parties

    Implement borders, i want to own territory not only a castle.. I believe it does add to realism
  2. Faker

    Mount & Blade II: Bannerlord

    Granice kad bi uveli bilo bi dobro i onda dodali vise politickih opcija vezanih za granice. i malo teren da promjene, sve same ravnice i sume jbt. Gdje su mocvare, jezera, normalnije rijeke, pa onda da postoje planine i u pustinjama ko sto i postoje. Po meni treba realniji i raznovrsniji reljef nego sto je u warband-u i jos da se uvedu godisnja doba. Kod vaegira uvjek snijeg (sta taj narod jede uopste :grin:) a malo preko puta kod nordijaca ga nikad nema ( i ne svidja mi se samo sto nordijci imaju takvo ime jer su oni likovi iz istorije kolko ja znam a ne izmisljeni narodi kao ostali u kalradiji). To je sve sto bi po meni poboljsalo mount and blade . A sto se tice grafike vise sam volio oblivion nego skyrim. :grin:
  3. Faker

    Mount & Blade II: Bannerlord Old Discussion Thread

    Man how high requirements could be...don't make it to high please, we want to play big battles
  4. Faker

    Mount & Blade II: Bannerlord Old Discussion Thread

    Would be realistic to have borders, for example every town and fortress to have its teritory as it does have villages. Anyway is some realistic date for the release known ?
  5. Faker

    Mount and Blade 2: Bannerlord Suggestions List

    Borders and better diplomacy !!!

    I don't know if anyone mentioned these before this list of suggestions is too long to read complete. These are some of mine:

    As every castle and city has its villages it could also have territory marked with borders and that would really be a primary for me.
    Diplomacy mod isn't really something to satisfy my needs and of others i guess. Deals expire after some time and someone who was a friend yesterday can become an enemy tommorow with an ease. Also trade agreement is truly a mistery, and i wonder where is that money from that so called agreement.
    mixed with borders some good diplomacy could create deals like opening borders for an army or only for merchants and such...
    A changed map which would have a sea in the middle not around the land with islands like a meditterean for example is another of my desires. That would bring boats and trading into life big time.
    Another thing not that important would be option to build and enxhance cities. To have ressources you can exploit in order to make some buildings available, (stone or marble), to enchance your soldiers' armor and weapons with iron. To have some luxury ress for trading like gold, cotton, gems .. To have buildings like barracks, stables, smithies if you have iron ress and this way unlock some better armors for your army

    These are just some of my wishes and diplomacy along with borders is something i really hope will be introduced in bannerlords. Without these two i guess i would keep playing warband
  6. Faker

    Bug Reports - E1200 Warband (solution to crashes in first post)

    karadjordje3 说:
    Another bug: I secretly entered enemy's town and took a walk around the streets to find prison, and when i told prison guard to give me keys he yelled "help prison break" but nothing happened, he didn't become hostile, and i could not leave, when i clicked tab it said "you can't leave now"
    It is fixed in  beta 8 as i know
    In beta 8 i have found 2 bugs...One is the tavern of Venezia (when i entered there i somehow found myself under the floor and i can see people above me as floor is invisible, once i was among the clouds :grin:)
    Also in one of  battles close to Venezia my character didn't have the head, i looked like a headless horseman
  7. Faker

    Suggestions and Critique

    Hello guys

    This mod is number one. I have played many mods and i hate those with changed combat system. Brytenwalda and Anno Domini 1257 are generally good but firing arrows in them is very frustrating... Clashes of Kings and Floris are also good if we exclude the melee combat...Such things only ruin game and that's why i remain loyal to Europe 1200, along with possibility to fight for my country :grin:.One of things i don't like here is the map of Europe because it looks too flat and not detailed (as it was done in paint, with due respect) , also the sea travel is a bit bad as we can't click on ocean or sea in order to travel (i have read more people are  complaining about these).Anyway i can't wait for the next release and there are some things i would like to see in it or in some later. Politics should be improved in my opinion and these are things i would add to a game if i knew how:

    1: Creating borders and territories would make this game much more realistic. As every fort and town has its villages it could have its territory too.Then open border treaties could be inducted as well as a defensive bonus for a defending army in a hilly territory(for example bonus to health or an armor). Then an option to view a political map with the factions colors

    2: I have noticed that everybody can travel seas and ships don't need to be built at all. You can enter sea just like that which is a bit unrealistic. Maybe you could add a necessity of an engineer skill in order to build ships as well as money and time, or to buy a ship in the ports as in Scaedumar mod.

    3: It would be good if towns and forts could be improved much more. For example a possibility to build farm barracks, stables, port, to have an option to improve walls, market to increase the gold flow...If a town hasn't barracks it can't train infantry, without stables there is no cavalry and so on.

    4: Also adding the population to the towns and villages and different aspects that increase it like tax, farm, plundering (in which some improvements could be damaged or destroyed and people killed) would be nice. i have seen population in some mods already and i think the idea is good.

    5: People of a town and village should rebel when they are unhappy with their lord and when the size of the lords army as well as the garrison is small at the same time .  When  some country conquers a foreign town it should have an option to convert its population to its culture (you have already done this with religion) thus increasing the prosperity and obedience.

    I guess it would be difficult to make such demanding mod especially this with borders and know this is not medieval total war, but i hope i gave you some ideas and you will use them. When is the next release coming out approximately ? I'm very impatient to download it . Thanks for the hard work and keep it up
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